
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Baaz | 40,000 | 6 | 3 | 2 | 8 | None | Stone Death | General, Claws |
| 0-4 | Kapak | 70,000 | 6 | 3 | 3 | 8 | Mighty Blow | Wings, Bonehead, Acid Death | General, Strength, Claws |
| 0-2 | Sivak | 110,000 | 6 | 5 | 2 | 9 | None | Wings, Fireball Death | General, Strength, Claws |
| 0-2 | Aurak | 130,000 | 7 | 4 | 3 | 8 | Hypnotic Gaze, Pass | Pro, Fireball Death | General, Passing, Claws |
Big Guys:
The Draconian team may not have any Big Guy players.
New skills/traits:
Acid Death: When this player is killed and NOT saved immediately by an Apothecary or Special Play Card, the Kapak turns immediately into a pool of acid. The active coach makes an immediate armour (and then injury roll if necessary) for every player in an adjacent square to the dead Kapak. This is to see if the acid has eaten through the players' armour.
Fireball Death: When this player is killed and NOT saved immediately by an Apothecary or Special Play Card, the Aurak or Sivak explodes into a Fireball. The active coach rolls a D6 for each player in a square adjacent to the dead Aurak or Sivak. If the D6 is higher than the player's Agility, make an armour roll and injury roll (if necessary) for the player with a +1 modifier to both rolls.
Stone Death: If this player is blocked and Killed and NOT saved immediately by an Apothecary or Special Play Card, the Baaz turns into a heavy stone statue and immediately tries to roll over his killer. The blocking player must roll less than or equal to his Strength or suffer an immediate Injury roll. After this the stone statue turns to dust.
Wings: A player with this skill may make a Leap move (same as the Leap skill) with a +2 modifier to the Agility roll (a roll of 1 is still considered a failure). The player must move 2 squares before using the Wings skill. If the player also has the Leap skill, he may use his Wings to "Leap" 3 squares instead of 2 (this will use 3 MA and the player will still need to move 2 squares before using Wings). A player may use Go For It squares for a Wings leap, but failure causes him to fail down in the STARTING square NOT the square he was leaping to.
Advance:
All Draconians can take Claws on doubles on the star player roll (treated the same as Claw mutation).
Allies:
Click here to see the standard ally rules for this team.
Apothecary:
Standard rules.
Head Coach:
Standard Head Coach.
On Pitch Spellcaster:
NOTE: only Auraks may be Spellcasters
The starting spell for a Draconian Spellcaster is Firebreathing.
Successful Result: The Spellcaster issues forth a line of fire in a straight line direction for 3 squares. The fire hits all squares in this straight line and also hits any squares adjacent to the direct line squares that are not also adjacent to the Spellcaster. The Spellcaster coach must roll a D6 for any player touched by the fire. If the roll is higher than their AG, they are knocked over and have to make an armour roll. This armour roll and following injury roll are made with +1 modifiers.
Failure Result: Nothing Happens
Range: Direct line of 3 squares and all squares adjacent to them but not adjacent to the caster.
Succeeds on: 2+
Secret Weapons:
One Draconian player or any ally may use a Poisoned Dagger.
========================================== End of MBBL2 Rules ======================================
Stadium rules:
Whenever the opposing coach successfully picks up a ball lying on the pitch, he must roll a D6. On a 1, the player has grabbed a Draconian egg (instead of the ball which is still lying in its square) which hatches immediately and is most upset. Make an injury roll for this player immediately from the frenzied clawing he receives from the newborn. If this results in a casualty, the newborn is a natural for Blood Bowl and will can join the team at the end of D3 more matches (Draconians mature quickly) as a free Baaz player with Claws and 6 Star Player Points. You must have less then 16 players on the roster and 12 Baaz to get this free player. This stadium event can only occur ONCE during a home stadium Draconian game.
Also if the Draconians play in their stadium against a High Elf team with a Young Dragon, roll a D6 at the end of the game. On a 6, the Draconian fans have sneaked into the High Elf dragon breeding trailer and stolen an egg. The egg can be tainted so that it will be a Draconian when it hatches. The egg will hatch and the resulting Draconian will be available after 3 more matches. The resulting Draconian can be one of ANY type of Draconian that the Draconian coach desire (as long as the team has room for it and it does not exceed any player type maximums) and the rookie player will be free.
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