
Credits for the Chaos Warrior team go out to:
Jervis Johnson and Tom Anders for the team concept.
and finally Jervis Johnson for the Chaos Warrior Sorcerer rules published in Blood Bowl Compendium I page 76.
Note: all material from the Blood Bowl Compendium I is copyrighted by Games Workshop Ltd. in 1997.
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Marauder | 60,000 | 6 | 3 | 3 | 8 | None | None | General, Passing, Strength, Physical |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-1 | Minotaur | 110,000 | 5 | 5 | 2 | 8 | Mighty Blow | ALLY, Frenzy, Horns, Thick Skull, Wild Animal, Always Hungry, Throw TeamMate | Strength, Physical |
| 0-1 | Chaos Ogre | 120,000 | 5 | 5 | 2 | 9 | Mighty Blow | ALLY, Bonehead, Throw Team-Mate, Thick Skull | Strength, Physical |
| 0-1 | Chaos Troll | 100,000 | 4 | 5 | 1 | 9 | Mighty Blow | ALLY, Throw TeamMate, Regenerate, Always Hungry, Really Stupid | Strength, Physical |
Big Guys:
The Chaos All-Star team is allowed to have three Big Guy players. Big Guys on the All-Star team are considered ALLY players instead of BIG GUY players.
Advance:
Physical: Physical abilities are rather different from normal skills, in that they are things that a player is born with, rather than learned abilities like skills. This means that in most cases players may never be given a physical ability as a new skill, even if the Star Players roll was a double. However, on doubles, ALL players (INCLUDING ALLIES) may receive these skills as a "gift" from the gods they worship. They Chaos All-Star player may thus take any skill they want or a skill from the Physical Mutation list on a doubles roll for the Star Player roll.
Allies:
Click here to see the standard ally rules
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
The starting spell for a Chaos All-Star Spellcaster is Warp Bolt. (Only Marauders can be Spellcasters on this team)
Successful Result: The Spellcaster casts a bolt of destructive warp energy at an enemy player. The victim is hit and knocked over by the warp bolt. Such is the power of the Warp Bolt that it automatically penetrates the victim's armour, so roll on the injury table immediately to see what injuries were inflicted.
Failure Result: The warp energy courses uncontrollably through the Spellcaster. Make an immediate Casualty roll for the Spellcaster. This will result in a turnover.
Range: Seven squares
Succeeds on: 3+
Secret Weapons:
Any one roster or allied player on the Chaos All-Star team may use a Chainsaw.
Return to the Blood Bowl Main Page