Zombie
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Re-Rolls: |
80.000 each |
Apothecary: |
not allowed |
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Team List |
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Qty |
Position |
MA |
ST |
AG |
AV |
Skills |
Cost |
Categories |
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|
0 - 15 |
Zombie |
4 |
3 |
2 |
8 |
Regenerate |
30.000 |
Gen |
|
|
1 |
Zombie Master |
5 |
3 |
2 |
9 |
Regenerate, Spellcaster Level 1, Necromancy |
100.000 |
Gen, Magic |
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No Special Players |
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Special rules |
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Zombie teams ignore the effects of Sweltering Heat |
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There must be a Zombie Master on your team. If he dies and is not regenerated, the next purchase must be a new Zombie Master |
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Zombie teams can hire a Mad Scientist for 100,000 gold pieces. After a game, the Mad Scientist can re-animate an opposing player who was killed and not saved |
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during the match. The re-animated player joins the Zombie team, he keeps all his skills and Stat increases as well as his SPP. However, since he is one of the Living |
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Dead now, reduce his MA by 2 and his AG by 1, he gains the Regenerate-Skill. The re-animated player still has access to all skill classes he could choose from |
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before his death. The player keeps his old player value, you have to pay that amount of money before he can play for your team (mark him as MNG if you don't |
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Have the money now). There is no limit as to how many re-animated players you can have on your team. Players who already had the skill Regenerate cannot be |
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re-animated. If you choose to re-animate the opposing spellcaster he will lose all spells and the ability to learn spells on a skill roll. Re-animated players 'join' the |
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Zombie race, so they ignore Sweltering Heat, but do not benefit anymore from the racial abilities of their original race. |
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On pitch Spellcasters:
The starting spell for a Zombie Spellcaster is Necromancy.
When: immediately after a failed regeneration roll
The spellcaster regenerates a player whose regeneration roll just failed.
Failure: no effect
Succeeds on: 4+