Team originally presented at www.mlaf.de
Feline
|
Re-Rolls: |
70.000 each |
Apothecary: |
50.000 (only one) |
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Team List |
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|
Qty |
Position |
MA |
ST |
AG |
AV |
Skills |
Cost |
Categories |
|
|
0 - 12 |
Purrer |
6 |
3 |
3 |
7 |
Jump Up |
50.000 |
Gen, Ag |
|
|
0 - 4 |
Snarler |
6 |
3 |
3 |
8 |
Block, Jump Up |
80.000 |
Gen, Ag |
|
|
0 - 2 |
Scurrier |
8 |
2 |
3 |
7 |
Dodge, Jump Up |
70.000 |
Gen, Ag |
|
|
Special Players (max. 2) |
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|
Qty |
Position |
MA |
ST |
AG |
AV |
Skills |
Cost |
Categories |
exchanges with |
|
0 - 1 |
Wauler |
6 |
3 |
3 |
7 |
Jump Up, Spellcaster Level 1, Caterwauling |
100.000 |
Gen, Ag, Magic |
Purrer |
|
0 - 2 |
Slasher |
6 |
4 |
3 |
8 |
Claws, Jump Up |
140.000 |
Gen, Str |
Snarler |
|
0 - 2 |
Scurrier |
8 |
2 |
3 |
7 |
Dodge, Jump Up |
70.000 |
Gen, Ag |
Purrer |
|
Special rules |
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If the weather is pouring rain, roll a D6 for each available player at each kick-off. If a 1 is rolled, the player will stay in the Reserves-Box. |
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On-Pitch Spellcaster starting spell:
Caterwauling
Restriction: only Feline Waulers
When: at the beginning of opponent’s turn
The spellcaster starts his caterwauling, and his team-mates join him, distracting the opposition so much that all rolls on the AG-table are modified with –1.
Duration: until the end of the turn of your opponent's next turn.
Failure: no effect
Succeeds on: 2+