
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Skills Available |
|---|---|---|---|---|---|---|---|---|
| 0-12 | Satyr | 70,000 | 6 | 3 | 3 | 7 | Horns, Regeneration | General |
| 0-2 | Nymph | 70,000 | 6 | 2 | 4 | 7 | Dodge, Hypnotic Gaze, Regeneration | General, Agility |
| 0-4 | Forest Gnome | 40,000 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty | Agility |
| 0-4 | Centaur | 110,000 | 6 | 4 | 3 | 8 | Sprint, Sure Feet (hoofs), Toss Team-Mate | General, Strength |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Treeman | 110,000 | 2 | 6 | 1 | 10 | Mighty Blow, Thick Skull | BIG GUY, Stand Firm, Throw TeamMate, Take Root | Strength |
Big Guys:
The Forest Folk team may have one Big Guy player. Big Guy players may not use Team rerolls.
Allies:
Click here to see the standard ally rules for this league.
New Skills:
Toss Team-Mate: Works exactly the same as Throw Team-Mate but player may only be thrown to Quick Pass distance.
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Forest Folk Spellcaster is Midsummernight Dreams.
Successful Result: The Spellcaster sends forth a peaceful, slumber-inducing melody. Pick any one player on the field within seven squares and roll two dice, adding the scores together. If the roll is greater than or equal to double the opponent's s agility, the target player succumbs to the spell and momentarily drifts off to sleep. Place the victim stunned (Apothecaries may not alter this). If the target player was carrying the ball then it will scatter once from his square.
Failure Result: The Spellcaster falls asleep and is placed Stunned on the pitch. This will NOT result in a turnover.
Range: An opponent within seven squares of the spellcaster.
Succeeds on: 4+
Secret Weapons:
The Forest Folk team and its allies do not use secret weapons.
---------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------------
Stadium rules:
Forest Folk team who own a stadium have their Fan Factor increased by 2 for home matches. This is due to all the fans who are watching from the trees which overhang the Stadium and the faeries flying above the Stadium.
In addition, the Forest Folk team may add a permanent 1 to its Fan Factor if your opponent rolls a 1 (before modification) on the Fan Factor table at the end of the match. Note: This is only for home matches played in the Forest Folk stadium. Ignore this rules if both teams are Forest Folk.
Wizard: Note: the MBBL does not use wizards)
Forest Folk teams can have a Satyr Panpiper for 150,000. At any time once per a game the Satyr may play his pipes. They send out a peaceful, slumber-inducing melody. Pick any one player on the field and roll two dice, adding the scores together. Your opponent rolls one dice. If the Satyr rolls equal to or higher than his opponent then the target player succumbs to the spell and momentarily drifts off to sleep. Place the victim stunned (Apothecaries may not alter this). If the target player was carrying the ball then it will scatter once from his square and the team will suffer a Turnover, otherwise the team may continue with its turn.
Star Players: (the MBBL does not use Star Players)
| Name | Position | Cost | MA | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Maat | Centaur | 180,000 | 7 | 5 | 3 | 9 | Block, Stand Firm, Break Tackle, Sprint, SureFeet |
| Zephyr | Centaur | 170,000 | 8 | 4 | 4 | 8 | Dodge, Pass Block, Sprint, SureFeet |
| Rumplestizlmintz | Forest Gnome | 140,000 | 6 | 4 | 3 | 7 | Dodge, Stunty, Ride, Frenzy, Block, Side Step |
| Lyre Panpipe | Satyr | 140,000 | 7 | 3 | 3 | 8 | Horns, Regeneration, Guard, Hypnotic Gaze, Leap |
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Satyr, Satyr Panpiper (wizard), and Lyre Panpipe (star player) | Grim Reaper Casting | Satyr | 1058 | ????? | 1 |
| Forest Gnome | Ral Partha Enterprises | Gnome Master Thief | 03-049 | ????? | 1 |
| Centaur | Grim Reaper Casting | Armoured Centaur w/ spear | 1117 | ????? | 1 |
| Centaur - Bodies | Games Workshop-UK | Chaos Centaur Body 1 or 2 | 73277/2A or 73277/2B | 5.00 each | 1 |
| Centaur - Tops | Games Workshop-US | Blood Bowl Norse Lineman 1 or 2 | 099903602 or 099903603 | 3.99 each | 1 |
| Maat and Zephyr - Body | Games Workshop-UK | Chaos Centaur Body 3 | 73277/1 | 5.00 each | 1 |
| Maat - Top | Games Workshop-US | Blood Bowl Norse Blitzer 2 | 099903608 | 3.99 | 1 |
| Zephyr - Top | Games Workshop-US | Blood Bowl Norse Blitzer 1 | 099903607 | 3.99 | 1 |
| Apothecary | Games Workshop-US | Warhammer Fantasy Wood Elf Sorceress on Foot | 020402601 | 7.49 | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Grim Reaper Castings
Phone:
Internet:
Ral Partha Enterprises
Phone (800)-543-0272
Internet: www.fasa.com/ralpartha/index.html
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