OnLine BloodBowl Enthusiasts’ Reference With Assembled League Doctrines
(OBERWALD)
The 2002 Living Handbook Edition (v1.3)
(v4.53 31 August 2002)
This is based on Oberwald v1.09 by Dean Maki and versions for Blood Bowl Edition 3 and 4 edited by Brian Horton with assistance from Gary Moriarty, Steve Lalancette and the other gurus on Blood Bowl Central and TalkBloodbowl.com.
Comments and suggestions can be sent to mhorton@vision.net.au
This edition is based on The Living Rule Book v1.3 found at
http://games-workshop.com/Warhammerworld/bloodbowl/l_rule_bbok_a.htm
TABLE OF
CONTENTS
1 ADMINISTRATIVE.......................
2 ACTIONS and MOVEMENTS..
2.1 Actions
2.2 Turnovers
2.3 Block....
2.4 Catch...
2.5 Dodge...
2.6 Fouling
2.7 Go For It.......................
2.8 Hand-Off................
2.9 Interception....................
2.10 Knock Downs........
2.11 Pass.....
2.12 Picking up the ball.....................
2.13 Push Back..........
2.14 Scattering the ball..
2.15 Standing up................
2.16 Throw-in.................
2.17 Turns
3 GENERAL....
3.1 Apothecaries.................
3.2 Dice rolls.........
3.3 Fan Factor.....
3.4 Forfeits.....................
3.5 Freebooters...................
3.6 Handicaps.....................
3.7 Illegal Procedure.....................
3.8 Injuries.....................
3.9 The Kickoff and Kickoff Table........
3.10 Overtime
3.11 Player Size.............
3.12 Rerolls.....................
3.13 Star Player Points (SPPs).........
3.14 Wizards..
4.0 SECRET WEAPONS AND STAR PLAYERS..........................
4.1 Star Players...
4.2 Secret Weapons.
4.3 Player size.............
4.4 Blunderbuss.................
4.5 Bomber.....................
4.6 Chainsaw.....................
4.7 Death Roller......
4.8 Fanatics
4.9 Pogo Stick.........
4.10 Poisoned Dagger.....
5.0 SKILLS, TRAITS AND
RACIAL CHARACTERISTICS................
5.1 Introduction...............
5.2 Reaction skills........
5.3 Always Hungry (racial characteristic)...........
5.4 Bonehead (racial characteristic)...........
5.5 Catch.
5.6 Claw (physical trait).......
5.7 Dauntless (general trait).......
5.8 Dirty Player......
5.9 Diving Catch.......
5.10 Diving Tackle.....
5.11 Dump-Off..............
5.12 Extra Arms (physical trait).......
5.13 Foul Appearance (physical trait).......
5.14 Frenzy (general trait).......
5.15 Guard
5.16 Hail Mary Pass.....................
5.17 Horns (physical trait).......
5.18 Hypnotic Gaze (racial characteristic)...........
5.19 Kick...
5.20 Jump Up (agility trait).......
5.21 Leader (general trait).......
5.22 Leap...
5.23 Mighty Blow.........
5.24 Multiple Block........
5.25 Nerves of Steel (general trait).......
5.26 Pass Block........
5.27 Piling On...............
5.28 Prehensile Tail (physical trait).......
5.29 Pro.....
5.30 Razor Sharp Fangs/Claws (physical trait).......
5.31 Really Stupid (racial characteristic)...........
5.32 Regeneration (racial characteristic)...........
5.33 Right Stuff and Throw Team Mate (racial
characteristics).........
5.34 Safe Throw......
5.35 Shadowing.....................
5.36 Side Step............
5.37 Spikes (physical trait).......
5.38 Stand Firm (strength trait).......
5.39 Strip Ball...........
5.40 Strong Arm (passing trait).......
5.41 Stunty (racial characteristic)...........
5.42 Sure Feet............
5.43 Sure Hands.......
5.44 Take Root (racial characteristic)...........
5.45 Tentacles (physical trait).......
5.46 Throw Team Mate (racial characteristic)...........
5.47 Very Long Legs (physical trait).......
5.48 Wild Animal (racial characteristic)...........
6.0 HANDICAPS TABLE.............
6.1 General.....................
7.0 BIG GUYS
7.1 General.....................
7.2 Pro skill used for Big Guys negative trait
roll.....................
7.3 Big Guy Progression..................
7.4 Player size.............
Refer to the rule books first. This document is not intended to replace the rule books, but is a supplement used as a guide when the rules are not clear. The rule books have been updated by the 2001 Blood Bowl Rules Review Committee (BBRC) and compiled as the Living Handbook at the following website
http://games-workshop.com/Warhammerworld/bloodbowl/l_rule_bbok_a.htm
Where a page number is given it refers to the Living Rule Book v1.3
Some points appear more than once throughout the document. If a point is applicable to two different topics, it appears under each heading or a cross-reference is given.
Many leagues have used different interpretations for some rules or have introduced variants to the rules. Where the existing rules are relatively clear, or rulings have been obtained from an official source, or the majority of leagues agree, it is shown as the “official” ruling.
Common variants may be listed after the official version as -
Var (a) ……….
Var (b) ………, etc.
Where there is no clear ruling from the books and no consensus among leagues, a range of alternatives may be listed as
Alt (a) ……….
Alt (b) ………., etc.