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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-8 | Vampire | 110,000 | 6 | 4 | 4 | 8 | None | Hypnotic Gaze, Regenerate, Bloodthirst | General, Agility, Strength |
| 0-12 | Thrall | 40,000 | 6 | 3 | 3 | 7 | None | None | General |
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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Vampire | 130,000 | 6 | 4 | 3 | 9 | Mighty Blow | Regenerate | General, Strength |
| 0-4 | Grave Guard | 90,000 | 5 | 3 | 3 | 9 | Block | Regenerate | General, Strength |
| 0-4 | Zombie | 30,000 | 4 | 3 | 2 | 8 | None | Regenerate | General |
| 0-12 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | None | Regenerate | General |
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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Vampire | 160,000 | 6 | 4 | 4 | 8 | None | Hypnotic Gaze, Regenerate | General, Agility |
| 0-4 | Human Thrall | 40,000 | 6 | 3 | 3 | 7 | None | None | General |
| 0-2 | Zombie | 30,000 | 4 | 3 | 2 | 8 | None | Regenerate | General |
| 0-12 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | None | Regenerate | General |
Lahmian Vampires can reroll any failed Hypnotic Gaze rolls they make.
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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Vampire | 140,000 | 6 | 4 | 3 | 8 | None | Hypnotic Gaze, Regenerate | General |
| 0-4 | Wight | 90,000 | 6 | 3 | 3 | 8 | Block | Regenerate | General |
| 0-12 | Zombie | 30,000 | 4 | 3 | 2 | 8 | None | Regenerate | General |
| 0-12 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | None | Regenerate | General |
As powerful mages, Necrarchs are some of the most powerful spellcasters around. If a Necrarch Vampire is the team's spellcaster, he begins as a Level 2 Spellcaster and only needs a 2+ roll to cast the Conjure spell instead of the normal 3+.
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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Vampire | 120,000 | 6 | 4 | 3 | 8 | None | Foul Appearance, Regenerate | General, Null Field, Claws |
| 0-6 | Ghoul | 70,000 | 7 | 3 | 3 | 7 | Dodge | None | General, Agility |
| 0-4 | Zombie | 30,000 | 4 | 3 | 2 | 8 | None | Regenerate | General |
| 0-12 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | None | Regenerate | General |
Strigoi Vampires can gain the Null Field from any skill roll.
Strigoi Vampires can gain the Claws trait from any doubles roll.
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Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Vampire | 160,000 | 6 | 4 | 4 | 8 | Dodge | Hypnotic Gaze, Regenerate | General, Strength, Agility |
| 0-4 | Ghost | 30,000 | 6 | 3 | 2 | 7 | Ethereal | Banishment | General |
| 0-4 | Human Thrall | 40,000 | 6 | 3 | 3 | 7 | None | None | General |
| 0-2 | Zombie | 30,000 | 4 | 3 | 2 | 8 | None | Regenerate | General |
| 0-4 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | None | Regenerate | General |
New Skills:
Ethereal:
Spirits can phase directly through other players using energy from that player to use this skill. The Ethereal skill works very similar to the Leap skill (player makes an AG roll) except that if the roll is failed the Spirit player simply fails to pass through the player, his move ends in the square he started from and he may take no other actions that turn. An Ethereal move (leap) must be two squares in a straight line and must pass through a player from the opposing team. A player will not drop the ball by using Ethereal and a failed Ethereal roll does not cause a turnover.
Banishment: A Spirit player's hold on this plane is very weak. A non-star Spirit player will be considered Dead if Seriously Injured. Spirit players who achieve star player status (31 SPPs) have a firm "ghostly" hold on this plane which means they will treat Seriously Injured results as Badly Hurt.
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Rerolls:
All Vampire Counts teams - 70,000
Big Guys: All Vampire Counts teams may not have any Big Guy players.
Allies:
Click here to see the standard ally rules for this league.
Vampire Counts teams may not have allies.
Apothecary:
Vampire-Lesser Counts, Vampire-Lahmian, and Vampire-von Carstein teams may have a Team Apothecary who can only be used on the Thralls.
The other Vampire teams may not have a Team Apothecary.
Head Coach:
Normal, unless stated otherwise.
On Pitch Spellcaster:
The Vampire team Spellcaster's staring spell for all teams is Mist Form. (Note: only Vampires or Human Thralls can be spellcasters)
Successful Result: Target player (from either team) becomes mist for the rest of this turn. The player loses his tackle zone, may not lend assists, cannot throw blocks or blitzes, and may not pick-up, catch, or carry the ball. If the player was carrying the ball, it will drop and scatter one square (which will result in a turnover if you cast it on your ball carrier). The player may ignore tackle zones and may even pass through occupied squares. Other players may pass through the square that he is standing in as well. When the player rematerializes at the end of the turn, if another player is standing in the same square both players are knocked over (make AV and Injury rolls). The player that was not gaseous is placed in an unoccupied square (use scatter template to determine). Casting this spell on an opponent is more difficult.
Failure Result: No effect
Range: Maximum of seven squares
Succeeds on: 3+ / (4+ for opponents)
Secret Weapons:
Vampire teams and their allies may not use secret weapons.
---------------------------------------------------- This ends the MBBL2 League Rules for this team ----------------------------------------------
Racial Wizard: (Racial Wizards are not used by the MBBL.)
Vampire teams can have a Vampire War Mage for 150,000. War Mages can cast one of two spells during a game interrupting an oppenent's turn if needed.
Enrage: One Vampire player gains Block, Dodge, Stand Firm, Sprint, and Frenzy until the end of the drive. At the end of the drive, the opposing coach makes an injury roll with a +1 modifier for that Vampire.
Smite: Pick one of your players on the pitch (this player may not be an Import from Adam Morgan's Bottom of the Barrel rules.) The opposing coach rolls a D6 for the selected player from your team. On a 1=the player is Badly Hurt, 2=Seriously Injuried, 3 or more=the player is Dead! Then you may roll for injuries with a -2 modifier (no armour roll, modified injury rolls of 0 or 1 have no effect, the -2 modifier applies only to the injury roll not the specific injury roll) for a random D6 plus 2 players on the pitch from the opposing team.
Stadiums
At Half time and at the end of the game, the fans give up enough blood to revive their favorite Vamps. Roll a D6,
for any injured Vampire that has failed a Regeneration roll. On a 6, move the player back to Reserves.
Star Players: (Star Players are not allowed in the MBBL)
| Name | Position | Cost | MA | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Baron Sengiro | Vampire | 180,000 | 7 | 4 | 4 | 8 | Hypnotic Gaze, Regeneration, Dodge, Stand Firm, Catch |
| Count Luthor Von Drackenborg | Vampire | 180,000 | 6 | 5 | 4 | 9 | Hypnotic Gaze, Regeneration, Block, Dodge |
| Duke Darklight | Vampire | 170,000 | 6 | 4 | 4 | 8 | Hypnotic Gaze, Regeneration, Guard, Frenzy |
| Lord Lestat | Vampire | 180,000 | 6 | 4 | 4 | 8 | Hypnotic Gaze, Regeneration, Dodge, Pass Block, Diving Tackle, Leap, Wings |
| Vlad Knifeheart | Vampire | 170,000 | 6 | 4 | 5 | 8 | Hypnotic Gaze, Regeneration, Pass, Kick |
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Vampire Lord | Games Workshop-US | Warhammer Fantasy Undead Vampire Body and Cloak | 020700901 and 020700902 | 9.49 | 1 |
| Vampire Lord | Reaper Minatures | Ivan Von Helstein | 2097 | 2.95 | 1 |
| Vampire | Games Workshop-US | Warhammer Fantasy Undead Vlad Von Carstein | 020701602 | 8.19 | 1 |
| Vampire | Games Workshop-US | Blood Bowl Count Luthor Von Drakenborg | 099901501 | 7.49 | 1 |
| Vampire | Grim Reaper Casting | Vampire | 1172 | ????? | 1 |
| Vampire | Reaper Minatures | Claudia Von Mondstein | 2199 | 2.50 | 1 |
| Human Thralls | Games Workshop-US | Human Blood Bowl Team Sprue | 99389999027 | 10.00 | 6 |
| Baron Sengiro | Games Workshop-UK | Vampire 6 | 074530/24 | 8.00 | 1 |
| Count Luthor Von Drackenborg | Games Workshop-UK | Vampire 5 | 074530/29 | 8.00 | 1 |
| Duke Darklight | Games Workshop-UK | Vampire 2 | 074530/14 | 8.00 | 1 |
| Lord Lestat | Games Workshop-UK | Vampire 1 | 074530/9 | 8.00 | 1 |
| Vlad Knifeheart | Games Workshop-UK | Vampire 3 | 074530/4 | 8.00 | 1 |
| Apothecary | Games Workshop-US | Necromunda Karloth Valois | 059904601 | 8.49 | 1 |
| War Mage | Reaper Minatures | Morrdha Vampire Lord | 2221 | 2.50 | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Grim Reaper Castings
Phone:
Internet:
Reaper Minatures
Internet: www.reapermini.com
Phone: (972) 434-3088
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