
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Goblin | 40,000 | 6 | 2 | 3 | 7 | Dodge | Right Stuff, Stunty | Agility, Physical |
| 0-2 | Lineman | 50,000 | 7 | 3 | 3 | 7 | None | None | General, Physical |
| 0-2 | Thrower | 70,000 | 7 | 3 | 3 | 7 | Sure Hands, Pass | None | General, Passing, Physical |
| 0-2 | Storm Vermin | 90,000 | 7 | 3 | 3 | 8 | Block | None | General, Strength, Physical |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | WarpStone Troll | 100,000 | 4 | 5 | 1 | 9 | Mighty Blow | BIG GUY, Throw Teammate, Regenerate, Always Hungry, Really Stupid | Strength, Physical |
Big Guy:
The Underworld Creepers team may have one Big Guy player. Big Guy Players may not use team rerolls.
Allies:
No allies allowed for this team.
Apothecary:
Standard rules.
Head Coach:
Standard rules
Special Team Rules:
Roll D6 after each TD before KO rolls, add 1 if the Underworld Creepers are losing. on 6 or more a fight breaks out and one randomly chosen, player in Reserves is injured. Roll on the injury table. Stunned results have no effect.
Also note that prolonged exposed to all the Warpstone of the Skaven, the Goblins and the Troll of the Underworld Creepers are allowed physical skill rolls on doubles.
On Pitch Spellcaster:
Goblin spellcasters use the Goblin team starting spell, Evil Twin and the Skaven players would use the Skaven starting spell, Warpfire.
Secret Weapons:
Underworld Creepers team may have one secret weapon player. Goblins can choose from: Chainsaw, Explosive Bomb, and Pogo Stick. The Skaven players can choose a Poisoned Dagger. Players do not earn casualties Star Player Points caused by secret weapons.
--------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------------
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