
Credits for the Undead team go out to:
Jervis Johnson for the team concept, Necromancer, Ramtut III and Wishbone
Stuart Woods for the team Stadium
MicroLeague Interactive Software's Blood Bowl game for Scarlet Cummins
Gary Thrope and Elvis Lancaster for the Mad Bomber (aka Boomer Skeleson) and Wrag Bonesnapper.
Tom Anders for Star Players Jason Friday, Daniel Bone, and 'Spider' Mackenzie.
Note: all material from the Blood Bowl Compendium I is copyrighted by Games Workshop Ltd. in 1997 (Stadium rules are on pages 31 and 32).
Note: all material from the Death Zone supplement is copyrighted by Games Workshop Ltd. In 1998 (the Necromancer rules are on page 5 and the Undead team is one the back cover.)
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Skills Available |
|---|---|---|---|---|---|---|---|---|
| 0-12 | Skeleton | 30,000 | 5 | 3 | 2 | 7 | Regeneration | General |
| 0-12 | Zombie | 30,000 | 4 | 3 | 2 | 8 | Regeneration | General |
| 0-4 | Ghoul | 70,000 | 7 | 3 | 3 | 7 | Dodge | General, Agility |
| 0-2 | Wight | 90,000 | 6 | 3 | 3 | 8 | Block, Regeneration | General |
| 0-2 | Mummy | 110,000 | 3 | 5 | 1 | 9 | Mighty Blow, Regeneration | General, Strength |
Big Guys:
The Undead may not have any Big Guy players.
Allies:
Click here to see the standard ally rules for this league.
Apothecary:
An Undead team may not have an apothecary.
Head Coach/Racial Wizard:
On-Pitch Spellcaster:
Secret Weapons:
-------------------------------------------------- This ends the MBBL2 League rules for this team ---------------------------------------------
Star Players: The MBBL does not allow Star Players
All Undead teams have a Necromancer as their head coach/racial wizard - after all, it is the Necromancer's spells that created the team in the first place and they wouldn't exist without him! All Undead teams are assumed to have a Necromancer for free, and do not have to hire one. If the Undead team loses its Necromancer during a match, it may not use the Necromancer's Raise Dead spell at the end of the match or argue any calls for the rest of the match. Undead teams that lose their Necromancer Head Coach (usually due to arguing the call) can carry on playing, but all the players lose the ability to Regenerate for the rest of the game (as the Necromancer's spells perform the Regeneration.) The Necromancer will be replaced in time for the next match in the same way as a normal Head Coach. If you playing with Adam Morgan's Assassin! rules, the Necromancer must be assassinated as a Wizard.
The Necromancer can also cast Raise Dead at the end of every match.
Raise Dead: This spell may be cast if the opposing team had a player killed during the match. The Raise Dead spell allows the Necromancer to raise the player's body from the dead, and add him to the Undead team as a new Zombie player! The spell may be cast on any killed LIVING (ie not already Undead or Artifical) player of roughly human size (ie, not on large monsters (Big Guys or ST 5+) like Ogres or Trolls, or small players (stunty/titchy) like Halflings or Goblins). The new player is added to the Undead roster as a Zombie with a Team Rating cost of (30,000 gps + (the rookie cost of the deceased player-50,000 gps)). However, he will have all the skills, traits, stat increases/decreases, star player points, and niggling injuries that he possessed before he was killed. The new raised Zombie player also suffers a permanent -2 MA and -1 AG and gains the trait Regeneration. This player may only be added if the team has less than 8 zombies and fewer than 16 players at the time. Note: the above are the MBBL2 Necromancer rules, the original Blood Bowl team's Necromancer could perform Raise Dead on any human sized player (living or dead), but the team received a rookie Zombie with no skills or star player points.
The starting spell for an Undead Spellcaster is Necromancy.
Successful Result: Any one player in the Dugout who failed their Regeneration roll is now Regenerated and placed into the Reserves box.
Failure Result: No effect
Range: Dugout
Succeeds on: 4+
One player from the Undead team or an allied player on the Undead team may use a Chainsaw.
Stadium:
At the beginning of every home match, the Undead coach may roll a D6 for all four individual sides/ends of his team stadium. On a roll of 6, the away fans will not enter (or will leave very shortly after entering!) this part of the stadium as it is haunted! For every 6 rolled, the away team will lose one quarter of their fans for this match.
If the away team has a Fan Factor of less than four then it will be reduced by 1 (for each 6 rolled), down to a maximum of 0! Any other fractions should be rounded up i.e. if a team has a Fan Factor of 18 and the home side rolls one 6, the away team's Fan Factor will be reduced by four (one quarter of 16) to 14.
Should the Undead coach be fortunate and roll four sixes then the away team will have no fans at the game whatsoever!
Ignore these rules if both sides are Unholy Araby, Khemri, Undead, or Spirit.
| Name | Position | Cost | MA | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Boomer Skeleson aka the Mad Bomber | Skeleton | 100,000 | 5 | 3 | 2 | 7 | Regeneration, Hail Mary Pass, Nerves of Steel, Bombardier |
| Daniel Bone | Skeleton | 80,000 | 6 | 3 | 3 | 7 | Regeneration, Blunderbuss |
| 'Spider' McKenzie | Skeleton | 160,000 | 5 | 4 | 2 | 7 | Regeneration, Tackle, Guard, Strip Ball, Intercept, Extra Arms, SureHands |
| Wishbone | Skeleton | 80,000 | 6 | 3 | 2 | 7 | Regeneration, Block, Pro |
| Jason Friday | Zombie | 120,000 | 4 | 4 | 2 | 8 | Regeneration, Dirty Player, Chainsaw |
| Scarlet Cummins | Ghoul | 180,000 | 7 | 4 | 4 | 8 | Dodge, Sprint, Catch, Jump Up, SureFeet |
| Wrag Bonesnapper | Ghoul | 160,000 | 8 | 4 | 4 | 7 | Dodge, Sprint, Catch, Diving Catch |
| Ramtut III | Mummy | 180,000 | 4 | 6 | 1 | 9 | Mighty Blow, Regeneration, Sprint, Block, Stand Firm, Tomb Rot |
New skills:
Bombardier, Blunderbuss, Chainsaw: The rules for these items are described in the Blood Bowl and Death Zone rulebooks.
Intercept - A player with this skill may add +1 to the dice roll when attempting to intercept a pass. In addition, a player with this skill may attempt to intercept a throw in from the crowd (throw-ins may not be intercepted normally in my league).
Tomb Rot: The player is infected with a nasty disease. Any player wishing to block this player must roll a D6 to overcome fear of the infection. On a result of 1-4, the player may block as normal. On a result of 5 or 6, the player refuses to block.
Any player, other than an Undead, Ethereal, or Golem player, that is injured by a Mummy (ie suffers a Serious Injury result from a block from the Tomb Rot player or from blocking the Tomb Rot player) must roll a D6. On a roll of 1-4, he contracts Tomb Rot. The infected player must miss the next D3 games while he undergoes treatment for the disease. These missed games are in addition to any he must miss due the normal effects of his injuries.
2nd edition Star Player notes:
Most of the 2nd edition star players were converted to 3rd edition rules in the Blood Bowl Compendium I. However, Ramtut III was not converted. I have converted those stats to the best of my ability. To help you understand the conversion, the 2nd edition stats for the Mummy player and Star Player is listed below. Here is the key to the stats (MA=Movement Allowance (same as 3rd edition), SP=Sprint Allowance (Number of squares player can Go For It), ST=Strength (same as 3rd edition), AG=Agility (Same as 3rd edition), TS=Throwing Skill (used to determine pass completion and accuracy), CL=Cool (ability to stay calm, used mostly to catch the ball), AV=Armour Value (same as 3rd edition)):
| Name | Position | MA | SP | ST | AG | TS | CL | AV | Skills |
|---|---|---|---|---|---|---|---|---|---|
| Basic | Mummy | 3 | +0 | 6 | 1 | -1 | -1 | 11 | Mighty Blow (level 2) and Toughness (level 3), Tomb Rot |
| Ramtut III | Mummy | 4 | +2 | 7 | 1 | -1 | -1 | 11 | Block (level 3), Mighty Blow (level 2), Toughness (level 4), Tomb Rot |
| Position | Company | Miniature Name | Part Number | Price | # in Blister/Box |
|---|---|---|---|---|---|
| Skeleton | Games Workshop-US | Skeleton 1 | 099901003 | 3.82 | 1 |
| Skeleton | Games Workshop-US | Skeleton 2 | 099901004 | 3.82 | 1 |
| Zombie | Games Workshop-US | Zombie 1 | 099901005 | 3.82 | 1 |
| Zombie | Games Workshop-US | Zombie 21 | 099901006 | 3.82 | 1 |
| Ghoul | Games Workshop-US | Ghoul 1 | 099901001 | 3.82 | 1 |
| Ghoul | Games Workshop-US | Ghoul 2 | 099901002 | 3.82 | 1 |
| Wight | Games Workshop-US | Wight 1 | 099901009 | 3.82 | 1 |
| Wight | Games Workshop-US | Wight 2 | 099901010 | 3.82 | 1 |
| Mummy | Games Workshop-US | Mummy 1 | 099901007 | 4.27 | 1 |
| Mummy | Games Workshop-US | Mummy 2 | 099901008 | 4.27 | 1 |
| Bone Giant | Ral Partha | Skeletal Giant | 02-940 | 9.99 | 1 |
| Boomer Skeleson | Games Workshop UK | Skeleton with Bomb | 74503/19 | 3.50 | 1 |
| Daniel Bone | Games Workshop UK | Skeleton with Blunderbuss | 74503/9 | 3.50 | 1 |
| 'Spider' McKenzie | Reaper Minatures | Arachno Assassin | 02126 | 2.25 | 1 |
| Wishbone | Games Workshop UK | Blood Bowl Undead Players Skeleton Player | 73531/1 | 3.50 | 1 |
| Jason Friday (Body) | Reaper Minatures | Plague Zombie | 02102 | 2.25 | 1 |
| Jason Friday (Chainsaw) | Games Workshop US | Nobbla Blackwart | 099900901 | 7.50 | 1 |
| Scarlet Cummins | Games Workshop UK | Ghoul 3 | 74530/16 | 3.50 | 1 |
| Ramtut III | Games Workshop US | Mummy 6 | 9947020702201 | 3.99 | 1 |
| Necromancer | Games Workshop-US | Warhammer Fantasy Undead Necromancer 1 | 079901001 | 7.49 | 1 |
Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Reaper Miniatures
Phone: (972) 434-3088
Internet: www.reapermini.com/SingleFrame.htm
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