Team originally presented at www.mlaf.de

Feline

Re-Rolls:

70.000 each

Apothecary:

50.000 (only one)

Team List

Qty

Position

MA

ST

AG

AV

Skills

Cost

Categories

0 - 12

Purrer

6

3

3

7

Jump Up

50.000

Gen, Ag

0 - 4

Snarler

6

3

3

8

Block, Jump Up

80.000

Gen, Ag

0 - 2

Scurrier

8

2

3

7

Dodge, Jump Up

70.000

Gen, Ag

Special Players (max. 2)

Qty

Position

MA

ST

AG

AV

Skills

Cost

Categories

exchanges with

0 - 1

Wauler

6

3

3

7

Jump Up, Spellcaster Level 1, Caterwauling

100.000

Gen, Ag, Magic

Purrer

0 - 2

Slasher

6

4

3

8

Claws, Jump Up

140.000

Gen, Str

Snarler

0 - 2

Scurrier

8

2

3

7

Dodge, Jump Up

70.000

Gen, Ag

Purrer

Special rules

If the weather is pouring rain, roll a D6 for each available player at each kick-off. If a 1 is rolled, the player will stay in the Reserves-Box.

                   

 

On-Pitch Spellcaster starting spell:

Caterwauling
Restriction: only Feline Waulers
When: at the beginning of opponent’s turn
The spellcaster starts his caterwauling, and his team-mates join him, distracting the opposition so much that all rolls on the AG-table are modified with –1.
Duration: until the end of the turn of your opponent's next turn.
Failure: no effect
Succeeds on: 2+