
Credits for the Pixie team go out to:
Players:
Phil Bowen for the team concept
Tom Anders for refining the team
BOBBA league for the Blink spell (used for Fairy Folk team)
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-16 | Pixie | 30,000 | 6 | 1 | 4 | 5 | Dodge | Avoid, Titchy, Fragile | Agility, Wings |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Treeman | 110,000 | 2 | 6 | 1 | 10 | Mighty Blow, Thick Skull | BIG GUY, Stand Firm, Throw TeamMate, Take Root | Strength |
Big Guys:
Pixie teams are allowed to have up to 4 Big Guy players on the team. Big Guy players cannot use team rerolls.
New skills/traits:
Avoid - Any opposing player that wants to block the player must first roll a D6 and score higher than (the Avoid player's AG minus any opposing tackle zones she is in (the blocker's TZ counts as one as well)). If the opposing player rolls less than this, he was not quick enough to make the block and it is wasted (though the opposing team does not suffer a turnover.) Non-ranged secret weapons players (Poisoned Dagger, Chainsaw, Ball&Chain, etc.) must also make an Avoid roll to hit a Pixie. Ranged secret weapons (Bombs) do not.
Titchy - The player is incredibly tiny (even smaller than a Halfling or Goblin.) To represent this he makes all dodge rolls with a +2 modifier and may ignore any enemy tackle zones on the square he is moving to as long as he is not armed with a secret weapon. Titchy player must increase the range by two categories when they make a pass and opposing coaches may add +2 to the injury roll for a Titchy player. Titchy player do not exert a -1 penalty when dodging into their tackle zone. In addition, it is very hard for the ref to keep track of how many Titchy players are on the pitch at any one time. To represent this a coach may roll a D6 before each drive. On a 2-5, they may set up one extra Titchy player (ie a 12th player) when he sets up for the drive. On a 6, they may set up 2 extra players (ie up to a 12th and 13th) for this drive. A 1 means no extra titchy players.
Fragile - Pixie are fragile creatures. They flit around on tiny wings (represented by MA 6, it would take forever for them to walk anywhere) that can barely carry their body weight let alone a football. To represent this a Pixie carrying the ball may not block or use go for it squares, she has enough trouble just holding onto the ball. Pixies find it difficult to catch a thrown or bouncing ball and often end up being flattened by it. When a Pixie tries to catch an accurate/inaccurate pass or a bouncing ball, a failed catch roll means the Pixie has been nailed by the ball (place player Stunned no other armour/injury roll), and the ball scatters one square. If a Pixie is stunned by the ball during your turn, it will result in a turnover for the team.
Advance:
Pixies can take the Physical skill, Wings as a normal skill. They do not actually grow Wings (they already have those), it just represents the Pixie become more adept at high speed flying through the outreached hands of crazed Blood Bowl players.
Allies:
Click here to see the standard ally rules for the team
Apothecary:
Yes, as normal.
Head Coach:
Standard.
On Pitch Spellcaster:
Pixie Spellcasters start with the spell Blink.
Successful Result: The spellcaster may "teleport" to any unoccupied square within 3 squares of where she is standing. This move may not be prevented or followed-up in any way by any skill.
Failure Result: Something goes wrong and the safety net provision of the spell kicks in teleporting the spellcaster to Reserves in the Dugout. If the spellcaster was holding the ball, it scatters one square from where she was standing.
Range: Spellcaster
Succeeds on: 2+
Special Team Rules:
------------------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------
Stadium Rules:
During a home stadium game for the Pixie team, the team's belief factor is so high that any Pixie killed during a game is automatically saved. Roll a D6, on a 1-3: the killed Pixie returns to Reserves, on a 4-5: the killed Pixie is considered KO'd, on a 6, the killed Pixie is considered Badly Hurt. Do not use the Clap If You Believe! Rules during a Pixie home stadium game.
Star Players: (Note: the MBBL does not use Star Players)
None yet.
Suggested miniatures:
Coming Soon!
Contact Information for the above companies:
Coming Soon!
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