
Note from Tom: The Spirit team is another version of the Undead team. This team is a Net team that our league has messed with to put the player costs in line with the other teams in the league (thus increasing the cost of 3 of the 4 players and lowering the price of the Ghosts). We gave the Ghosts the Ethereal ability and lowered their Agility to 2 to balance them out. In addition, we greatly changed the Chill ability as it just required too much paperwork tracking to keep straight during a match. Finally, we changed the name of the Will O' Wisp player to a Banshee (The Banshee's scream paralyzes it victim with fear ie Hypnotic Gaze), as it was significantly easier to find figs for a Banshee player. We also decreased the number of Banshees you could have to 2 but increased the Wraiths to 4 as during playtesting this was revealed to be a better mix (Those Banshees can be deadly scorers.) You can see Julian Smith's original rules yourself if you want to compare my rules to Julian's.
Players:
Credits for the Spirit team go out to:
Julian Smith for the Ethereal/Spirit team concept
Jervis Johnson for the team Wizard
Stuart Woods for the team Stadium
Tom Anders for Star Players Ivan Netdedyet, Blackstaff Cassidy, Cringer Darkstar, and Valkar Khaosbringer.
Note: all material from the Blood Bowl Compendium I is copyrighted by Games Workshop Ltd. in 1997 (Stadium rules are on pages 31 and 32).
Note: all material from the Death Zone supplement is copyrighted by Games Workshop Ltd. In 1998 (the Necromancer rules are on page 5.)
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Ghost | 30,000 | 6 | 3 | 2 | 7 | Ethereal | Banishment | General |
| 0-4 | Spectre | 60,000 | 5 | 3 | 3 | 8 | Chill, Ethereal | Banishment | General |
| 0-4 | Wraith | 90,000 | 6 | 3 | 3 | 8 | Block, Chill, Ethereal | Banishment | General, Strength |
| 0-2 | Banshee | 90,000 | 8 | 2 | 4 | 7 | Hypnotic Gaze, Ethereal | Banishment | General, Agility |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Vampire | 110,000 | 6 | 4 | 4 | 8 | None | ALLY, Hypnotic Gaze, Off for a Bite, Regeneration | General, Strength, Agility |
Big Guys:
The Spirit may not have any Big Guy players. However, a Vampire Count has been known from time to time to ally with the team. Allies cannot use team rerolls.
New skills:
Ethereal:
Spirits can phase directly through other players using energy from that player to use this skill. The Ethereal skill works very similar to the Leap skill (player makes an AG roll) except that if the roll is failed the Spirit player simply fails to pass through the player, his move ends in the square he started from and he may take no other actions that turn. An Ethereal move (leap) must be two squares in a straight line and must pass through a player from the opposing team. A player will not drop the ball by using Ethereal and a failed Ethereal roll does not cause a turnover.
Chill: With a touch, this player can drain the life/magic energy from an opponent. A player with Chill can make an unmodified armour roll against an adjacent prone opponent. If the roll exceeds the opponent's AV, the opponent is Stunned. Chill is a free action and can be performed at any point during a player's actions (like Hypnotic Gaze). Chill may NOT be re-rolled.
Banishment: A Spirit player's hold on this plane is very weak. A non-star Spirit player will be considered Dead if Seriously Injured. Spirit players who achieve star player status (31 SPPs) have a firm "ghostly" hold on this plane which means they will treat Seriously Injured results as Badly Hurt.
Allies:
Click here to see the standard ally rules for this team.
Apothecary:
An Spirit team may not have an apothecary.
Wizard/Head Coach: (Note: the MBBL does not use Wizards so the Necromancer is used as a Head Coach)
All Spirit teams must have a Necromancer as their head coach - after all, it is the Necromancer's spells that created the team in the first place and they wouldn't exist without him! All Spirit teams are assumed to have a Necromancer for free, and do not have to hire one. If the Spirit team loses its Necromancer during a match, it may not use the Necromancer's Raise Dead or Resummon spells at the end of the match or argue any calls for the rest of the match. Spirit teams that lose their Necromancer Head Coach can carry on playing. The Necromancer will be replaced/return in time for the next match in the same way as a normal Head Coach. If you playing with Adam Morgan's Assassin! rules, the Necromancer must be assassinated as a Wizard.
A Spirit Necromancer can also cast two spells from the following list every match (a spell may be cast more than once).
Raise Dead:
Can be cast at the end of the match if the opposing team had a player killed during the match. The Raise Dead spell allows the Necromancer to raise the player's spirit from the dead, and add him to the Spirit team as a new Ghost player! The spell may be cast on ANY killed opposition player The new player has standard Ghost characteristics no matter what his skills or abilities in life (or death), and may only be added to the Spirit team if it has fewer than 16 players and 12 Ghosts at the time.
Resummon:
The Necromancer can resummon at the end of the match one of his Spirit team players that was killed (banished) from his team during that game for one half the rookie price in gold for the player (rounding to the next lowest 10,000 gps). (ie a 30,000 gps Ghost would cost 10,000 gps to Resummon.) The player returns with full abilities and skills (as if saved from death by an Apothecary). Winnings can be received before Resummon is cast.
On Pitch Spellcaster:
Spirit Spellcasters start with the spell Spectral Hand.
Successful Result: A huge ghostly hand is summoned onto the pitch by the Spellcaster which can reach out and hold fast the opposition. The hand may be placed into any unoccupied square within the casting range. The Hand is considered to have the following stats: MA:3, ST:5, AG:2, AV:7, Skills: Tackle, Extra Long Fingers (treat as Tentacles AND Prehensile Tail). The Hand may perform any action like a normal player (including blocking adjacent players the turn it was cast without using the team's blitz move). The Hand will last until the end of the drive or until it is knocked down at which point it is dispelled (No SPPs for dispelling it). The Hand can temporarily take the number of players on the pitch for the Spirit team over 11 without penalty.
Failure Result: No effect
Range: Any unoccupied square within a maximum of thirteen squares from the Spellcaster
Succeeds on: 3+
Secret Weapons:
The Spirit team may not use any secret weapons.
----------------------------------------------------------------------- This ends the MBBL2 League Rules for this team -----------------------------------------------------
Stadium:
The Spirit fans are basically ghosts and the stuff of nightmares. They sneak into the thoughts of the opposing team in the locker room and make them see nightmarish images of their upcoming grisly death on the pitch today (trying to convince them it might be better to just go home.) Before the game, roll a D6. On a 6, a player, chosen at random, from the opposition's team, will miss the match OR the Spirit coach may select two players from the opposition's team who will play the upcoming games with -1 MA, -1 ST, and -1 AG (no characteristic may go below 1)(these player's characteristics will return to normal at the end of the game).
Star Players: (Note: the MBBL does not use Star Players)
| Name | Position | Cost | MA | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Ivan Netdedyet | Ghost | 180,000 | 6 | 4 | 3 | 9 | Ethereal, Guard, Block, Tackle, Strip Ball, Pass Block |
| Cringer Darkstar | Spectre | 140,000 | 5 | 4 | 3 | 10 | Ethereal, Chill, Mighty Blow |
| Blackstaff Cassidy | Banshee | 160,000 | 8 | 3 | 5 | 7 | Ethereal, Hypnotic Gaze, Dodge, Sure Feet, Sprint |
| Valkar Khaosbringer | Wraith | 180,000 | 6 | 5 | 3 | 9 | Ethereal, Chill, Block, Break Tackle, Horns |
Suggested miniatures:
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Ghost | Games Workshop-US | Ghost 1 | 020701501 | 3.25 | 1 |
| Ghost | Games Workshop-UK | Ghost 2 | 074530/3 | 6.00 | 1 |
| Ghost | Reaper Miniatures | Spirits | 2214 | 2.95 | 2 |
| Spectre | Reaper Miniatures | Spectre | 2147 | 2.50 | 1 |
| Spectre | Games Workshop-UK | Liche | 74530/28 | 8.00 | 1 |
| Banshee | Games Workshop-US | Undead Banshee 3 | 9947020703003 | 7.49 | 1 |
| Banshee | Reaper Miniatures | Labella Demornay | 2105 | 2.25 | 1 |
| Wraith | Reaper Miniatures | Fog Wraith | 2081 | 2.50 | 1 |
| Wraith | Games Workshop-UK | Wraith 3 | 2081 | 2.50 | 1 |
| Ivan Netdedyet | Games Workshop-UK | Ghost 6 | 74542/3 | 6.00 | 1 |
| Cringer Darkstar | Games Workshop-UK | Wight 2 | 074530/15 | 8.00 | 1 |
| Blackstaff Cassidy | Games Workshop-US | Undead Banshee 2 | 9947020703002 | 7.49 | 1 |
| Valkar Khaosbringer | Games Workshop-UK | Wight 3 | 074530/5 | 8.00 | 1 |
| Necromancer | Games Workshop-US | Warhammer Fantasy Undead Necromancer 3 | 079901011 | 7.49 | 1 |
| Spectral Hand | Games Workshop-UK | Spectral Claw | 074542/4 | ??? | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Reaper Miniatures
Phone: (972) 434-3088
Internet: www.reapermini.com/SingleFrame.htm
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