| Hobgoblin Teams | |||||||||
| Sneaky beyond belief, the hobgoblins know that there is only one way to win at blood bowl: Cheating! With a little luck, swindling and bribing may just make up for their inadequacies in the legal parts of blood bowl. | |||||||||
| 0-12 | Linemen | 40K | 6 | 3 | 3 | 7 | - | G | |
| 0-4 | Evil Sneaks | 70K | 8 | 3 | 3 | 7 | Shadowing, | G, AG | |
| 0-5 | Sneaky Gits | 100K | 6 | 3 | 3 | 7 | Dodge, Side Step, Dagger | G | |
| ReRolls: 60K, may buy Nasty Masta for 100K: the Masta prevents the sneaky gits from being automatically sent off by Biased Referee and Under Scrutiny, and he may 'argue the call' just like the head coach - but succeeds on a 5+. | |||||||||
| The hobgoblin race really needed a blood bowl team, especially with the existing stories of "the hobgoblin team", and their stats defined in the chaos dwarf line-up. The resulting team was based on the notorious hobgoblin sneaky gits, and a special focus on cheating. If you like fouling and breaking the rules, this is the team for you. | |||||||||