
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Lineman | 50,000 | 6 | 3 | 3 | 7 | None | Frenzy, Invunerable | General |
| 0-4 | Black Savage | 80,000 | 5 | 4 | 2 | 7 | None | Frenzy, Invunerable | General, Strength |
| 0-4 | Blitzer | 100,000 | 7 | 3 | 3 | 7 | Block | Frenzy, Horns, Invunerable | General, Strength |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Kroxigor | 130,000 | 6 | 5 | 1 | 9 | Mighty Blow, Thick Skull | BIG GUY, Prehensile Tail, Heat Resistant, Cold Blooded | Strength |
| 0-1 | Minotaur | 110,000 | 5 | 5 | 2 | 8 | Mighty Blow, Thick Skull | BIG GUY, Frenzy, Horns, Wild Animal, Throw TeamMate, Always Hungry | Strength, Physical |
| 0-1 | Stone Troll | 100,000 | 4 | 5 | 1 | 9 | Mighty Blow | BIG GUY, Throw TeamMate, Regenerate, Always Hungry, Really Stupid | Strength |
Big Guys:
The Savage Orc team may have one Big Guy player. Big Guy players cannot use team rerolls.
New traits:
Invunerable:
A player with this skill is surrounded by a thin yet incredible strong personal aura created by unshakable faith. This field/aura means his AV is fixed, and cannot be modified by anything. This means Mighty Blow, Dirty Player, Claw, Fouls assists, Chainsaws, etc. have no effect for the purposes of the player's Armour roll. Skills that effect the Injury roll will still work, if the armour is penetrated.
Allies:
Click here to see the standard ally rules for this team.
Apothecary:
Standard rules.
Head Coach:
Standard Head Coach.
On Pitch Spellcaster:
The starting spell for a Savage Orc Spellcaster is Hand of Gork
Successful Result: The spell has a different result whether it is cast at one of your players or an opponent.
Secret Weapons:
Savage Orc teams may not use secret weapons.
================================================== End of MBBL2 Rules =======================
Stadium rules:
The WAAAGH energy flowing through a Savage Orc stadium can almost be felt by anyone. Roll a D6, before the opening kickoff of any home Savage Orc stadium game. On a 6, the WAAAGH energy envelops the entire Savage Orc team as they walk into the stadium. For the rest of the match, all the players on the Savage Orc team count as having Waaagh Armour.
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