SLAANESH ELVES

Team concept by Harald Åberg

SLAANESH ELF BLOOD BOWL TEAMS:

It was a fine day in Engelwald, the sun was shining and everyone was looking forward to the great Blood Bowl play off. In the town square, fans of all races mingled with just the slightest of violence. And on the pitch the Gnome gardeners were making themselves busy tending lovingly to the grass that soon would be mauled and drenched in blood. At first no one heard the melodie... The haunting sound, alluring, tempting and yet frightening. But soon the quarreling in the townsquare ceased and peoples heads began to turn towards the small dust road leading into town. Neither Orc nor Man or Dwarf could say that he or she had ever before heard the tune. But in the cages behind Engelwald's Blood Bowl dome the melodie reached the ears of those who once or twice had. The beastmen quivered with fear and thrashed furiosly at the bars that restrained them. In braying voices they confirmed to each other what they all feared.

The Carnival had come to town...

Elves giving in to chaos are rare. But it happens. Almost without exception these degenerates turn to Slaneesh (who was a elven god once). Without any moral standards and with care for naught but pleasure they are of course almost perfect Blood Bowl players. Hence the Slaanesh Elf Blood Bowl team. (Loosly based on a short passage in the 40K eldar codex mentioning eldar gone chaos) They will mostly dress in the pastell colours of Slaanesh and seems to prefer complex patterns.

SLAANESH ELVES
Qty Title Cost MA ST AG AV Skills Updates
0-2 Blitzers 110,000 7 3 4 8 Block, Frenzy, Cruelty General, Agility, Physical
0-4 Catchers 80,000 7 3 4 7 Dodge, Idleness General, Agility, Physical
0-2 Elven slaves 60,000 6 3 4 7 Pride General, Agility
0-2 Slave throwers 70,000 6 3 4 7 Pride, Sure hands General, Agility, Passing
0-12 Chaos cultists 50,000 6 3 3 7 None General, Physical
Re-roll: 50,000

* New Negative Skills

Cruelty:
If there is a prone player, regardless of team, next to this player at the beginning of the turn roll a d6. On a result of 1 or 6 (The extremes) this player will make a sort of foul. This will be all he does during this turn. This foul does not count when using IGMEOY and thus the player will only be evicted on a double. No assists can be given and also a - 1 modifier applies to the injury roll. This negative skill can be bought away by expending a double as per big guys.

Idleness:
If this player scores a touchdown roll a d6. On a roll of 1 or 6 the players feels he has done enough for a while and will retreat to the dugout for the next drive, indulging in whatever he, she or it fancies. he players feels he has done enough for a while and will retreat to the dugout for the next drive, indulging in whatever he, she or it fancies. This negative skill can be bought away by expending a double as per big guys.

Pride:
Captured elves are often used by Slaanesh elves as cannonfodder and to do the unglamourous work of throwing and being handy when a high AG player is needed for something dangerous. But unfortunately elves are a proud race and not broken easily. Before taking any actions with this player (including handing off the ball to him) roll a d6. On a roll of 1 he will refuse to cooperate this turn. He may take no actions. He will not catch the ball. And he will not provide assists or extend a tackle zone. This negative skill can be bought away by expending a double as per big guys. If you choose to do this the slave will recive the honorary title of "entrusted slave" and recive a +1 AV bonus. They still counts as their original slave position though. ie: if you have two slave throwers and one becomes entrusted you may not buy a third thrower. If the slave survives to gain his third starplayer roll he will be considered "broken". He then looses his pride skill automatically. Though he will not gain the +1 AV of the entrusted slave. Broken slaves still count as their original slave position as per "entrusted slaves".