GenCon Bowl 2007 in-game rules
The GenCon Bowl is THE big
Blood Bowl tournament in
tournament
will be all day on Friday (8 am to 5:30 pm), August 17th, and (8am to 1 pm) on
Saturday, August 18th.
In order to play at the GenCon
Bowl you need to sign up to attend GenCon for at
least Friday and Saturday.
Go to GenCon
Indy Information, Location, and Sign-up. Here you'll be able to
register for GenCon AND then you need to register for
the Blood Bowl event which will be held on Friday and Saturday. I STRONGLY
recommend pre-registration for GenCon OR getting your
badges and event tickets on Thursday night.
The Blood Bowl tournament registration on Friday starts at 8 am and ends
at 9 am. First game starts at 9 am and
if you try and sign up Friday morning for GenCon and
the tournament there is a good chance you'll show up late for round 1. I'll let you play if an even number of late
folks show up or if the odd-man player is available ... but do yourself a favor and pre-register for everything.
The Rules will be using the LRB 5.0 http://www.specialist-games.com/assets/LivingRulebook5.pdf
to download the Living Rulebook 5.0 if you do not have it.
1) Rule Settings to the
LRB 5.0 for this tournament:
a) All
inducements can be purchased as permanent parts of the team roster other than
Mercenaries or Special Play Cards.
b) Halfling teams can purchase the Master Chef for
50k.
c) Goblin teams can purchase Bribes for 50k.
d) The Slann team will be
allowed for this tournament but games against or with this team will not count
for NAF ranking points.
The Slann roster is:
0-16 Lineman 60k 6/3/38 - Leap, Very Long Legs - General
0-4 Catchers 80k 7/2/4/7 - Diving Catch, Leap, Very
Long Legs - General, Agility
0-4 Blitzers 110k 7/3/3/8 -
Diving Tackle, Jump Up, Leap, Very Long Legs - General, Agility, Strength
0-1 Kroxigor 140k 6/5/1/9 -
Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull - Strength
Rerolls -
50k
Star Players allowed : Helmut Wulf,
Hemlock, Morg 'n' Thorg, Slibli
2) Tournament
Rounds, Team Set-up, and Skills. The tournament will be 5 rounds of Swiss.
Starting team will be 1,000,000. You will allowed your
choice of giving 2 players each a normal skill or one player a doubles roll
skill or mutation after rounds 1 and 3. After round 2 and 4, you will be
allowed to give one player a normal skill. A player may not be given more than
one new skill/trait during the entire tournament. All casualties that have been
inflicted on your team, including death, are wiped away at the end of the game.
In other words the team resets after every game. Skills accrued through the
tournament will not be lost, even if the player dies. Note: Apothecaries are
still useful for bringing back injured players during the game.
3)
Dice: You will be given a set of
D6 dice at the beginning of the tournament.
You must use these D6 unless BOTH players agree to use a different set
of dice owned by one of the players. Before each game you and your opponent
both agree to use ONLY ONE set of D6 dice and one set of 3 Block Dice from one
of the players for the entire game ... the other player puts his dice away
where they cannot be used. If you cannot agree on the dice to be used, a
referee will decide by rolling for it. If you are superstitious about people
touching your lucky dice ... the tournament would like to suggest that you
bring a different set of dice to the tournament that you don't care if other
people touch as this rule will be enforced.
4)
SCORING:
GAMES:
Win: 55 points
Tie: 35 points
Loss: 10 points
Blow out bonus (Won by 2+ points) = +10
Keeping it close bonus (Lost by only 1 point) = +10
Smackdown bonus (Caused 2+ casualties than opponent) = +10
Beat 'em up good (Caused
one casualty more than opponent) = +5
(note: Casualties ONLY from blocking will count for the
above bonuses and towards the Most Casualty award)
SPORTSMANSHIP:
At the end of the
tournament, coaches will award sportsmanship rankings to their opponent. Each coach should give one and ONLY one of the five players he played against a 1 rating
for sportsmanship as the best sportsman of his five opponents. Players may also award a 3 rating to players
who were poor sportsmen. You do not have
to award any 3 rating if you do not feel any players desire it and likewise you
may award more than one 3 rating if you had more than one poor sportsman
opponent (excessive use of 3 ratings will be questioned by tournament
organizers). All other players should
receive a 2 rating for sportsmanship.
Points for each of these ratings will be scored as follows:
1 -- 11
points
2 -- 6 points
3 -- 1 point
If you have an opponent who
drops out without voting you will receive 6 points from that coach
5) Prizes: Prizes will be awarded for 1st and 2nd based on
game points from the 5 matches, and a prize to the MVP coach who has the most
total points (game+sportsmanship+painting). Prizes will also be given for Best
Sportsman, Best Painted, Most Touchdowns, Most Casualties, and Stunty Cup. The Stunty Cup is the
highest placing team not winning another award whose team was one of the
following teams: Halfling, Goblin, Ogre, or Lizardmen
with no Saurus players.
6) Schedule for
Events for GenCon Bowl:
FRIDAY
8-9 Register
9-11 Game 1
11-11:30 Break
SATURDAY
8-10 Game 4
10-10:30 Break
1:00 Awards
7) REFEREES
We do understand
that sometimes even the friendliest of players can lose their cool, especially
if the dice have been going against them all day. The most common causes of
friction in a game are questions about the rules of the game. Rules questions
arise in most games of Blood Bowl, both because the huge number of variables
involved in the game make it just about impossible for the rulebook to cover
every situation that might occur, and because different people interpret the
rules in different ways. In order to avoid arguments we recommend that you
refer to the appropriate rulebook as soon as a question arises. If the rules do
not cover the situation, then roll a dice to decide what happens. In other
words, a friendly dice roll should decide any question that cannot be answered
by referring to the rules. Please note
that there is absolutely nothing wrong with asking an opponent if they can show
you the appropriate rule or set of characteristics so that you can check for
yourself that everything is being done correctly. All we require is that you
ask nicely and politely, and that you do your best to
sort out any problems yourselves!
If you really want
a Referee to sort out a rules question, then you are free to call one over, and
our Referees may intervene if they see an argument. Be warned, however, that
our Referees are under strict instructions to give players one of two answers
to any question they are asked:
1. They will show
you the rule in its relevant place in the rulebook.
2. To roll a D6 to
sort out any rules problems not solved by the above. You should also note that
the prime duty of our Referees is to make sure that the majority of players in
the tournament get a nice friendly game where winning is secondary to having a
good time. Anyone who keeps on spoiling a game with picky rules questions or
who consistently bends the rules in their favour will be asked to desist or
suffer the consequences.
Referees will have
a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow
Card will be shown to the player(s) and their player number and name logged. In
addition, 50 points will be taken from a booked player's Tournament totals.
RED: A Red Card
will be shown to the player(s) and their player number and name logged. In
addition, 100 points will be taken from a booked player's Tournament totals.
The decision of the
Chief Referee is final, and no discussion will be entered into. Arguing with
the Chief Referee following a decision will be a RED CARD offence.