It was a fine day in Engelwald, the sun was shining and everyone was looking forward to the great Blood Bowl play off. In the town square, fans of all races mingled with just the slightest of violence. And on the pitch the Gnome gardeners were making themselves busy tending lovingly to the grass that soon would be mauled and drenched in blood. At first no one heard the melodie... The haunting sound, alluring, tempting and yet frightening. But soon the quarreling in the townsquare ceased and peoples heads began to turn towards the small dust road leading into town. Neither Orc nor Man or Dwarf could say that he or she had ever before heard the tune. But in the cages behind Engelwald's Blood Bowl dome the melodie reached the ears of those who once or twice had. The beastmen quivered with fear and thrashed furiosly at the bars that restrained them. In braying voices they confirmed to each other what they all feared.
The Carnival had come to town...
Elves giving in to chaos are rare. But it happens. Almost without exception these degenerates turn to Slaneesh (who was a elven god once). Without any moral standards and with care for naught but pleasure they are of course almost perfect Blood Bowl players. Hence the Slaanesh Elf Blood Bowl team. (Loosly based on a short passage in the 40K eldar codex mentioning eldar gone chaos) They will mostly dress in the pastell colours of Slaanesh and seems to prefer complex patterns.
| SLAANESH
ELVES |
| Qty |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Updates |
| 0-2 |
Blitzers |
110,000 |
7 |
3 |
4 |
8 |
Block, Frenzy, Cruelty |
General, Agility, Physical |
| 0-4 |
Catchers |
80,000 |
7 |
3 |
4 |
7 |
Dodge, Idleness |
General, Agility, Physical |
| 0-2 |
Elven slaves |
60,000 |
6 |
3 |
4 |
7 |
Pride |
General, Agility |
| 0-2 |
Slave throwers |
70,000 |
6 |
3 |
4 |
7 |
Pride, Sure hands |
General, Agility, Passing |
| 0-12 |
Chaos cultists |
50,000 |
6 |
3 |
3 |
7 |
None |
General, Physical |
| Re-roll: 50,000 |
* New Negative Skills
Cruelty:
If there is a prone player, regardless of team, next to this
player at the beginning of the turn roll a d6. On a result of 1 or 6 (The
extremes) this player will make a sort of foul. This will be all he does
during this turn. This foul does not count when using IGMEOY and thus the
player will only be evicted on a double. No assists can be given and also a
- 1 modifier applies to the injury roll.
This negative skill can be bought away by expending a double as per big guys.
Idleness:
If this player scores a touchdown roll a d6. On a roll of 1 or 6
the players feels he has done enough for a while and will retreat to the
dugout for the next drive, indulging in whatever he, she or it fancies.
he players feels he has done enough for a while and will retreat to the
dugout for the next drive, indulging in whatever he, she or it fancies.
This negative skill can be bought away by expending a double as per big guys.
Pride:
Captured elves are often used by Slaanesh elves as cannonfodder and
to do the unglamourous work of throwing and being handy when a high AG
player is needed for something dangerous.
But unfortunately elves are a proud race and not broken easily. Before
taking any actions with this player (including handing off the ball to him)
roll a d6. On a roll of 1 he will refuse to cooperate this turn. He may
take no actions. He will not catch the ball. And he will not provide
assists or extend a tackle zone.
This negative skill can be bought away by expending a double as per big
guys. If you choose to do this the slave will recive the honorary title of
"entrusted slave" and recive a +1 AV bonus. They still counts as their
original slave position though. ie: if you have two slave throwers and one
becomes entrusted you may not buy a third thrower. If the slave survives to
gain his third starplayer roll he will be
considered "broken". He then looses his pride skill automatically. Though
he will not gain the +1 AV of the entrusted slave. Broken slaves still
count as their original slave position as per "entrusted slaves".