Vampire

Credits for the Vampire team go out to:
Jervis Johnson for the team from the Compendium I, the Off for a Bite rule, and Count Luthor Von Drakenborg
Chet Zeshonski for all of the Vampire Count team rules
Ricardo Nagliati for the Vampire Cheerleader rules
Tom Anders for the Vampire stadium rules, the Vampire War Mage, and Star Players Baron Sengiro, Duke Darklight, Lord Lestat, and Vlad Knifeheart.
Note: all material from the Blood Bowl Compendium 1 and 3 are copyrighted by Games Workshop Ltd. in 1997 (the vampire team is on pages 38 to 40) and 2000 (the Vampire cheerleader rules are on page 17) respectively.

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Vampire-Lesser Counts

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-8 Vampire 110,000 6 4 4 8 None Hypnotic Gaze, Regenerate, Bloodthirst General, Agility, Strength
0-12 Thrall 40,000 6 3 3 7 None None General

Special Notes:
Bloodthirst:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action where the player is not stunned, roll a D6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood. The player's team loses the declared action for that turn and the player must instead make a Move Action. If the player finishes moving standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (an injury to the Thrall is not a turnover unless he was holding the ball). If the player does not finish moving next to a Thrall from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover (if he was holding the ball it scatters once from the final square of his movement.) The Vampire's Move action is not consided ended until he injures a Thrall or runs into Reserves.

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Vampire-Blood Dragon

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-4 Vampire 130,000 6 4 3 9 Mighty Blow Regenerate General, Strength
0-4 Grave Guard 90,000 5 3 3 9 Block Regenerate General, Strength
0-4 Zombie 30,000 4 3 2 8 None Regenerate General
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General

Special Notes:
Blood Dragons can never back down from a challenge - least of all from some near-sighted bloke in a zebra outfit! As a result, their Blood Dragon Head Coach must always Argue the Call if a penalty is called against their team.

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Vampire-Lahmian

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-4 Vampire 160,000 6 4 4 8 None Hypnotic Gaze, Regenerate General, Agility
0-4 Human Thrall 40,000 6 3 3 7 None None General
0-2 Zombie 30,000 4 3 2 8 None Regenerate General
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General

Special Notes:
Such are the mind control powers of the Lahmians that they are frequently able to enslave champions of armies they have faced previously. This allows them to hire any one non-Big Guy LIVING player from any other team roster to serve as the Thrall of the Vampire Lord. This Thrall has the same cost, stats, and skill access he would normally have. Note that Undead players are immune to such control, and cannot be hired as Thralls.

Lahmian Vampires can reroll any failed Hypnotic Gaze rolls they make.

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Vampire-Necrarch

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-4 Vampire 140,000 6 4 3 8 None Hypnotic Gaze, Regenerate General
0-4 Wight 90,000 6 3 3 8 Block Regenerate General
0-12 Zombie 30,000 4 3 2 8 None Regenerate General
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General

Special Notes:
The Necrarchs are the masters of necromantic magic, having trained under Nagash, great lord of the undead. Their skill allows them to raise more undead lieutenants to guide their forces. It also greatly improves their regenerative powers. All players on a Necrarch team receive an additional +1 to all regeneration rolls, so they recover from any casualty on a roll of 3 or more on a d6.

As powerful mages, Necrarchs are some of the most powerful spellcasters around. If a Necrarch Vampire is the team's spellcaster, he begins as a Level 2 Spellcaster and only needs a 2+ roll to cast the Conjure spell instead of the normal 3+.

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Vampire-Strigoi

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-4 Vampire 120,000 6 4 3 8 None Foul Appearance, Regenerate General, Null Field, Claws
0-6 Ghoul 70,000 7 3 3 7 Dodge None General, Agility
0-4 Zombie 30,000 4 3 2 8 None Regenerate General
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General

Special Notes:
Strigoi teams cannot have a Spellcaster.

Strigoi Vampires can gain the Null Field from any skill roll.
Strigoi Vampires can gain the Claws trait from any doubles roll.

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Vampire-von Carstein

Players:

#PositionCostMASTAG AVSkills Traits Skills Available
0-4 Vampire 160,000 6 4 4 8 Dodge Hypnotic Gaze, Regenerate General, Strength, Agility
0-4 Ghost 30,000 6 3 2 7 Ethereal Banishment General
0-4 Human Thrall 40,000 6 3 3 7 None None General
0-2 Zombie 30,000 4 3 2 8 None Regenerate General
0-4 Skeleton 30,000 5 3 2 7 None Regenerate General

Special Notes:
von Carstein are masters of all the undead and employ a mixed group for their team.

New Skills:
Ethereal: Spirits can phase directly through other players using energy from that player to use this skill. The Ethereal skill works very similar to the Leap skill (player makes an AG roll) except that if the roll is failed the Spirit player simply fails to pass through the player, his move ends in the square he started from and he may take no other actions that turn. An Ethereal move (leap) must be two squares in a straight line and must pass through a player from the opposing team. A player will not drop the ball by using Ethereal and a failed Ethereal roll does not cause a turnover.

Banishment: A Spirit player's hold on this plane is very weak. A non-star Spirit player will be considered Dead if Seriously Injured. Spirit players who achieve star player status (31 SPPs) have a firm "ghostly" hold on this plane which means they will treat Seriously Injured results as Badly Hurt.

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Rerolls:
All Vampire Counts teams - 70,000

Big Guys: All Vampire Counts teams may not have any Big Guy players.

Allies:
Click here to see the standard ally rules for this league.
Vampire Counts teams may not have allies.

Apothecary:
Vampire-Lesser Counts, Vampire-Lahmian, and Vampire-von Carstein teams may have a Team Apothecary who can only be used on the Thralls. The other Vampire teams may not have a Team Apothecary.

Head Coach:
Normal, unless stated otherwise.

On Pitch Spellcaster: The Vampire team Spellcaster's staring spell for all teams is Mist Form. (Note: only Vampires or Human Thralls can be spellcasters)
Successful Result: Target player (from either team) becomes mist for the rest of this turn. The player loses his tackle zone, may not lend assists, cannot throw blocks or blitzes, and may not pick-up, catch, or carry the ball. If the player was carrying the ball, it will drop and scatter one square (which will result in a turnover if you cast it on your ball carrier). The player may ignore tackle zones and may even pass through occupied squares. Other players may pass through the square that he is standing in as well. When the player rematerializes at the end of the turn, if another player is standing in the same square both players are knocked over (make AV and Injury rolls). The player that was not gaseous is placed in an unoccupied square (use scatter template to determine). Casting this spell on an opponent is more difficult.
Failure Result: No effect
Range: Maximum of seven squares
Succeeds on: 3+ / (4+ for opponents)

Secret Weapons:
Vampire teams and their allies may not use secret weapons.

---------------------------------------------------- This ends the MBBL2 League Rules for this team ----------------------------------------------

Racial Wizard: (Racial Wizards are not used by the MBBL.)
Vampire teams can have a Vampire War Mage for 150,000. War Mages can cast one of two spells during a game interrupting an oppenent's turn if needed.
Enrage: One Vampire player gains Block, Dodge, Stand Firm, Sprint, and Frenzy until the end of the drive. At the end of the drive, the opposing coach makes an injury roll with a +1 modifier for that Vampire.
Smite: Pick one of your players on the pitch (this player may not be an Import from Adam Morgan's Bottom of the Barrel rules.) The opposing coach rolls a D6 for the selected player from your team. On a 1=the player is Badly Hurt, 2=Seriously Injuried, 3 or more=the player is Dead! Then you may roll for injuries with a -2 modifier (no armour roll, modified injury rolls of 0 or 1 have no effect, the -2 modifier applies only to the injury roll not the specific injury roll) for a random D6 plus 2 players on the pitch from the opposing team.

Stadiums
At Half time and at the end of the game, the fans give up enough blood to revive their favorite Vamps. Roll a D6, for any injured Vampire that has failed a Regeneration roll. On a 6, move the player back to Reserves.

Star Players: (Star Players are not allowed in the MBBL)

NamePositionCostMASTAGAVSkills
Baron Sengiro Vampire 180,000 7 4 4 8 Hypnotic Gaze, Regeneration, Dodge, Stand Firm, Catch
Count Luthor Von Drackenborg Vampire 180,000 6 5 4 9 Hypnotic Gaze, Regeneration, Block, Dodge
Duke Darklight Vampire 170,000 6 4 4 8 Hypnotic Gaze, Regeneration, Guard, Frenzy
Lord Lestat Vampire 180,000 6 4 4 8 Hypnotic Gaze, Regeneration, Dodge, Pass Block, Diving Tackle, Leap, Wings
Vlad Knifeheart Vampire 170,000 6 4 5 8 Hypnotic Gaze, Regeneration, Pass, Kick

Suggested miniatures:
PositionCompanyMiniature NamePart NumberPrice# in Blister/Box
Vampire LordGames Workshop-USWarhammer Fantasy Undead Vampire Body and Cloak020700901 and 0207009029.491
Vampire LordReaper MinaturesIvan Von Helstein20972.951
VampireGames Workshop-USWarhammer Fantasy Undead Vlad Von Carstein0207016028.191
VampireGames Workshop-USBlood Bowl Count Luthor Von Drakenborg0999015017.491
VampireGrim Reaper CastingVampire1172?????1
VampireReaper MinaturesClaudia Von Mondstein21992.501
Human ThrallsGames Workshop-USHuman Blood Bowl Team Sprue9938999902710.006
Baron SengiroGames Workshop-UKVampire 6074530/248.001
Count Luthor Von Drackenborg Games Workshop-UKVampire 5074530/298.001
Duke Darklight Games Workshop-UKVampire 2074530/148.001
Lord Lestat Games Workshop-UKVampire 1074530/98.001
Vlad KnifeheartGames Workshop-UKVampire 3074530/48.001
ApothecaryGames Workshop-USNecromunda Karloth Valois0599046018.491
War MageReaper MinaturesMorrdha Vampire Lord22212.501

Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Grim Reaper Castings
Phone:
Internet:
Reaper Minatures
Internet: www.reapermini.com
Phone: (972) 434-3088

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