
Using the Lycanthrope/Were team in your league: If you really don't like the fluff of adding in the Werebear and Werecat. Then just use 0-16 Werewolves and raise the price to 80,000 gold each. This should give you a simpler team and will really be a very accurate translation of 2nd edition to 4th edition.
The only other real changes we made was to add Cold Resistant to Fang since he is an Ulfenwener.
Credits for the Lycanthrope team go out to:
Milo Sharp for the Werebear, Werecat, the skill Bear Hug, and Gargos Darkfur
Gary Thorpe and Elvis Lancaster for Fang
Jervis Johnson for Ulrik Wuulfson and Wilhelm Chaney
Tom Anders for the Child of Luna, the Lycanthrope stadium rules, and Star Player Tubruk Marcel.
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-16 | Werewolf | 70,000 | 6 (7) | 3 (4) | 3 (2) | 7 (8) | None (Break Tackle) | Were (Outrage) | General, Strength, Regenerate |
| 0-2 | Werecat | 80,000 | 7 (8) | 3 (3) | 3 (2) | 7 (8) | None (Dodge, Sure Feet, Sprint) | Were (Outrage) | General, Strength, Agility, Regenerate |
| 0-2 | Werebear | 90,000 | 6 (4) | 3 (5) | 3 (2) | 7 (8) | None | Bear Hug, Were (Outrage) | General, Strength, Regenerate |
Big Guys:
The Lycanthrope team may not have any Big Guy players.
New skills:
New traits:
Were:
After setting up and placing the ball forkick-off, roll a D6 for this player if he is on the pitch. On a 5 or 6, he has managed to change to his Were form with those stats and skills in ( ). On a 1-4, he will be human for this drive. At the end of each drive/half, this player returns to Human stats/skills.
Advance:
If a Werewolf takes Break Tackle on a normal skill roll, his Were form gains the Dodge skill.
Any other skills, traits, or stat increases overwise earned from star player rolls are available normally in both forms.
Allies:
Apothecary:
Head Coach:
On Pitch Spellcaster:
Secret Weapons:
--------------------------------------------------------------------- This ends the MBBL2 League rules for this team -------------------------------------------------
Stadium:
Racial Wizard: (Note: the MBBL does not use racial Wizards)
Star Players: (Note: the MBBL does not use Star Players)
Bear Hug:
Instead of making a block, a player with Bear Hug can choose to crush his opponent within his powerful arms. Both coaches should roll a D6 and add their player's strength (counting assists). If the attacking player rolls higher than his opponent, make an armour and injury roll for the defending player as normal (no modifiers allowed to these rolls). If the Bear Hug player fails to break the armour of the opponent, nothing happens. If the armour roll is successful and a Stunned result is rolled for the injury, the opponent is placed stunned in the square they were in (ie no push back). If the defending player is removed from the field due to injury, the attacking player may not follow-up. Bear Hugs may not be used if the player has moved (ie not as part of blitz action).
PBeM rule change: Instead of both coaches rolling a D6, the coach with Bear Hug will succeed with using this skill if he rolls equal to or greater than (4 + opposing player's Strength stat + # of defensive assists - Bear Hug player's Strength stat - # of offensive assists).
Outrage: Outrage works exactly the same as Frenzy EXCEPT if this player is activated and begins his action standing (ie not prone) next to an opponent then he MUST block or blitz that opponent.
On doubles, Lycanthropes can gain Claws or Regeneration (usable in both human and were forms)
Similarly a Werecat that takes Dodge on a normal skill roll, her were form gains the Break Tackle skill.
Click here to see the standard ally rules for this team.
Normal rules.
Normal rules.
A Lycanthrope spellcaster starts with the spell, Taming the Beast.
Successful Result: A player in human form is changed to his Were form immediately. In addition that player does not have the Outrage trait for this drive only. This spell lasts until the next Kick-off.
Failure Result: The player in human form is still changed to his Were form but instead of Outrage, the player gains the Wild Animal trait until the next Kick-off.
Range: Any player in human form on the pitch
Succeeds on: 2+
The Lycanthrope team may not use secret weapons.
Lycanthrope stadiums are bathed by magically harnessed moonlight even during the daytime. After long term exposure to this, the were change is easier for a player. For Lycanthrope Stadium home game, after both teams have been setup at the start of the second half, but before kickoff, roll a D6. On a 6, a random D6 were-players on the field in human form are converted to wereform immediately.
Note: the MBBL does not use Racial Wizards
The Lycanthrope team can have a Child of Luna for 150,000. A Child of Luna can cast one of the following spells once a game as normal: Fireball, Lightning Bolt, and Moon Beam Burst.
Fireball and Lightning Bolt cast as normal.
Moon Beam Burst: Change one Human player to his/her wereform immediately without going through the Slow Change process. The converted player is allowed to stay upright from this change.
| Name | Position | Cost | MA | ST | AG | AV | Skills | Traits |
|---|---|---|---|---|---|---|---|---|
| Fang | Werewolf | 170,000 | 7 | 5 | 4 | 8 | Dodge, Claws | Frenzy, Cold Resistant, Single Change |
| Wilhelm Chaney | Werewolf | 140,000 | 7 | 4 | 3 | 8 | Claws | Frenzy |
| Ulrik Wuulfson | Werewolf | 170,000 | 7 | 4 | 4 | 8 | Block, Dodge, Claws | Frenzy, Cold Resistant, Woof Woof |
| Gargos Darkfur | Werebear | 160,000 | 5 | 5 | 2 | 9 | Block, Mighty Blow, Bear Hug, Piling On | Frenzy |
| Tubrek Marcel | Werecat | 180,000 | 8 | 3 | 4 | 7 | Dodge, Leap, Sure Feet, Sprint, Jump Up, Side Step, Shadowing | Frenzy, Regeneration |
New traits
Cold Resistant: A player with this skill was born and raised in the snow and cold. During the weather condition, Blizzard, the player will only slip and fall on a roll of 1 when attempting to move an extra square. In addition the player is so used to detecting movement during a snowstorm, he can attempt quick, short, and long passes (but not long bomb or Hail Mary passes) during the weather condition, Blizzard. However, because of living constantly in the cold, the player will fail the heat exhaustion roll on a 1 or 2 during the weather condition, Sweltering Heat.
Single Change: The player may start the game in Were form and stay in were form until he is Knocked Out or worse. The injury causes him to lose his concentration and he immediately reverts to human form. For the rest of the game he must play in human form (6/3/3/7, No skills).
Woof Woof: Skeletons killed by this player may not regenerate. The player is placed in the reserves box for the remainder of the match if he kills a Skeleton.
If a Treeman is on the pitch, roll a D6 before taking an action with this player. On a 1, the player must move towards the Treeman until adjacent (this is not optional). If the player is adjacent to a Treeman, roll a D6. On a 1, the player may take no further action that turn. This is a negative trait that can be removed on a doubles for the star player roll.
Suggested miniatures:
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Werewolf Human form | Games Workshop-US | Human Blood Bowl Team Sprue | 99389999027 | 10.00 | 6 |
| Werewolf | Games Workshop-UK | Werewolf 1 | 074542/13 | 4.00 | 1 |
| Werewolf | Games Workshop-UK | Werewolf 2 | 074542/28 | 4.00 | 1 |
| Werewolf | Reaper Miniatures | Jean-Paul Duchamps Werewolf | 02139 | 2.25 | 1 |
| Werewolf | Grim Reaper Casting | Lycanthrope Berserker w/ axe | 1138 | ????? | 1 |
| Werebear Human form | Games Workshop-UK | Elven Beastmaster Bear Master | 74249/10 | 3.50 | 1 |
| Werebear | Games Workshop-UK | Werebear | 74542/13 | 4.00 | 1 |
| Werebear | Ral Partha Enterprises | Werebear | 01-040 | 5.25 | 1 |
| Werebear | Grim Reaper Casting | Werebear | ????? | ????? | 1 |
| Werecat Human form | Games Workshop-UK | Elven Beastmaster Wildcat Master | 74249/12 | 3.50 | 1 |
| Werecat | Ral Partha Enterprises | Weretiger | 02-403 | 2.75 | 1 |
| Werecat | Reaper Miniatures | Cleo Goldpaws Weretigress | 02140 | 2.00 | 1 |
| Werecat | Games Workshop-UK | Werefox | 74542/20 | 4.00 | 1 |
| Werecat | Grim Reaper Casting | She-Cat on the Prowl | 1128 | ????? | 1 |
| Wilhelm Chaney | Games Workshop-US | Blood Bowl Wilhelm Chaney | 073387/17 | 7.49 | 1 |
| Ulrik Wuulfson | Games Workshop-UK | Giant Werewolf | 74542/23 | ????? | 1 |
| Gargos Darkfur | Games Workshop-UK | Beastmaster Bear | 074249/9 | 10.00 | 1 |
| Tubruk Marcel | Ral Partha Enterprises | Werewolf the Apocalypse Weretiger | 69-032 | 5.99 | 1 |
| Apothecary | Games Workshop - US | Warhammer Fantasy Undead Heinrich Kemmler, the Lichemaster | 020701301 | 7.49 | 1 |
| Child of Luna | Reaper Miniatures | Zombie Werewolf w/Victim | 2223 | 3.75 | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Grim Reaper Castings
Phone:
Internet:
Ral Partha Enterprises
Phone (800)-543-0272
Internet: www.fasa.com/ralpartha/index.html
Reaper Miniatures
Phone: (972) 434-3088
Internet: www.reapermini.com/SingleFrame.htm
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