Heroes of Law

Team translation from 1st edition Blood Bowl rules by Tom Anders. Note: Some web sites show a different version of this team called the Imperial team, the stats for that team are shown here as well. (Imperial)


# Position price MA ST AG AV Skills Traits Skills Available
0-6 Dwarf Longbeards 70,000 4 3 2 9 Block, Tackle, Thick Skull Honorable General, Strength
0-6 Halflings 30,000 5 2 3 6 Dodge Stunty, Right Stuff, Honorable Agility
0-2 High Elf Phoenix Warrior 80,000 6 3 4 8 Pass Honorable General, Agility, Passing
0-2 High Elf Lion Warrior 90,000 8 3 4 7 Catch Honorable General, Agility
0-4 Human Blitzers 90,000 7 3 3 8 Block Honorable General, Strength

Big Guys:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 Treeman 110,000 2 6 1 10 Mighty Blow, Thick Skull BIG GUY, Stand Firm, Throw TeamMate, Take Root, Honorable Strength

Rerolls:
50,000

Big Guys:
The Heroes of Law team may have one Big Guy player. Big Guys cannot use team rerolls.

Traits:
Honorable: A player with this trait may not foul or assist with a foul action.

Allies:
The Heroes of Law will not ally with or take allies from any other team.

Apothecary:
Yes, Standard

Head Coach:
Standard

On-Pitch Spellcaster:
The Imperial team may have one Spellcaster. The starting spell for that Spellcaster will be the starting spell normally assigned to that player's base team. (ie a Human Spellcaster will start with Lucky Day, a High Elf will start with Artificer, etc.)

Secret Weapons:
The Heroes of Law and any allies will not use Secret weapons.

Special Team Rules:

  • The Imperial team will not use any Dirty Trick special play cards. If Assistant Coaches give the team a Dirty Trick card, they receive the Pre-Match Prep instead.
  • Before each match, two random players from the team (who do not have to miss the game from previous injury or niggle) will miss the game due to more important commitment (charity fundraisers and other good deeds). Not wanting to completely abandon their teammates, you can never go below 11 starting players due to this rule. You do not have to make this roll, if the opponent for the match will be the Evil Gits.
  • The Heroes of Law add +1 to any roll on the Fan Factor table in addition of any other bonuses or penalties.
  • If the Evil Gits ever play the Heroes of Law team, all the dice rolled for the Gate in the pre-match sequence are automatically 6's. The die roll for winnings during the post-match sequence at the end of the game is an automatic 6 as well (but can still be modified by Team Rating, win/loss, and other modifiers).
============================================= MBBL2 Rules End ===================================================

Stadium:
Heroes of Law teams may only purchase Terracing or a Stadium, they may not purchase or upgrade to a Grandstand.
During a home Stadium game for the Heroes of Law, all the players will show up to play (ie ignore the special team rule about a random player missing the game.) Also, the fans pass around a hat at the Stadium games to support the Empire, so the Heroes of Law will not donate 10k to the Empire at the end of a home Stadium game.

Return to the Blood Bowl Main Page