
Credits for the Chaos Warrior team go out to:
David Kay for the team concept.
Stuart Wood for the Chaos Warrior team stadium rules published in the Blood Bowl Compendium I page 28.
and finally Jervis Johnson for the Chaos Warrior Sorcerer rules published in Blood Bowl Compendium I page 76.
Note: all material from the Blood Bowl Compendium I is copyrighted by Games Workshop Ltd. in 1997.
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-15 | Chaos Marauder | 70,000 | 6 | 3 | 3 | 8 | Marauder Special | None | General, Strength, Physical |
| 0-4 | Chaos Warrior | 100,000 | 5 | 4 | 3 | 9 | None | None | General, Strength, Physical |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Barbarian | 100,000 | 6 | 5 | 2 | 8 | Mighty Blow, Thick Skull | BIG GUY, Berserker Rage, BoneHead, Maniac | Strength |
| 0-1 | Ogre | 120,000 | 5 | 5 | 2 | 9 | Mighty Blow, Thick Skull | BIG GUY, Bonehead | Strength |
Big Guys:
The Chaos Warrior team is allowed to have one Big Guy player. Big Guy players may not use team rerolls.
New Skills/Traits:
Marauder Special: As the Marauders in the team have come from many different tribes, they could have any number of different skills, depending on their training. When a Marauder is PURCHASED, roll a D6. Use the below table to see which skill the purchased Marauder came with:
On a 1, the Marauder gains Block
On a 2, the Marauder gains Sure Hands
On a 3, the Marauder gains Dodge
On a 4, the Marauder gains Catch
On a 5, the Marauder gains Pass
On a 6, the Marauder gains Dirty Player
Advance:
Physical: Physical abilities are rather different from normal skills, in that they are things that a player is born with, rather than learned abilities like skills. This means that in most cases players may never be given a physical ability as a new skill, even if the Star Players roll was a double. However, on doubles, Chaos Warrior players may receive these skills as a "gift" from the gods they worship. They Chaos Warrior player may thus take any skill they want or a skill from the Physical Mutation list on a doubles roll for the Star Player roll.
Allies:
Click here to see the standard ally rules
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Chaos Warrior Spellcaster is Warp Bolt.
Successful Result: The Spellcaster casts a bolt of destructive warp energy at an enemy player. The victim is hit and knocked over by the warp bolt. Such is the power of the Warp Bolt that it automatically penetrates the victim's armour, so roll on the injury table immediately to see what injuries were inflicted.
Failure Result: The warp energy courses uncontrollably through the Spellcaster. Make an immediate Casualty roll for the Spellcaster. This will result in a turnover.
Range: Seven squares
Succeeds on: 3+
Secret Weapons:
Any one roster or allied player on the Chaos Warrior team may use a Chainsaw or Poisoned Dagger.
-------------------------------------------------------- This ends the rules for this team for the MBBL2 League --------------------------------------
Racial Wizard: (Note: the MBBL does not use Racial Wizards)
Chaos Warrior teams have a Chaos Warrior Sorcerer for 150,000. Chaos Warrior Sorcerers use Dark Magic to cast their spells. Dark Magic is the most powerful and destructive of all types of magic, but it is almost as dangerous for the user as it is for the victim that it is used against! A Chaos Warrior Sorcerer may cast a bolt of destructive warp energy at an enemy player once per match. The Wizard lurks in the crowd, firing the Warp Bolt at the appropriate moment. The spell can be cast at any time, interrupting the opponents move if required. Roll a dice when the spell is cast. On a roll of 2-6, the victim is hit and knocked over by the Warp Bolt. Such is the power of the Warp Bolt that it automatically penetrates the victim's armour, so roll on the injury table immediately to see what injuries where inflicted. On a roll of 1, something has gone dreadfully wrong with the spell. Roll the dice again. On a roll of 1-3, the Chaos Warrior Sorcerer is destroyed by his own spell, cross him off the team roster. On a roll of 4-6, the Sorcerer is horribly injured but survives. However, he may not be used in the next match while he recovers from his injuries.
Stadium rules:
The Chaos Warrior coach may roll roll a D6 at the beginning of the match. On a score of 5 or 6, the Chaos Warrior Gods are watching over the game and will favor the home side. All Fan Factor rolls made by the home team receive a +3 bonus for the entire game. If both teams are Chaos Warrior, the modifier only applies to the Home Side (after all, it is their Stadium!)
Star Players: (Note: the MBBL does not use Star Players)
| Name | Position | Cost | MA | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Bilrot Vomitflesh | Chaos Warrior Warrior | 120,000 | 4 | 5 | 2 | 9 | Foul Appearance, Dirty Player |
| Dieter Hammerlash | Chaos Warrior Warrior | 150,000 | 5 | 4 | 2 | 9 | Block, Catch, Very Long Legs*, Pass Block, Mace Tail |
| Dorjak Sureclaw | Chaos Warrior Warrior | 130,000 | 6 | 4 | 3 | 9 | Very Long Legs*, Claw |
| Duke Luthor Von Hawkfire | Chaos Warrior Warrior | 140,000 | 6 | 4 | 3 | 8 | Pass, Nerves of Steel, Accurate |
| Galmen Goreblade | Chaos Warrior Warrior | 150,000 | 5 | 4 | 4 | 9 | Leap, Mighty Blow, Regeneration |
| Gorlmen Goreblade | Chaos Warrior Warrior | 120,000 | 5 | 4 | 3 | 9 | Frenzy, Dauntless |
| Hacker Spleenripper | Chaos Warrior Warrior | 130,000 | 5 | 4 | 3 | 9 | Chainsaw |
| Lewdgrip Whiparm | Chaos Warrior Warrior | 140,000 | 5 | 4 | 3 | 9 | Tentacles, Pass, Sure Hands |
| Lord Borak the Despoiler | Chaos Warrior Warrior | 160,000 | 5 | 5 | 3 | 9 | Block, Dirty Player, Mighty Blow, Leader |
| Withergrasp Doubledrool | Chaos Warrior Warrior | 130,000 | 5 | 4 | 3 | 9 | Tentacles, Two Heads, Prehensile Tail |
| Wormhowl Greyscar | Chaos Warrior Warrior | 130,000 | 5 | 4 | 2 | 10 | Block, Mighty Blow |
New skills:
Mace Tail - A player with this skill has grown a long, powerful tail covered with lumps and spikes which he can use to attack opponents. During his turn, a player with this skill may attack an opponent. This attack can be made against any player in an adjacent square. This attack does not stop the player from a normal block move before or after the Mace Tail attack. The Mace Tail attack can be made against the same or a different opponent than any blocks made by this player. Both coachs roll a D6 and add their player's agility. If the score for the player with Mace Tail is higher, the opponent has been knocked down in the square he was standing (make armour roll at -1 and injury rolls at +1 without any other skill modifiers for either armour or injury.) The player may use his Mail Tail attack once during each of his own team's turns, at any point during the turn. The Mace Tail attack is a free action and does not interfere with the player's ability to take any other action either before or after he use the ability. The Mace Tail skill is considered an illegal weapon, so the player also gains a Penalty Roll of 9+.
2nd edition Star Player notes:
Most of the 2nd edition star players were converted to 3rd edition rules in the Blood Bowl Compendium I. Those conversions are presented above for those players. However, Dieter Hammerlash, Duke Luthor Von Hawkfire, Galmen Goreblade, and Wormhowl Greyscar were not converted. I have converted those stats to the best of my ability. To help you understand the conversion, the 2nd edition stats for the Chaos Warrior team and Star Players is listed below. Here is the key to the stats (MA=Movement Allowance (same as 3rd edition), SP=Sprint Allowance (Number of squares player can Go For It), ST=Strength (same as 3rd edition), AG=Agility (Same as 3rd edition), TS=Throwing Skill (used to determine pass completion and accuracy), CL=Cool (ability to stay calm, used mostly to catch the ball), AV=Armour Value (same as 3rd edition)):
| Name | Position | MA | SP | ST | AG | TS | CL | AV | Skills |
|---|---|---|---|---|---|---|---|---|---|
| Basic | Blitzer | 4 | +3 | 4 | 3 | 0 | 0 | 9 | None |
| Basic | Blocker | 4 | +1 | 4 | 2 | -1 | -1 | 10 | None |
| Basic | Catcher | 4 | +4 | 2 | 4 | 0 | +1 | 8 | None |
| Basic | Kicker | 4 | +2 | 3 | 3 | 0 | 0 | 9 | Kick |
| Basic | Lineman | 4 | +2 | 3 | 3 | 0 | 0 | 9 | None |
| Basic | Thrower | 4 | +3 | 3 | 3 | +1 | 0 | 8 | None |
| Lewdgrip Whiparm | Thrower | 4 | +2 | 3 | 3 | +2 | 0 | 9 | Long Throw, Luck (level 2), Safe Throw (level 2), Tackle (level 3), Toughness (level 1), Tentacles |
| Dorjak Sureclaw | Catcher | 4 | +2 | 3 | 3 | 0 | 0 | 9 | Dodge (level 1), Luck (level 2), Sure Hands (level 2), Claw |
| Bilerot Vomitflesh | Blocker | 3 | +0 | 5 | 2 | 0 | 0 | 9 | Distract, Self Control, Toughness (level 3), Leprous Flesh, Noisome Stench, Obese |
| Galmen Goreblade | Blitzer | 4 | +3 | 4 | 4 | 0 | 0 | 9 | Leap (level 3), Mighty Blow (level 2), Toughness (level 3) |
| Duke Luthor Von Hawkfire | Thrower | 4 | +3 | 3 | 3 | +2 | 0 | 8 | Luck (level 1), Nerves of Steel |
| Wormhowl Greyscar | Blocker | 4 | +1 | 4 | 2 | -1 | -1 | 10 | Block (level 1), Itchy Feet, Mighty Blow (level 3) |
| Withergrasp Doubledrool | Blitzer | 4 | +3 | 4 | 3 | 0 | +1 | 9 | Catch (level 2), Intercept (level 2), Tackle (level 6), Toughness (level 1) |
| Slarga Fourstrike | Lineman | 4 | +2 | 3 | 4 | 0 | +1 | 9 | Catch (level 2), Intercept (level 2), Nerves of Steel |
| Dieter Hammerlash | Blocker | 4 | +1 | 4 | 2 | -1 | -1 | 10 | Block (level 3), Catch (level 2), Intercept (level 2) |
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Beastmen | Games Workshop-US | Beastmen 1, 2, 3, & 4 | 099901106, 099901107, 099901104, 099901105 | $4.25 | 1 |
| Beastmen | Games Workshop-US | Beastmen with Tentacles | 099903102 | $4.25 | 1 |
| Beastmen | Games Workshop-US | Beastmen with Extra Arms | 099903103 | $4.25 | 1 |
| Chaos Warrior Warrior | Games Workshop-US | Chaos Warrior Warrior 1, 2, & 3 | 099901101, 099901102, 099901103 | $4.75 | 1 |
| Chaos Warrior Warrior | Games Workshop-US | Chaos Warrior Warrior with Claw & Foul Appearance | 099903101 | $4.25 | 1 |
| Slarga Foulstrike | Games Workshop-US | Slarga Foulstrike | 073387/16 | $7.50 | 1 |
| Bilerot Vomitflesh | Games Workshop-US | Bilerot Vomitflesh | 073498/3 | $7.50 | 1 |
| Dieter Hammerlash | Games Workshop-US | Dieter Hammerslash | 073387/6 | $7.50 | 1 |
| Dorjak Sureclaw | Games Workshop-US | Dorjak Sureclaw | 073498/4 | $7.50 | 1 |
| Duke Luthor Von Hawkfire | Games Workshop-US | Duke Luthor Von Hawkfire | 073498/7 | $7.50 | 1 |
| Galmen Goreblade & Gorlmen Goreblade | Games Workshop-US | Galmen Goreblade | 073498/8 | $7.50 | 1 |
| Hacker Spleenripper | Games Workshop-UK | Chaos Warrior Star Player with Chainsaw | 073387/7 | $3.95 | 1 |
| Lewdgrip Whiparm | Games Workshop-US | Lewdgrip Whiparm | 073498/1 | $7.50 | 1 |
| Lord Borak the Despoiler | Games Workshop-US | Lord Borak the Despoiler | 099902601 | $7.50 | 1 |
| Withergrasp Doubledrool | Games Workshop-US | Withergrasp Doubledrool | 073387/7 | $7.50 | 1 |
| Wormhowl Greyscar | Games Workshop-US | Wormhowl Greyscar | 073498/5 | $7.50 | 1 |
| Apothecary | Games Workshop-US | Warhammer 40k Chaos Warrior Fabius Bile | 010200601, 010200602, 010200603, 010200604, 010200605, 010200606 | Total: $12.50 | 1 |
| Chaos Warrior Sorcerer | Games Workshop-US | Warhammer 40k Chaos Warrior Space Marine Sorcerer 1 | 010201301, 010201302, 010201303 | Total: $7.50 | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
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