Elementalists

Note: Original team concept credited to Tom Anders. Elementalist rules based on Steve Buddle's Warhammer rules for Elementals in Citadel Journal #13 pages 5 through 8.

Team Description:
I FINALLY got my hands on the Elemental article in Citadel Journal #13 (thank you Games Workshop UK archive service). This team is basically what would happen if the Warhammer wizards that control Elementals decided to play Blood Bowl.

The Elementalists are a team of human wizards so caught up by the game that they could no longer stay on the sidelines. However, they knew that by themselves they would be slaughtered. So they used their powers to summon players from the very elements around them. These elemental players have an unstable foothold on this plane and normally require a wizard to be on the field with them to stay around. The wizards wear magical robes and some shoulder pads which only Armor Class of 7. Because these wizards are so in tune with their environment, the Blood Bowl pitch actually helps the wizards (thus the Jump Up skill).

Players:

#PositionCostMASTAG AVSkillsTraits Skills Available
0-6 Air Elementalist 50,000 6 3 3 7 Jump Up None General, Passing
0-6 Earth Elementalist 50,000 6 3 3 7 Jump UpNone General, Strength
0-6 Fire Elementalist 50,000 6 3 3 7 Jump UpNone General, Agility
0-6 Water Elementalist 50,000 6 3 3 7 Jump UpNone General, Agility

Big Guys:
#PositionCostMASTAG AVSkillsTraits Skills Available
0-2 Air Elemental 120,000 7 4 4 7 Leap BIG GUY, Elemental Link, Weather Immunity Strength, Passing
0-2 Earth Elemental 120,000 4 6 2 10 Thick Skull BIG GUY, Elemental Link, Weather Immunity Strength
0-2 Fire Elemental 120,000 7 4 3 9 Diving Tackle BIG GUY, Frenzy, Elemental Link, Weather Immunity Strength, Agility
0-2 Water Elemental 120,000 6 5 3 8 Side Step BIG GUY, Elemental Link, Weather Immunity Strength, Agility

Rerolls:
60,000

Big Guys:
The Elementalist team can have up to 8 Big Guy players. Big Guy players cannot use team rerolls.

New skills:

Elemental Link:
In order to remain on the field, an Elemental needs a matching Elementalist on the field at the same time. If at any time all of one type of Elementalist is removed from the field, all Elementals of that element are removed from the field as well. This will cause a turnover, if it is the Elementalist's turn. If an Elemental removed from the field this way was carrying the ball, the ball is dropped and scatters one square. Players in the reserve box or knocked out/dead/injured box are not considered on the field. Elementals removed from the field are placed in the Reserves box and will be available for the next drive, if a matching Elementalist is then able to go on the field. Example: In order to have 1 to 2 Air Elementals on the field, there most also be at least one Air Elementalist on the field. Note: a prone or stunned Elementalist counts as being on the field.

Weather Immunity:
Being made from the raw stuff of the elements themselves, Elementals never suffer from any of the effects of the weather conditions - Sweltering Heat, Very Sunny, Pouring Rain, or Blizzard.

Allies:
The Elementalists are a elite wizard cult. They will not ally with other teams or allow other team's players on their team.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
Since the Elementalist team is essentially an entire team of wizards, they may actually have four spellcasters (one from each elemental type) who each start with two spells and do NOT lose a point of AV (instead of the normal maximum of one spellcaster with one starting spell and lose a point of AV).
Elementals may NOT be spellcasters.
The starting spells for an Air Elementalist Spellcaster are Airblast and Whirlwind.
The starting spells for an Earth Elementalist Spellcaster are Earthwalk and Stone Strike.
The starting spells for a Fire Elementalist Spellcaster are Flaming Body and Spontaneous Combustion.
The starting spells for a Water Elementalist Spellcaster are Driving Rain and Torrent of Doom. Here are the spell descriptions by element type:

Secret Weapons:
The Elementalists may not use secret weapons.

---------------------------PLEASE NOTE: the rest of this information is for non MBBL2 members------------------------

Stadium rules:
If the Elementalists team gets a Stadium the following additional rule applies:
Once per a game, if all the Elementalists of one type of element are removed from the field, roll a D6. On a 6, an Elementalist of that type is a fan in the stands and is able to maintain the Elemental Link so that all Elementals of that type may stay in the game until the end of the drive. At the end of the drive, the fan will fall over from exhaustion and will not be able to maintain the link anymore. If both teams are Elementalists, this only applies to the home team.

Wizard: (Note: MBBL does not use Wizards)
Elementalists may hire a Master of Elements for the standard 150,000. In order to use a spell, the Master of Elements must use all of the energy of one of the Elementals on the field (the Elemental can be knocked down or prone). The spell cast depends on the Elemental removed from the field. Note: this Elemental must miss the rest of the game, but will be able to play in the next game. If the Elemental was carrying the ball, the ball is dropped and scatters one square. The use of this spell does not result in a turnover unless the Elemental used was carrying the ball at the time. The Master of Elements may cast one spell per game.
The following lists the spell cast based on the Elemental used as a power source:

Star Players: (Note: MBBL does not use Star Players)
NamePositionCostMASTAG AVSkills
Windsong Lightfoot Air Elementalist 150,000 7 3 4 8 Block, Jump Up, Pass, Pass Block, Leap
Gaea Redclay Earth Elementalist 150,000 6 4 3 9 Block, Jump Up, Stand Firm, Thick Skull
Johnny Blaze Fire Elementalist 150,000 6 3 3 8 Block, Jump Up, Frenzy, Shadow, Diving Tackle, Tackle, Sprint
Brita Bayou Water Elementalist 150,000 6 3 3 8 Block, Jump Up, Dodge, Side Step, Diving Catch, Strip Ball, Nerves of Steel

Suggested miniatures:

PositionCompanyMiniature NamePart NumberPrice# in Blister/Box
Fire and Water ElementalistsLance & LaserFire Wizard & Water ConjurerSandra Garrity 209$41 of each
Earth and Air ElementalistsLance & LaserLight Caster & Air SummonerSandra Garrity 210$41 of each
Fire Elemental and Johnny BlazeRAFMFire Elemental & Fire Mage3833$7.951 of each
Water Elemental and Brita BayouRAFMWater Elemental & Sea Witch3834$7.951 of each
Air Elemental and Windsong LightfootRAFMAir Elemental & Summoning Wizard3835$7.951 of each
Earth Elemental and Gaea RedclayRAFMEarth Elemental & Earth Priestess3836$7.951 of each
Fire and Earth ElementalsRal Partha EnterprisesElementals of Fire & Earth11-426$81 of each
Air and Water ElementalsRal Partha EnterprisesElementals of Air & Water11-427$81 of each
Earth ElementalLance & LaserElemental - EarthWarchest EL-001$3.951
Water ElementalLance & LaserElemental - WaterWarchest EL-002$3.951
Air ElementalLance & LaserElemental - AirWarchest EL-003$3.951
Fire ElementalLance & LaserElemental - FireWarchest EL-004$3.951
Water ElementalGames Workshop - USMan-O'-War Water Elemental78062-5$2.001
Water ElementalReaper MinaturesWater Elemental1213$2.751
Earth ElementalReaper MinaturesEarth Elemental1214$2.751
Fire ElementalReaper MinaturesFire Elemental1215$2.751
Air ElementalReaper MinaturesAir Elemental1216$2.751
Water ElementalReaper MinaturesWater Elemental2253$5.5051
Earth ElementalReaper MinaturesEarth Elemental2250$5.501
Fire ElementalReaper MinaturesFire Elemental2251$5.501
Air ElementalReaper MinaturesWind Elemental2252$5.501
Master of the ElementsGames Workshop - USBright Wizard73790-2$6.491
ApothecaryReaper MinaturesMerith of the Flame02042$2.251

Contact Information for the above companies:
Reaper Minatures
Phone: (972) 434-3088
Internet: www.reapermini.com
Ral Partha Enterprises
Phone: (800) 543-0272
Internet: www.fasa.com/ralpartha/index.html
Lance & Laser
Internet: www.lance-and-laser.com
Games Workshop - US
Phone: (800) 394-GAME
Internet: www.games-workshop.com
RAFM
Internet: http://www.rafm.com/Jsc2/JSC.htm

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Elementalist Team vistor number: