
Note: this team is based upon the Barbarian stock that produced Thrud from the current Blood Bowl rules. Thrud would be a rookie Barbarian stuck is in a Berserker Rage all the time. Thrud can be produced with 3 skill rolls from a rookie (2 doubles rolls to get Warrior Rage and then to become a full time Berserker ... and one normal roll to gain Block. He's also found a Magic Helmet with Horns which gives him Horns and +1 AV. So if you love the new GW Fanatic fig for Thrud here's your chance to have a whole rookie team of Barbarians. PLAY BALL and BASH SOME HEADS!!!!!
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-12 | Barbarian | 100,000 | 6 | 5 | 2 | 8 | Mighty Blow, Thick Skull | Berserker Rage, BoneHead, Maniac | Strength, Special |
| 0-4 | Henchman | 50,000 | 5 | 3 | 3 | 8 | Dirty Kick | None | General |
Special Rules
When moving a Barbarian, first you perform the Bonehead roll. If the Bonehead roll is successful and the Barbarian is already standing, then you look for any adjacent opponents for the Maniac trait.
If a Barbarian has a Magic Helmet already and the Magic Helmet card is played on them a second time, they find a Magic Helmet with Horns in it (and throw away the old helmet as worthless junk). The Barbarian gains the Horns skill as a result.
Players with the trait Easily Confused may move before other Maniac players if desired.
Finally, Fans love the carnage caused by a true Barbarian Berserker, for every Barbarian on the team with the trait Easily Confused that does not miss the match due to special play card or injury, the Gate is increased by 3D6x1,000. (use the Gate change option in PBeM to do this)
New skills/traits:
Berserker Rage: This skill may only be used in conjunction with a Blitz action. The Barbarian gains +1 ST, Break Tackle, and Multiple Block until the end of the turn. At the end of the turn, make an unmodified injury roll for this player for damage done to him from the overexertion.
Maniac: The player has a nasty tendency to get a bit carried away during a match. Maniacs must take their actions first of all during a turn (they must be activated). If you take an action with another player before moving all Maniacs, then your opponent can call you for illegal procedure exactly as if you had forgotten to move the Turn marker. In addition, if a standing Maniac is adjacent to a standing player from the opposing team then they must take either a Block or Blitz action and throw a block at one of the adjacent players. Last but not least, Maniacs can never receive assists when they Block or Foul; they are simply too out of control for other players to help them out.
Warrior Rage: This skill may only be used in conjunction with a Blitz action. The Barbarian gains +1 ST, Break Tackle, and Multiple Block until the end of the turn.
Advance:
Apothecary:
Standard rules
Head Coach:
Standard rules
On Pitch Spellcaster:
Barbarian Spellcasters start with the spell Enrage
Successful Result: All the Barbarians on the field have a moment of total focus and clarity on the match, and By Thrud they want to win. All Barbarians for rest of this turn are treated as not having Maniac or Bonehead. In addition, any Barbarian using the Berserker Rage skill this turn, will not have to make an injury roll at the end of the turn.
Failure Result: The spellcaster falls down and must make an injury roll. This will result in a turnover.
Range: All Barbarian players on the pitch
Succeeds on: 2+
Secret Weapons:
The Barbarian team will not use secret weapons.
-------------------------------------------------------------- This ends the MBBL2 League Rules for this team ----------------------------------------
Racial Wizard: (Note: the MBBL does not use Racial Wizards
The Barbarian team may use a standard human wizard for 150,000.
Stadium rules:
The fans at a Barbarian stadium are a bloodthirsty crowd and often bring their tools of the trade with them to the stadium. At the beginning of any of your turns during a home Barbarian stadium game that a Barbarian is standing in a square adjacent to the sidelines, you may roll a D6. On a 6, the fans have handed that Barbarian a two handed greatsword (treat as a RUNNING Chainsaw). At the end of the drive, this Barbarian is automatically sent off by the referee (this cannot be argued by the coach). NOTE: this event will only happen once per a Barbarian home stadium game.
Star Players: (Note: the MBBL does not use Star Players)
This is my translation of THRUD!!!!
The official version of Thrud from Citadel Journal #45 is 6/6/2/9 Block, Break Tackle, Horns (his helmet), Mighty Blow, Multiple Block. Bone-Head, Thick Skull, Easily Confused.
Thrud's Fans: Increases the gate by 3D6x1000.
Thrud can be Freebooted, 50,000Gp.
Suggested minatures:
Coming Soon!
Contact Information for the above companies:
Coming Soon!
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