| Qty | Title | MA | ST | AG | AV | Cost | Skills | Updates |
|---|---|---|---|---|---|---|---|---|
| 0-12 | Referees | 6 | 3 | 2 | 8 | 40,000 | - | General |
| 0-6 | Side Judges | 6 | 2 | 3 | 8 | 40,000 | - | General |
| 0-2 | Line Judges | 5 | 3 | 5 | 9 | 70,000 | Block | General, Strength |
| 0-2 | End Zone Judges | 7 | 2 | 3 | 7 | 70,000 | Sidestep, Dodge | General, Agility |
| Re-roll: 60,000 gp | ||||||||
Once Per half.. a Ref Coach may adjust an Argue the Call roll by 1 Instead of a Wizard.. a ref team may hire a RULES LAWYER.. at the same cost as a Wizard.
Once a game the Rules Lawyer may do the following:
A) Have the ref automatically send off any secret weapon BEFORE a kickoff..
B) when an opposing player fouls.. the Rules Lawyer points out a discretion to the ref.. that results in the player being sent off UNLESS he rolls doubles..
C) the Rules Lawyer may point out a loophole before the match.. enabling the team to draw an extra Dirty Trick card
Allies - The Ref team can take any race as an ally. BUT, they must pay DOUBLE the listed cost for any allied player.