Gnome
Note from Tom: I radically reduced the price of the Gnomish Contraption for this team from the net version and raised its strength and I still could not justify a 6 digit cost with all its negative traits. Also NOTE: Gnome are basically small Dwarves with big mean streaks. Thus even though they are Strength 3, they are allowed to have Stunty (but remember in the MBBL ... ALL players with Stunty or Titchy receive the +1 modifier to injury rolls and the one range increase to passing attempts.)
Players:
| # |
Position |
Cost |
MA |
ST |
AG |
AV |
Skills |
Traits |
Skills Available |
| 0-12 |
Lineman |
40,000 |
6 |
3 |
3 |
7 |
None |
Stunty |
General |
| 0-4 |
Runner |
60,000 |
7 |
2 |
3 |
6 |
Dodge, Sure Hands |
Stunty |
General, Agility |
| 0-4 |
Blitzer |
70,000 |
6 |
3 |
3 |
7 |
Block |
Stunty |
General, Strength |
| 0-2 |
Gnomish Contraption |
100,000 |
4 |
6 |
1 |
10 |
Mighty Blow, Stand Firm |
Nonball Handler, Easily Injured, SLOW, GFI Injury, TIKSTPK, SW 8+ |
Strength, Mechanical Upgrades |
Rerolls:
40,000
Big Guys:
The Gnome team may not have any Big Guy players.
New traits:
Contraption Special:
A Gnomish Contraption is a massive robot body built by the Gnomes and driven by a Gnome in a cockpit in the head. A Gnomish Contraption despite being a monstrous piece of machinery on the pitch has a lot of problems to overcome to be an efficient Blood Bowl team member. The following is a list of all the mechanical problems with a Gnomish Contraption:
- Nonball Handler: Gnomish Contraptions when built do not have working fingers as such they cannot pick up or handle the ball, any team member, or any opponent.
- Easily Injured: Gnomish Contraptions are not built with the safety of the Gnome driver in mind. AS a result, any injury roll against the Gnomish Contraption is made with a +1 modifier.
- SLOW: Gnomish Contraptions have really poor articulated joints. As a result, if the Contraption is prone, it cannot stand automatically. The Contraption must roll 4+ on a D6 roll modified by +1 by each team member standing next to him not in an opponent's tackle zone (just like a Treeman). Failing to stand does not cause a turnover. Standing requires all 4 squares of the Contraption's movement.
- GFI Injury: Gnomish Contraption break easily if overexerted. If a Contraption falls down due to Going For It, the Contraption makes an automatic Injury roll (no armour roll).
- TIKSTPK (The Ingines Kannot Stand The Pressure, Kaptain!!!). Before trying to perform an action with a Contraption, roll a D6. On a 1, the engines are overheating and the Contraption loses its tackle zones and cannot perform any actions that turn. If you try to perform an action the turn after the engines were overheating and roll another 1, the engines explode. This will instantly kill the Gnome drive and destroy the Contraption. In addition, any player in an adjacent square must make an immediate injury roll due to the shrapnel and flames. (Note: if you don't perform any actions with a Contraption in the turn subsequent to rolling a one, the Contraption will cool down and rolling a 1 the next turn will not cause an explosion.)
- Although it looks similar to a player from the Robot team, the Referee usually figures out that the Contraption is more like a DeathRoller than a player. As a result, all Contraptions have a Secret Weapon penalty roll of 8+ at the end of any drive that it was on the pitch. (but Contraptions are not considered Secret Weapons for any other game purposes.)
Advance:
Mechanical Upgrades:
INSTEAD of making a skill roll, the Gnomes can upgrade the Contraption in a number of ways:
- Add articulated fingers to the hands. The Contraption may now handle the ball and pick up team members or opponents.
- Add roll cages and safety harnesses to the inside of the head. The Contraption no longer suffers the +1 modifier to injuries.
- Add articulated knees and elbows. The Contraption may now stand without help and only needs the normal 3 squares of movement to do so.
- Enhance the Contraption's structural integrity. The Contraption is now allowed an armour roll if it falls down from using Go For It squares.
If you roll for a skill and roll doubles that is not a stat increase, the Gnomes can only upgrade a Contraption in one of two ways:
- Gain any one General skill, Strength skill, or Strength trait.
- Add several heat sinks. The Contraption no longer needs to make the TIKSTPK rolls.
Allies:
Click here to see the standard ally rules for this team.
Apothecary:
Standard rules. The Apothecary can also be used on the Contraption as any injury is normally attributed to the Contraption's driver and not the Contraption itself. The Apothecary cannot be used on a Contraption or driver killed after a Contraption explodes from a double 1 from TIKSTPK.
Head Coach:
The Gnome team may have a normal head coach or for 150,000 they may hire a Trickster for a coach. A Trickster allows the Gnome team one additional Dirty Trick card per a match.
On Pitch Spellcaster:
The starting spell for a Gnome Spellcaster is Dirty Play.
Successful Result: You may draw one Dirty Trick special play card.
Failure Result: Nothing Happens
Range: The Dugout
Succeeds on: 3+
Secret Weapons:
The Gnome team may have up to four secret weapon players (instead of the normal one). Note: the Gnomish Contraptions do not count as Secret Weapons. Gnomes may choose from Blunderbuss, Chainsaw, and Explosive Bomb.
============================================== End of MBBL2 Rules ==========================================
Stadium rules:
The opposing coach must roll a D6 when they attempt to pick up the football after it has been kicked to them. On a 1, the Gnome fans replaced the football with a delayed timer bomb. The ball explodes as soon as the player touches the football. Make an injury roll for the player who tried to pick up the ball (this will result in a turnover). The real ball is inside the bomb and scatters 2D6 squares from where the ball bomb exploded. NOTE: the ball bomb trick may only happen ONCE per a home stadium Gnome game, after that the referees inspect the football a little more closely to make sure it does not happen again.
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