Wee Folk

Credits for the Wee Folk team go out to:
Tom Anders for the team concept (which he plundered from a combination of the Dexter's Laboratory cartoon (furry footed Burrower), The City Watch series from Terry Pratchett's Discworld novels for the City Watch (Scrapper Gnomes), and a Lucky Charms cereal commercial (Lucky with his pot of gold).)

Team Background:
A distant cousin of the Halflings, the furry footed Burrower race has survived and thrived by learning to quickly dig through the earth and stone to get out of the way of any of life's more serious threats. When they heard that Halfling were trying to play Blood Bowl they round about a couple of their friends from the Fay and the first Wee Folk team was created. The team rosters includes:

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-12 Burrower 40,000 5 2 3 6 Dig, Strip Ball Stunty Agility, *Special
0-4 Scrapper Gnome 40,000 5 1 3 6 Block Dauntless, Titchy Agility, Strength
0-2 Leprechaun 40,000 7 2 4 6 Dodge NIGG, Stunty Agility
0-2 Quickling 40,000 9 1 3 5 Sure Hands Titchy Agility

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-2 Treeman 110,000 2 6 1 10 Mighty Blow, Thick Skull BIG GUY, Stand Firm, Throw TeamMate, Take Root Strength

Rerolls:
70,000

Big Guys:
The Wee Folk team may have two Big Guy player. Big Guys may not use team rerolls.

Advance:
Burrower Special: On doubles of a star player roll, a Burrower can gain the Claw physical skill. This special rule along with the Strip Ball skill is all line with the fact that this character can dig through grass, dirt, and stone in seconds (he can dig through your hands to get to the ball or break through your armour ... no problem.)

Scrapper Gnome Special: On doubles of a star player roll, a Scraper Gnome can take Double Dauntless.
A Scrapper Gnome can also take the Mighty Blow skill on a normal skill roll despite being ST 1.

New skills/traits:
Dig - This player can try to Dig under the pitch to any unoccupied square within 2 squares of his position via any path that he wants to use.
To see if the Dig was successful, roll a D6 with these 2 modifiers.

On a MODIFIED result of 1 or more, the Dig move is successful (yes, Dig moves can be automatic (ie no failure possible)). A failed result means that the tunnel caved in on the poor little guy. He manages to emerge in the square he was digging to but make an injury roll for him to see the extent of his injuries from the cave in.
A Burrower can Go For It to Dig ... all GFIs must be rolled BEFORE the Dig roll ... a failure means he falls over in the STARTING square before the Dig move.
A Burrower cannot Dig if he is holding the ball. Dig may be used multiple times during the same turn.

NIGG (NOOOOO!, I've Got Gold) - Leprechauns are amazing difficult to catch and knock down, but once you have them they'll always try to bribe you to avoid injury. If your opponent rolls a Casualty result on the Injury table for a Leprechaun, the coach of the Leprechaun player can pay the opposing coach 20k to not make the Casualty roll. This represents the Leprechaun revealing the location of some of the team's hidden wealth (the pot of gold.) The Leprechaun is left prone from a successful bribe.
Note: in a PBeM league, the amount for NIGG is 10k but its is automatic transfer from the Leprechaun's treasury to the opponent treasury and the Leprechaun is left PRONE on the pitch. If the Leprechaun team's treasury does not have 10k in it, the Casualty roll is made as normal.

Titchy - The player is incredibly tiny (even smaller than a Halfling or Goblin.) To represent this he makes all dodge rolls with a +2 modifier and may ignore any enemy tackle zones on the square he is moving to as long as he is not armed with a secret weapon. Titchy player must increase the range by two categories when they make a pass and opposing coaches may add +2 to the injury roll for a Titchy player. Titchy player do not exert a -1 penalty when dodging into their tackle zone. In addition, it is very hard for the ref to keep track of how many Titchy players are on the pitch at any one time. To represent this a coach may roll a D6 before each drive. On a 2-5, they may set up one extra Titchy player (ie a 12th player) when he sets up for the drive. On a 6, they may set up 2 extra players (ie up to a 13th and 14th) for this drive. A 1 means no extra titchy players.

Allies:
Click here to see the standard ally rules for this team

Apothecary:
Yes, as normal.

Head Coach:
Yes, as normal.

On Pitch Spellcaster:
The starting spell for a Wee Folk Spellcaster is Where'd He Go!
Successful Result: All players (standing, prone, stunned) on the Wee Folk team may be moved to one unoccupied adjacent square for free. This move does not require a Dodge roll and does not count towards the player's total movement allowance for that turn. This move may not be Diving Tackled, Jammed, or Shadowed. If a player is standing and the spell moves him onto the ball, he may try to pick it up.
Failure Result: Nothing happens.
Range: All Wee Folk players on the pitch
Succeeds on: 4+

Secret Weapons:
Wee Folk teams may not use secret weapons.

------------------------------------------------------------------ This ends the MBBL2 League Rules for this team ------------------------------------

Stadium:
The Burrower fans at the Wee Folk stadium can be a little too into the game. At the start of the second half of a home stadium Wee Folk game, roll a D6 at the start of the Wee Folk team's first turn of the second half. On a 6, a Burrower digs up from under the pitch and appears in ANY unoccupied square on the pitch with standard rookie Burrower stats (he may move and act the turn he appears ... although if he blocks an adjacent opponent it will use the team's Blitz move). This Burrower fan can take the total number of Wee Folk players over 11 without penalty. If this Burrower fan scores ANY star player points this drive, he will immediately join the team for free (if there is room for him, or if you retire another player). Otherwise, the Burrower fan decides the game isn't as fun to play as it is to watch and leaves.

Star Players: (Note: the MBBL does not use Star Players)
None yet.

Suggested miniatures:
Coming Soon!

Contact Information for the above companies:
Coming Soon!

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Wee Folk Team vistor number: