Border Princes

Original team concept credited to Duane Pope

Team Description:
In the Empire, the province of Sylvania has an evil reputation and in ages past its Vampire Counts waged war against the rest of the empire. Then there is the cursed city of Moussillon, the Zombie-haunted swamps of Skavenblight and the ancient tombs of the Grey Mountains. The Barrow Hills of the Border Princes is a land of dread that all living creatures avoid where possible. the Border Princes domain borders with the Dwarfs of Barak Varr, caught between the Empire to the North and the Badlands to the South. Over time, the Border Princes have become the Old Worlds first line of defense against the evil armies of the world even though they are the outcasts of the many races. These heroes exist in villages of there own kind, throughtout the world. The affect of the Chaos Winds or Warpstone in the drinking water may have mutated these heroes to some extent, but they have not lost their goal to prevent the spread of Evil. Besides, why should all the bad guys get to play Blood Bowl and not them? They're out to change that right now.

The Border Princes are a mutated team that hail from a colony of mutant outcasts who still hold true their anti-chaos beliefs and honorable traditions even after being ostracised for their appearance. As outcasts they often align themselves with local Vampire Lords of Sylvania who are focused on the defeat of Chaos more than victory over the Empire. These outcasts are not as trained as human or elf teams, there coaches have tried to use their mutated abilities to their advantage.

Players:

#PositionCostMASTAG AVSkills TraitsSkills Available
0-12 Lineman 50,000 6 3 3 8 Thick Skull Honorable General
0-4 Thrower 70,000 6 3 3 8 Big Hand Honorable General, Passing
0-2 Catcher 80,000 7 3 3 8 None Extra Arms, Honorable General, Agility
0-2 Warrior Blitzer 110,000 6 4 3 9 None Horns, Two Heads, Honorable General, Strength

Big Guys:
#PositionCostMASTAG AVSkills Traits Skills Available
0-1 Vampire 110,000 6 4 4 8 Hypnotic Gaze ALLY, Off for a Bite, Regeneration General, Strength, Agility

Rerolls:
60,000

Big Guys:
The Border Princes do not have Big Guy. However, a Vampire Count has been known to assist the team from time to time as an ALLY. ALLY players cannot use team rerolls.

New skills:
Honorable: This player may never foul or assist in a foul action. Although this is a Negative skill, it may not be removed on a doubles roll for the Star Player Roll.

Allies:
Click here to see the standard ally rules

Extra Team Rules:
Border Princes are appalled by cheating and fouling. If a Border Prince is fouled, all the Border Princes players gain the Frenzy trait as long as the fouling player is on the pitch or until the end of the drive. If the fouling player is caught by the referee and ejected from the game, at the start of his next turn, the Border Prince player MAY select one team player from the field or MUST select one team player in uninjured reserve and remove him for the rest of the game. (Clarification: if there is a player in uninjured reserve for the Border Princes one player from the pitch or the uninjured reserves must be selected. If there are no players in uninjured reserves, selecting a player from the pitch is optional). This player meets the player in the locker room to settle the score. Roll a D6.
On a 2 or higher, the ejected fouling player makes an injury roll with a +ST modifier using the Border Prince player's strength.
On a 1, the Border Prince player gets caught by the Reserve players from the opposing team while getting his revenge. Both the fouling player and the Border Prince player must make an injury roll with a +ST modifier. Use the Border Prince player's strength for the roll for the fouling player, and the strength of the strongest player in the opposing teams Reserve Box for the roll for the Border Prince player.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
Border Prince Spellcasters start with the spell Close Call.
Successful Result: One stunned opponent snaps to his senses and immediately believes that that last hit he took almost ended his life. The player immediately leaves the field to consider his career/life and misses the rest of the match.
Failure Result: The stunned opponent snaps to his senses and wants to get back into the game. Place the stunned player upright.
Range: Any stunned opponent on the pitch
Succeeds on: 3+

Secret Weapons:
The Border Princes and its allies will not use secret weapons.

-------------------------------------------------------------- This ends the MBBL2 League Rules for this team ----------------------------------------

Wizard: The MBBL does not use Wizards.
The Border Princes team may have a standard Human Wizard for 150,000 with Fireball, Zap!, and Lightning Bolt spells.

Stadium rules:
Border Princes may only purchase Terracing or a Stadium, they may not purchase or upgrade to a Grandstand.
The Border Princes' fans dislike cheating as much as the players. If an opposing player successfully fouls a Border Prince player (ie breaks armour), the Border Prince coach rolls 2D6 and compares the results to the combined strength of all of the opposing team's players in uninjured Reserves.
If the total dice roll is high than the opposing players' combined strength, then the Border Prince fans have rushed the bench in full anger. Roll for the effects of possible injuries straight away for each uninjured player in the opposing team's Reserves box (no armour roll is required).
If the total dice roll is lower or equal to the players' combined strength, the players are able to successfully subdue the outraged fans.

Star Players: The MBBL does not use Star Players

NamePositionCostMASTAG AVSkills
Thom Ironskull Lineman 160,000 6 4 3 8 Thick Skull, Guard, Tackle, Block, Break Tackle, Honorable
Walzar Paatenz Catcher 170,000 7 4 4 9 Extra Arm, Catch, Diving Catch, Diving Tackle, Honorable
Danvel Marednino Thrower 170,000 6 5 4 8 Big Hand, Strong Arm, Hail Mary Pass, Bullet Throw, Honorable
Jar d'Hed Warrior Blitzer 180,000 6 5 4 9 Block, Two Heads, Stand Firm, Dodge, Mighty Blow, Honorable

New skills:
Bullet Throw
Bullet Throw is a passing skill that can only be used by a player with a minimum strength of 4 and agility of 3. If the player with this skill has the ball, he may throw it at extremely high speed at any player that is not in an adjacent square. Roll to see if the player is successful throwing the ball as normal (expect that this pass may not be intercepted or Pass Blocked). If the pass is successful, the player to whom the ball is thrown makes a Strength roll with a +1 modifier to the dice roll (+2 modifier if the thrower also has the Strong Arm skill). If the modified roll is less than or equal to the targeted player's strength, they may attempt to catch the ball as though it was thrown to them (+1 modifier for accurate pass). If the modified roll is higher than the targeted players strength, the targeted player is nailed by the pass unaware. Make an injury roll straight away (no armour roll is required) with one of the following modifiers for the distance of the pass: +2 for Quick Pass Range, +1 for Short Pass Range, 0 for Long Pass Range, -1 for Long Bomb Range. If the player with the Bullet Throw skill also has the Strong Arm skill, add an additional +1 to the injury roll. After hitting the targeted player, the ball scatters one square from the target player. Using the Bullet Throw skill will result in a turnover unless the Bullet Throw is caught by a friendly player or successfully hits the targeted player who then fails the Strength roll. If the ball hits the targeted player and he fails the Strength roll, it will not count as a turnover even though the ball then scatters one square (the refs love this play when it works too much to blow the whistle). Use of this skill does count as the team's pass action for this turn.

Suggested miniatures:
My recommendation for creating a Border Princes team is to use Blood Bowl human players. I used pewter figs from the Marauders boxed set, 6 Human Plastic Sprues, and 2 Pink Horrors. I used the pewter figs for the star players and the plastic ones for the normal players.
The Lineman are easy. Just use Human Lineman, no conversion is necessary.
For the Catchers, saw off the catching hand of one Human Catcher and carefully glue it to the side of another Human Catcher.
For the Throwers, saw off or clip off the hand with the football from a Human Thrower. Saw off one of the two Big Hands from the below Chaos Tzeentch Pink Horror figure and glue a football from the Human plastic sprue into it. Glue the Big Hand with football back onto the Human Thrower.
For the Warrior Blitzers, remove the head from any extra Human player and add it to a Human Blitzer. You may need to file down the shoulders to get the extra head to fit properly. If you really like conversion, remove the head from the Human Blitzer as well. Then center the two heads on the top of the filed down shoulders of the Blitzer.
For the wizard, I used a Ral Partha Illusionist. I cut out his magic ball of power and then the rest of ball holding hand. I glued the ball of power into the left hand of Headsplitter (You can use the rest of the torso to make the star player Scraps for the Golem team). I attached the large hand back on the wizard to complete the fig.
For the apothecary, I cut off the nonstaff holding arm from one Reaper Krupp and trimmed out the staff. I glued the staff into the raised hand of another Reaper Krupp and then glued the other arm underneath it.

PositionCompanyMiniature NamePart NumberPrice# in Blister/Box
Nonstar Players and FootballsGames Workshop - USBlood Bowl Human Plastic SprueZ4999027$106
Thom IronskullGames Workshop - USHuman Lineman 3099903703$3.251
Walzar PaatenzGames Workshop - USHuman Catcher 1 & 2099903704 & 099903705$3.25 & $3.251
Danvel MaredninoGames Workshop - USHuman Thrower 1099903706$3.251
Jar d'HedGames Workshop - USHuman Blitzer 2 & Griff Oberwald099903708 & 099900701$3.25 & $6.491
Big Hands for ThrowersGames Workshop - USChaos Tzeentch Pink Horror020104602$4.751
WizardRal Partha EnterprisesIllusionist 3 stage (pieces)01-331$5.503
Wizard - Big HandGames Workshop-USHeadsplitter Torso099902402$6.001
ApothecaryReaper MinaturesKrupp with Gem Ball Staff (you need 2 of him)02205$2.50 each1

Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME
Internet: www.games-workshop.com
Reaper Minatures
Phone: (972) 434-3088
Internet: www.reapermini.com
Ral Partha Enterprises
Phone: (800) 543-0272
Internet: www.fasa.com/ralpartha/index.html

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