Guards of Honor

An original team concept by Unholy from the BBC Locker Room with assists from Tom Anders and the BBC's own Zombie

Players:

# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Gateman 40,000 5 3 2 8 None Stand Firm General
0-4 Sentinel 70,000 6 3 3 9 Tackle None General
0-2 Guard 100,000 5 3 3 9 Block, Guard None General, Strength
0-2 Honor Guard 110,000 4 4 2 9 Tackle, Guard None General, Strength

Rerolls:
40,000

Allies:
The Guards of Honor will neither ally with or take allies from any team.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The staring spell for an Honor Guard Spellcaster is Stonewall.
Successful Result: This spell may be cast at the beginning of either your or your opponent's turn. All players on your team without Guard gain the Guard skill until the end of turn. All players on your team that already have the Guard skill add +2 Strength to blocks that they assist.
Failure Result: No effect.
Range: All of your players on the pitch
Succeeds on: 2+

Stadium rules:
None Yet!

Secret Weapons:
The Guards of Honor team does not use secret weapons.

Racial Wizard: 150,000 (Not used by MBBL)
The Guards of Honor team's wizard may cast the Stonewall spell described under the on-pitch spellcaster rules once per a game.

Star Players: (not used by MBBL)
None.

Suggested miniatures:
Coming soon!

Contact Information for the above companies:
Coming Soon!

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Guards of Honor Team vistor number: