Half-Breeds

Credits for the Halfbreeds team go out to:
Tom Anders for the team concept (which he plundered from Green Ronin Publishing's book: Bastards and Bloodlines - A Guidebook to Half-Breeds, copyright 2003, Author: Owen Kirker Clifford Stephens)

Team Background:
The Half-Breeds team is a collection of all the races of the world playing Blood Bowl that just don't fit in with other races. Illecit couplings between teams on the road between games are not unheard of, but rarely does either race of such a child welcome such a child. Other new races are the offsprings of war, like the Half-Orcs, but unlike the Half-Orcs they do not exist in sufficient numbers to create their own teams. This roster is the misfits ... not really fitting in ... but still wanting to play the game.

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 Aellar 90,000 6 3 3 8 Dodge Wings General, Agility
0-1 Alicorn 120,000 7 3 4 8 Block, Sprint Thick Skull General, Agility
0-1 Decataur 110,000 8 3 3 8 Sprint, Sure Feet None General, Agility, Strength
0-1 Digling 40,000 5 2 3 6 Dodge Dig, Stunty Agility
0-1 Half-Gnoll 50,000 6 3 3 7 Strip Ball None General, Strength
0-1 Houri 90,000 6 3 3 8 Dodge Hypnotic Gaze General, Agility
0-1 Kestrel 70,000 4 3 2 7 None Claw, Hypnotic Gaze, Stunty, Wings Agility
0-1 Lasher 80,000 4 3 2 8 Block Tentacles, Thick Skull General, Strength
0-1 Piper 70,000 7 3 3 8 None None General, Passing
0-1 Scalie 60,000 6 3 2 9 Sure Hands Heat Resistant General, Strength
0-1 Trixie 50,000 5 1 4 6 Leap Horns, Titchy, Wings Agility
0-1 Watcher 70,000 4 3 2 8 None Stand Firm, Thick Skull, Wings, Ageless General, Strength
0-1 Wendigo 100,000 6 4 2 8 None Frenzy, Cold Resistant General, Strength
0-1 Woodwose 120,000 6 4 3 10 None Thick Skull General, Strength

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 Grendle 100,000 5 5 2 8 None BIG GUY, Regenerate, Bonehead General, Strength
0-1 Half-Ogre 100,000 6 5 2 9 Thick Skull BIG GUY, Bonehead General, Strength

Rerolls:
70,000

Big Guys:
The Half-Breeds team may have two Big Guy players. Big Guys may not use team rerolls.

New skills/traits:
Agelss - If you league uses aging, this player never ages (ie do not roll for aging for this player with skill rolls).

Dig - This player can try to Dig under the pitch to any unoccupied square within 2 squares of his position via any path that he wants to use.
To see if the Dig was successful, roll a D6 with these 2 modifiers.

On a MODIFIED result of 1 or more, the Dig move is successful (yes, Dig moves can be automatic (ie no failure possible)). A failed result means that the tunnel caved in on the poor little guy. He manages to emerge in the square he was digging to but make an injury roll for him to see the extent of his injuries from the cave in.
A player can Go For It to Dig ... all GFIs must be rolled BEFORE the Dig roll ... a failure means he falls over in the STARTING square before the Dig move.
A player cannot Dig if he is holding the ball. Dig may be used multiple times during the same turn.

Titchy - The player is incredibly tiny (even smaller than a Halfling or Goblin.) To represent this he makes all dodge rolls with a +2 modifier and may ignore any enemy tackle zones on the square he is moving to as long as he is not armed with a secret weapon. Titchy player must increase the range by two categories when they make a pass and opposing coaches may add +2 to the injury roll for a Titchy player. Titchy player do not exert a -1 penalty when dodging into their tackle zone. In addition, it is very hard for the ref to keep track of how many Titchy players are on the pitch at any one time. To represent this a coach may set up an extra Titchy players every time he set up his team, roll a D6, on a 2+ you may set up 1 extra player after setting up his normal allocation of 11 players. This may allow teams with Titchy players to have more then eleven player on the field.

Allies:
Click here to see the standard ally rules for this team

Apothecary:
Yes, as normal.

Head Coach:
Yes, as normal.

On Pitch Spellcaster:
The starting spell(s) for a Half-Breed Spellcaster is based on his/her parent race. They start with both of the spells from their parent races (see the descriptions below for race details for each Halfbreed):

Secret Weapons:
Half-Breeds teams may not use secret weapons.

Team Notes:
Aellar:
Certain High Elves are drawn to the sky with a passion. For these elves it not enough to fly with spells or magic but they want to soar themselves on wings of their own. Through shapeshifting spells, these elves often take to the skys with the great War Eagles of the High Elf armies. Too much time spent in this form and some forget their Elven roots and take mates from the War Eagles. However the blood remembers and thus are the Aellar born. Appearance: Tall graceful elves with powerful eagle wings. Parent race for an Aellar Spellcaster is High Elf only.
Alicorn:
The Wood Elves have been known to become attached to the forest in more intimate ways then some would normally consider. Shapeshifting magic allows for bonds to be formed that would not normally be possible. It is not uncommon for a Wood Elf who has spent much time bonding with Nature to befriend the beautiful, noble creatures called Unicorns. Although very uncommon these unions can create offspring that are unusually powerful. Appearance: Large and powerful built elf with very pale skin. An alicorn has a small silver or gold nub on their forehead, generally no bigger than a thumbnail. Parent race for an Alicorn Spellcaster is Wood Elf only.
Decataur:
Decataurs are born of a union like that of the Alicorns. However, in the case of the Decataur, the Centaur blood proves stronger than Elf. Appearance: Decataur appear has more slender Centaurs with a elven head and torso. Parent races for a Decataur spellcaster are Wood Elf and Forest Folk.
Digling:
Burrowers and Halflings are much alike and their offspring combines many of the best elements from both parents. Appearance: Digling look just like Halflings except for closer examination of their hands which will show steely gray chiseled fingernails with extremely calloused skin and thin, course matted hair. Parent races for a Digling spellcaster are Halfling and Wee Folk.
Grendle:
Grendles are the creations of acts of war. They are hated by both their parents and most do not survive for more than a few moments after childbirth. Appearance: Paler green skin but much stocky, muscular build then a normal troll. They have thick, black hair (including some have very short beards) and pointed ears. Parent races are Dwarf and Troll, but Grendles cannot be spellcasters.
Half-Gnoll:
Half-Gnolls are the creations of acts of war. They are hated by both their parents and most do not survive for more than a few moments after childbirth. Appearance: Furry arms and legs, clawed feet, human elongated head with pointed teeth and ears. Parent races for a Half-Gnoll spellcaster are Gnoll and Human.
Half-Ogre:
Half-Ogres are the creations of Orcs trying to breed a better Blood Bowl player. However, despite best efforts, the brutes just never seem to hit hard enough to satisify the Orc teams, and their intelligence does not seem to improve much either. Although faster than a normal Ogre, these halfbreeds are normally only used as practice teams for the more proper Orc teams. Appearance: Small sized Ogres with a full set of sharp teeth past the lips, pronounced brow, and pointed ears. Their skin is usually black or green, but pink-eyed albinos occur. Parent races are Orc and Ogre, but Half-Ogres cannot be spellcasters.
Houri:
Humans are way too much of moral blood to produce offspring with Nymphs, but when a traveling Elf has a "moment" with one on rare occasions an offspring is the result. Appearance: Houri appear as stunnly beautiful humans. Flawlessly smooth skin, luxuriant hair, bright eyes, but thier delicate pointed ears give away the fact that they are more than human. Parent races for a Houri spellcaster are Elf and Forest Folk.
Kestral:
A little known fact of the secret arts of Dark Elfs is a seldom used method to replace their Harpy population when it becomes low is to raid Halfling villages. Harpies who breed with Halflings produce new true Harpies in almost all cases. However, on a very rare occassion the Halfling blood proves dominant and a Kestral is born. Most Kestrals are eaten shortly after birth by the mother Harpy ... however on occassion the Halfling father manages to free himself and rescue the offspring. One side effect of this chaotic union of such different races is that Kestral have a voice capable of producing a memorizing song. Appearance: Kestrals look just like Halflings ... if Halflings had Wings and sharply taloned bird feet. Halfling villages readily accept Kestrals just like they do Diglings and so these Halfbreeds usually appear cheery like a normal Halfling. Kestrals are always female. Parent races for a Kestral spellcaster are Dark Elf and Halfling.
Lasher:
Occasionally when a key Dwarf with a life mission dies before his time, the Runesmith will perform a rite to merge his spirit with that of a created being that the Dwarves have used to protect their treasures. Such rites bring the departed Dwarf back to life in a form that can continue to fullfill his mission. The rite while retaining the dwarf's mind actually creates a new race that is fully capable of breeding on its own and thus over the years small colonies of these new beings have formed. When the soul of the Dwarf is placed in a Clay Golem a Lasher is created. When placed into a stone Gargoyle, a Watcher is created. A lasher looks just like a larger stockier Dwarf unless examined more closely. Close inspection will show that his arms and fingers are missing the appearance of having any bones. This is because they don't. A Lasher's arms, hands, and fingers are composed entirely of stretchable durable cartlidge which allows them to stretch up to 20 feet in length. Parent races for a Lasher spellcaster are Dwarf and Golem.
Piper:
The ever randy Satyr while preferring to daly with the Nymphs has been known to fancy a Human partner at times. Such trysts very rarely have any result other than an evening of fun, but very instances produces a Piper offspring. Appearance: Pipers appear as strong bodied humans. They have small 2 inch horns on their foreheads. Males have a great deal of facial and body hair, while females are smooth skinned but have exteremly long thick flowing hair. Pipers do not have goat feet, but have hard calloused feet and almost never wear shoes. Parent races for a Piper spellcaster are Forest Folk and Human.
Scalie:
Scalies are the creations of acts of war. They are hated by both their parents and most do not survive for more than a few moments after childbirth. Appearance: Trim human bodies with slit eyes, webbed hands, and small talons for toenails. Scalie skin is usually dark green with banded stripes or spots running down the spinal column. Parent races for a Scalie spellcaster are Human and Lizardman.
Trixie:
Trixies are one of the few Halfbreeds that are delibrate attempts to create a new race. One a year a Forest Gnome King and Pixie Queen "get together" for a rite of spring. If the ceremony produces a pregenacy, it is a sign of a very bountiful year for both races. Because of this Trixies are actually honored and treated most special of all the half-breeds. Their Gnome blood slows them down slightly compared to their Pixie mothers, but they can shapechange slightly to increase size when blitzing. Appearance: Trixies are always female. Trixies look like tiny sized (2 foot high) buxom women with dragonfly type wings. Parent races for a Trixie spellcaster are Forest Folk and Pixie.
Watcher:
See the description of the Lashers for how a Watcher comes to be. Appearance: Watchers appear as dark grey skinned Dwarves with wings. When a Watcher is injured, he bleeds red, but the wound takes on the appearance of a crack in stone on the skin when it heals. They have thick grantie hair and gray eyes. Older watchers often sport dozens of "cracks" and even may have areas that look like chipped-off pieces making them appear as centuries-old statues. Parent race for a Watcher spellcaster is Dwarf.
Wendigo:
Occasionally a Norse Dwarf will get lost in a blizzard reaching a point where he becomes almost feral as the instinct for survival overwhelms the intellect. These Dwarves are sometimes found by tribes of Ulfwerners (Norse werewolves) and taken into the tribe. Mating is not unknown in these circumstances. The result being a Wendigo. Appearance: Wendigos don't have fur, but are covered with think white hair. Their head appears more wolven than human or dwarf. They have long pointed canine teeth and stand and walk in a hunched manner, often resting in almost a three point stance. Parent races for a Wendigo spellcaster are Dwarf and Lycanthrope.
Woodwose:
Occasionally a Wood Elf will become so attached to the forest that they fall in love with the trees themselves. This can result in a Wood Elf become involved with a Dryad. The result of such a union is a Woodwose. Appearance: Woodwose appear as 7 foot tall elves with skin like polished wood usually tan to dark brown in color (sometimes even reddish brown). Instead of hair, they have thick, leafy growths that resemble dense moss. Parent races for a Woodwose spellcaster are Treefolk and Wood Elf.

------------------------------------------------------------------ This ends the MBBL2 League Rules for this team ------------------------------------

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