
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Gateman | 40,000 | 5 | 3 | 2 | 8 | None | Stand Firm | General |
| 0-4 | Sentinel | 70,000 | 6 | 3 | 3 | 9 | Tackle | None | General |
| 0-2 | Guard | 100,000 | 5 | 3 | 3 | 9 | Block, Guard | None | General, Strength |
| 0-2 | Honor Guard | 110,000 | 4 | 4 | 2 | 9 | Tackle, Guard | None | General, Strength |
Allies:
The Guards of Honor will neither ally with or take allies
from any team.
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The staring spell for an Honor Guard
Spellcaster is Stonewall.
Successful Result: This spell may be cast at
the beginning of either your or your opponent's turn. All players on your team
without Guard gain the Guard skill until the end of turn. All players on your
team that already have the Guard skill add +2 Strength to blocks that they
assist.
Failure Result: No effect.
Range: All of your
players on the pitch
Succeeds on: 2+
Stadium rules:
None Yet!
Secret Weapons:
The Guards of Honor team does not use secret
weapons.
Racial Wizard: 150,000 (Not used by MBBL)
The Guards of Honor
team's wizard may cast the Stonewall spell described under the on-pitch
spellcaster rules once per a game.
Star Players: (not used by MBBL)
None.
Suggested miniatures:
Coming soon!
Contact Information for the above companies:
Coming Soon!
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