Shallya

Credits for the Shallya team go out to:
Peter Csontos for the team concept
Note: Peter's team did not have an Angel on the roster (he was a star player). Since all the teams in the MBBL have access to one ST5 or AG4/ST4 player either through roster or allies, I converted his Angel star player to an allied roster player.

Team Background:
The Shallya team is a holy order that worship Shallya, goddess of mercy and healing. They play Blood Bowl to build healthy bodies and for the mental strategy elementals of the game.

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-12 Monks 40,000 6 3 3 8 None Honorable General, Agility, Bless, Heal
0-2 Messenger 90,000 7 3 4 7 Dodge Honorable General, Agility, Bless
0-2 Paladin 80,000 6 3 3 8 Block Honorable General, Strength, Bless
0-4 Priest 90,000 6 3 3 8 Bless Healing, Honorable General

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 Angel 130,000 6 5 3 7 Bless, Leap, Wings Full Heal, Honorable, Invunerable, Unstable Strength

Rerolls:
50,000

Big Guys:
The Shallya team may have one Big Guy player. Big Guy players may not use team rerolls.

Advance:
On doubles, Monks can take the Bless skill or the Healing trait.
On doubles, Paladins or Messengers can take the Bless skill.

New skills/traits:
Bless - The player is blessed by the goddess and he can add +1 to any of his on-pitch rolls except Armour, Injury, and Blocks (by on-pitch I mean that it cannot effect things like KO rolls or using the Healing skill). The skill can only be used once per a turn and MUST be declared before the dice roll. If you reroll a failed Blessed dice roll, the reroll also gets the +1 bonus. Bless may be used to add +1 to a Spellcasting roll.

Full Heal - Once per a game, this player may fully reverse the effects of one injury that has occurred during this game (ie it does need to be immediately after the injury is rolled). This skill may be used either during one of your turns, between kick-offs, or during the end game sequence. However this player must still be on the field or in the Dugout to use this trait (ie not DEAD or failed his Unstable roll yet.) (Note: KO, Badly Hurt, and Seriously Injured count as being in the dugout.) Remove the player from the injuried box and return him to Reserves, or if the player was on the pitch leave him prone on the pitch.

Healing - This trait may be used to heal players from either team (however they are not as good as a real apothecary). This trait may only be used once per a match and only between kick-offs or during the Postgame if the player with Healing is not himself injured. The roll to heal depends on the injury: (KO-Auto Heal, Badly Hurt 2+, Serious Injury-MNG 3+, Serious Injury-Niggle/Stat reduce 4+, Death 5+). This ability may not be rerolled with rerolls or the Pro skill.
If you are playing via PBeM, use the stats change feature to mark the Healing skill used so you don't forget.

Honorable - This player may never foul or assist in a foul.

Unstable - Roll a D6 at the end of each drive or half, on a 1 or 2, the player returns to the void or speeds off on a holy mission and misses the rest of this game.

Allies:
Click here to see the standard ally rules for this team.

Special Team Notes:
The Shallya team may never take any Dirty Trick special play cards.
The Shallya team loses 1 Fan Factor if they kill an opponent who is not healed before the end of the game. Any player who causes a Death that is not healed by the end of the game will quit the team in shame to live the next several years in solitude begging Shallya's forgiveness.

Apothecary:
Yes (50,000 gps), but he heals every time (no 2+ roll required). Can be used on opposing players

Head Coach:
Standard

On Pitch Spellcaster:
The starting spell for a Shallya Spellcaster is Miraculous Recovery.
Successful Result: Roll a D6 for EVERY Prone, Stunned, KO'd, Badly Hurt, Seriously Injured, and Dead player from BOTH teams. On a 2+, the player is stood upright if Prone/Stunned or moved to Reserves for any other injury condition. On a 1, nothing happens
Failure Result: Nothing happens
Range: All players on the pitch and both Dugouts
Succeeds on: 5+

Secret Weapons:
The Shallya team may have one secret weapon player armed with a Staff.
Quarterstaff / Cost 30,000 gps (Penalty roll 9+):
A player carrying a Staff (Quarterstaff) onto the field gains the skill Mighty Blow, in addition when making a Block the player may chose to gain +1 Strength for the Block OR use the skill Multiple Block. Note: this player may choose to not use the Staff for a Block/Armour/Injury rolls. If the staff is not used (ie no +1 ST/Multiple Block and no Mighty Blow), then the staff player may receive Star Player points for a casualty.

----------------------------------------------------------------------- This ends the MBBL2 League rules for this team ---------------------------------------------------------

Stadium rules:
Note: the Shallya team cannot purchase Terracing or a Grandstand only a Stadium.
The peace and calm that radiate from a Shallya stadium is truly awe inspiring. Roll a D6 before the each half of a home Shallya stadium game, on a 6. No Dirty Tricks cards may be played, no Foul Actions may be performed, and no Secret Weapons players may take the pitch for the rest of the GAME. If a 6 is rolled at the beginning of the first half, you do not need to roll for the second half.

Star Players: (Note: the MBBL does not use Star Players)
None yet.

Suggested miniatures:
Coming Soon!

Contact Information for the above companies:
Coming Soon!

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Shallya Team vistor number: