This material was originally presented at www.mlaf.de.

Simian

Re-Rolls:

70.000 each

Apothecary:

50.000 (only one)

Team List

Qty

Position

MA

ST

AG

AV

Skills

Cost

Categories

0 - 12

Mandrill

6

3

3

8

Sure Feet

70.000

Gen

0 - 2

Monkey

8

2

4

7

Dodge

70.000

Ag

0 - 4

Orang Utan

6

4

3

8

Tackle

120.000

Gen

Special Players (max. 2)

Qty

Position

MA

ST

AG

AV

Skills

Cost

Categories

exchanges with

0 - 1

Screecher

6

3

3

8

Sure Feet, Spellcaster Level 1, Screech of Frenzy

140.000

Gen, Magic

Mandrill

0 - 2

Monkey

8

2

4

7

Dodge

70.000

Ag

Mandrill

0 - 2

Gorilla

5

4

3

9

Thick Skull

120.000

Str

Orang Utan

On pitch Spellcaster:

The Simian team Spellcaster starting spell is Screech of Frenzy
When: at the start of any of your team turns
All players on your team gain the skills Frenzy and Dauntless for the remainder of the turn. If they are standing in an opponent’s TZ when the spell is cast, they MUST attack him. If there are several opponents in the TZ, the Simian coach may choose which one to attack. While the spell is active, no player from your team may hold the ball. If a player was holding it at the time you cast the spell, he drops it, causing a turnover.
Duration: until the end of the turn
Failure: no effect
Succeeds on: 3+