Underworld Creepers

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-12 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility, Physical
0-2 Lineman 50,000 7 3 3 7 None None General, Physical
0-2 Thrower 70,000 7 3 3 7 Sure Hands, Pass None General, Passing, Physical
0-2 Storm Vermin 90,000 7 3 3 8 Block None General, Strength, Physical

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 WarpStone Troll 100,000 4 5 1 9 Mighty Blow BIG GUY, Throw Teammate, Regenerate, Always Hungry, Really Stupid Strength, Physical

Rerolls:
70,000

Big Guy:
The Underworld Creepers team may have one Big Guy player. Big Guy Players may not use team rerolls.

Allies:
No allies allowed for this team.

Apothecary:
Standard rules.

Head Coach:
Standard rules

Special Team Rules:
Roll D6 after each TD before KO rolls, add 1 if the Underworld Creepers are losing. on 6 or more a fight breaks out and one randomly chosen, player in Reserves is injured. Roll on the injury table. Stunned results have no effect.

Also note that prolonged exposed to all the Warpstone of the Skaven, the Goblins and the Troll of the Underworld Creepers are allowed physical skill rolls on doubles.

On Pitch Spellcaster:
Goblin spellcasters use the Goblin team starting spell, Evil Twin and the Skaven players would use the Skaven starting spell, Warpfire.

Secret Weapons:
Underworld Creepers team may have one secret weapon player. Goblins can choose from: Chainsaw, Explosive Bomb, and Pogo Stick. The Skaven players can choose a Poisoned Dagger. Players do not earn casualties Star Player Points caused by secret weapons.

--------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------------

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