
History: There are multiple references in the 1st edition (late 1980s) through 3rd edition of Blood Bowl that there have been entire teams made up of just Hobgoblins (and also talks about how poorly they all perform). This team makes playing that team a reality.
Players::
| # | Position | price | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Hobgoblin | 40,000 | 6 | 3 | 3 | 7 | None | Will He Show? | General |
| 0-4 | Evil Git | 80,000 | 8 | 3 | 3 | 7 | Dodge | None | General, Agility |
| 0-4 | Sneaky Git | 80,000 | 6 | 3 | 3 | 7 | Side Step, Shadowing, Poisoned Dagger, SW 10+ | None | General |
Big Guys:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Ogre | 120,000 | 5 | 5 | 2 | 9 | Mighty Blow, Thick Skull | BIG GUY, Throw TeamMate, Bonehead | Strength |
Big Guys:
The Hobgoblin team may have one Big Guy player. Big Guy players cannot use Team Rerolls.
Traits:
Allies: Only one Ogre player would ally with a group of Hobgoblins stupid enough to play Blood Bowl without their Chaos Dwarf friends.
Apothecary:
Head Coach:
Secret Weapons:
----------------------------------------------------------- This ends the MBBL2 League Rules for this team ----------------------------------------
Stadium rules:
Wizard: (the MBBL does not use Wizards)
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Will He Show?: Only REALLY stupid Hobgoblins would play on a Blood Bowl team with no help from Chaos Dwarves and Bull Centaurs. To reflect this, any player with the Will He Show? trait must roll a D6 at the start of the match. On a rull of 2-6, the player can be used normally, but on a roll of 1 the player has either arrived late because he's forgotten about the match, or is having trouble tying up his boot-laces, or is doing something equally stupid, with the result that hemay not be used during the first drive of the match. This rule was per Jervis Johnson on page 51 and 52 of the Blood Bowl Compendium 2. Our league does not apply this rule to the Chaos Dwarf team Hobgoblins (the Chaos Dwarves make sure that they all show up), but we felt it was entirely appropriate for an entire team of Hobgoblins.
However, the Hobgoblin players may be used as allies on the Chaos, Chaos Dwarf, Goblin, Half-Orc, and Orc teams.
Yes, Standard
The Hobgoblin team's Head Coach is the Nasta Masta. The Nasta Masta has the following abilities:
On Pitch Spellcaster:
The starting spell for a Hobgoblin Spellcaster is Wyvern's Sting.
Successful Result: This spell has two different effects.
Failure Result: The target player's fingers break from magic gone awry. Target player misses the rest of the match.
Range: Any of your players on the pitch or in Reserves.
Succeeds on: 2+
All Sneaky Gits start with the Secret Weapon, Poisoned Dagger. No other player on the team may carry a Secret Weapon, but this means that the Hobgoblin team can have a total of 4 players with Secret Weapons.
The Hobgoblin fans are some of the most intimidating in the world. They have a long history of sending threatening mail to referee and their families for weeks before a home Stadium game. As a result, if a Hobgoblin player or ally is ejected for having a Secret Weapon or for fouling, roll a D6. On a 5+, the fans threats have intimidated the ref enough that he changes his mind. Note: The coach may then get up and personal and argue the call after the crowd has tried if he desires.
Yes, Nasty Masta for 100,000