Gnome

Note from Tom: I radically reduced the price of the Gnomish Contraption for this team from the net version and raised its strength and I still could not justify a 6 digit cost with all its negative traits. Also NOTE: Gnome are basically small Dwarves with big mean streaks. Thus even though they are Strength 3, they are allowed to have Stunty (but remember in the MBBL ... ALL players with Stunty or Titchy receive the +1 modifier to injury rolls and the one range increase to passing attempts.)

Players:

# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 40,000 6 3 3 7 None Stunty General
0-4 Runner 60,000 7 2 3 6 Dodge, Sure Hands Stunty General, Agility
0-4 Blitzer 70,000 6 3 3 7 Block Stunty General, Strength
0-2 Gnomish Contraption 100,000 4 6 1 10 Mighty Blow, Stand Firm Nonball Handler, Easily Injured, SLOW, GFI Injury, TIKSTPK, SW 8+ Strength, Mechanical Upgrades

Rerolls:
40,000

Big Guys:
The Gnome team may not have any Big Guy players.

New traits:
Contraption Special:

Advance:
Mechanical Upgrades:
Allies:
Click here to see the standard ally rules for this team.

Apothecary:
Standard rules. The Apothecary can also be used on the Contraption as any injury is normally attributed to the Contraption's driver and not the Contraption itself. The Apothecary cannot be used on a Contraption or driver killed after a Contraption explodes from a double 1 from TIKSTPK.

Head Coach:
The Gnome team may have a normal head coach or for 150,000 they may hire a Trickster for a coach. A Trickster allows the Gnome team one additional Dirty Trick card per a match.

On Pitch Spellcaster:
The starting spell for a Gnome Spellcaster is Dirty Play.
Successful Result: You may draw one Dirty Trick special play card.
Failure Result: Nothing Happens
Range: The Dugout
Succeeds on: 3+

Secret Weapons:
The Gnome team may have up to four secret weapon players (instead of the normal one). Note: the Gnomish Contraptions do not count as Secret Weapons. Gnomes may choose from Blunderbuss, Chainsaw, and Explosive Bomb.

============================================== End of MBBL2 Rules ==========================================

Stadium rules:
The opposing coach must roll a D6 when they attempt to pick up the football after it has been kicked to them. On a 1, the Gnome fans replaced the football with a delayed timer bomb. The ball explodes as soon as the player touches the football. Make an injury roll for the player who tried to pick up the ball (this will result in a turnover). The real ball is inside the bomb and scatters 2D6 squares from where the ball bomb exploded. NOTE: the ball bomb trick may only happen ONCE per a home stadium Gnome game, after that the referees inspect the football a little more closely to make sure it does not happen again.

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