Underworld Creepers

Race: Skaven/Goblin

Coached by:

#PLAYER'S NAMEPOSITIONMASTAGAVSKILLSINJCOMPTDINTCASMVPSPPVALUE
1Garbage ThrottlesnotGoblin6246Right Stuff, Dodge, Stunty, Sprint, Leap, Catch, Diving Catch, Sure Hands, +1 AG, Aging: -1 AV 1033 42127$40,000
2Spike SkinelfGoblin6246Right Stuff, Dodge, Stunty, Sprint, Catch, Diving Catch, Sure Feet, +1 AG, Aging: AV -1 518 1376$40,000
3'Slasher' Bowelgrim Goblin6246Right Stuff, Dodge, Stunty, Catch, Sprint, Diving Catch, +1 AG, Aging: AV -1 115  151$40,000
4Fester RustbladeGoblin6246Right Stuff, Dodge, Stunty, Catch, Sprint, +1 AG, Aging: AV -1 36  231$40,000
5Stickpig MaimGoblin6237Right Stuff, Dodge, Stunty, Jump Up, Diving Tackle  1 4116$40,000
6'Ace' FirebladeGoblin6237Right Stuff, Dodge, Stunty, Side Step    117$40,000
7Lickfester MiddenGoblin6237Right Stuff, Dodge, Stunty, Sure Feet  2   6$40,000
8Piles OpenwoundGoblin6237Right Stuff, Dodge, Stunty, Sprint 11 1 6$40,000
9Notchblade AbcessGoblin6237Right Stuff, Dodge, Stunty      0$40,000
10Wildman TeethgarlandGoblin6237Right Stuff, Dodge, Stunty      0$40,000
11Split TendoncutterStorm Vermin8338Block, Dodge, Leap, Pro, Sure Hands, MA +1   6517377$90,000
12'Fast Draw' O'Gore Storm Vermin7338Block, Mighty Blow    3 6$90,000
13Shaftsplitter GrimThrower7337Sure Hands, Pass, Accurate, Dump Off 81  116$70,000
14Firesplitter CleaveThrower7337Sure Hands, Pass      0$70,000
15'Race' O'BunyonLineman6337Sure Hands, Kick, Hail Mary Pass, Aging: MA -1 6321231$50,000
16'Fat' BrainsplitterLineman6528Spikes, Thick Skull, +2 ST, Aging: -1 AG, -1 MA    117351$50,000
Team:Underworld CreepersRE-ROLLS:x $60,000 =$0
Race:Skaven/GoblinFAN FACTOR:2x $10,000 =$20,000
Team Rating:190ASSISTANT COACHES:x $10,000 =$0
Treasury:$0 CHEERLEADERS:1x $10,000 =$10,000
Coach:APOTHECARY:1x $50,000 =$50,000
TEAM WIZARD:x $150,000 =$0
TOTAL VALUE/COST OF TEAM$900,000

The Underworld Creepers are renowned for the fights that break out in their own Dug-out. Roll D6 (add +1 if the Underworld Creepers are losing) after each drive and at half time, immediately after making any KO rolls. On a modified 6 or more, a fight breaks out. Make an injury roll for one random player. Treat Stunned results as Knocked Out.