
Players:
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-16 | Snotling | 20,000 | 5 | 1 | 3 | 5 | Dodge, Side Step | Right Stuff, Titchy | Agility |
| # | Position | Cost | MA | ST | AG | AV | Skills | Traits | Skills Available |
|---|---|---|---|---|---|---|---|---|---|
| 0-4 | Stone Troll | 100,000 | 4 | 5 | 1 | 9 | Mighty Blow | BIG GUY, Throw Teammate, Regenerate, Always Hungry, Really Stupid | Strength |
Big Guys:
The Snotling team may have up to 4 Big Guy players. Big Guy players may not use Team rerolls.
New Traits:
Titchy - The player is incredibly tiny (even smaller than a Halfling or Goblin.) To represent this he makes all dodge rolls with a +2 modifier and may ignore any enemy tackle zones on the square he is moving to as long as he is not armed with a secret weapon. Titchy player must increase the range by two categories when they make a pass and opposing coaches may add +2 to the injury roll for a Titchy player. Titchy player do not exert a -1 penalty when dodging into their tackle zone. In addition, it is very hard for the ref to keep track of how many Titchy players are on the pitch at any one time. To represent this a coach may roll a D6 before each drive. On a 2-5, they may set up one extra Titchy player (ie a 12th player) when he sets up for the drive. On a 6, they may set up 2 extra players (ie up to a 12th and 13th) for this drive. A 1 means no extra titchy players.
Allies:
Click here to see the standard ally rules for this league.
Apothecary:
Standard rules.
Head Coach:
Standard rules
On Pitch Spellcaster:
The staring spell for a Snotling Spellcaster is Strength in Numbers.
Successful Result: For the rest of this turn, treat all unoccupied squares in the eight squares adjacent to a player as being occupied by Snotling players. These players may not move or perform actions, but do have Tackle Zones and can give offensive assists if they are not in an opposing tackle zone.
Failure Result: No effect
Range: Anywhere on the pitch
Succeeds on: 2+
Secret Weapons:
Two Snotling players may have/be secret weapons. ONE Snotling may use a Stink Bomb and THE OTHER secret weapon player may be a Snotling Pump Wagon.
Snotling Pump Wagon - Secret Weapon Penalty Roll 7+ - 150,000 gps (total cost, this is not in addition to a 20k Snotling)
After a rather bloody display of Dwarf brutality - crushing nine unlucky goblins under a rampaging Deathroller, the Bog Boyz Head Coach, Grot Bilegut, was heard to exclaim, "We'z gotta get wun of dem zoggin fings!" With a bit of brewed inspiration, the next time the Bog Boyz took to the pitch they were accompanied by their "zoggin" Pump Wagon. The Pump Wagon is very popular with Blood Bowl fans as it rocks and teeters while sputtering forward leaving a trail of broken bodies in its wake.
A Pump Wagon is treated like a normal player, a very unique and highly annoying one, using the characteristics and skills in a similar fashion to the dreaded Dwarf Deathroller. To reflect the contraption's properties, the following special rules apply.
The Pump Wagon is too large and unpredictable to be tackled, therefore it can ignore enemy tackle zones when it moves - it never has to make Dodge roll. The speed of the Pump Wagon tends to be unpredictable as the crew squabble over which of them is going to operate the pump. This means that the contraption tends to go forward in fits and starts, sometimes quite quickly but at other times embarrissingly slowly. The Snotlings onboard steer the Pump Wagon by leaning precariously to one side or the other. The Coach has little or no control over the Pump Wagon. To represent this,place the Throw-In Template over the front end of the Pump Wagon and roll for its heading. Should the Pump Wagon slam into any player, standing or prone, (friend or foe) the Snotlings sway back and forth from the impact, and the Pump Wagon lurches onward in a new direction, until the determined number of squares have been moved. The Pump Wagon does not stop until the Pump Wagon fails a Block by getting itself knocked over, or it careens of the pitch into the stands or dugout. The Pump Wagon may never attempt to Go-For-It to move extra squares. Once the direction has been determined, the Pump Wagon can move D6+1 movement per Team Turn, simply roll for movement. The Pump Wagon must use all of its alloted move unless it goes off of the pitch or is knocked over.
A Pump Wagon is most deadly when rolling over the top of prone players (friends or foes, Snotlings don't discriminate) who cannot get out of the way. To represent this, add +6 to the Armor roll to see if the prone player is injured. The use of the Pump Wagon does not count as the team Blitz or Foul action.
The Snotlings onboard the Pump Wagon are too busy attempting to annoy other players, or frantically working the pump, therefore the Pump Wagon may never attempt to pick up the ball or carry it in any way. Moving through a square with the ball in it causes the ball to scatter. A Pump Wagon knocked over by a Block, Wizard's spell, or Special Play card, rumbles off the pitch into the stands, or which suffers an injury in any way, is considered wrecked for the rest of the game. If the armour roll fails, or the injury result is Stunned, Knocked Out, or Badly Hurt the Pump Wagon may be used for the next match. Since the Pump Wagon has stats, it may be Seriously Injured which represents the wear and tear on the machine. A result of Dead destroys the Pump Wagon. An apothecary may not be used to heal the Pump Wagon.
ANNOYING SKILL
The Snotlings aboard the Pump Wagon have the unique ability to annoy any adjacent player with their assorted sling-shots, poky sticks, or thrown objects, into a distracted enraged immobility. The result of this skill is identically to using Hypnotic Gaze except its a free action that does not replace a blocking action.
Snotling Pump Wagon
|
MA |
ST |
AG |
AV |
Skills |
D6+1 |
7 |
1 |
9 |
Mighty Blow, Multiple Block, Stand Firm, Hypnotic Gaze, Nonball Handler, No GFI, MA D6+1, Deathroller, No MVPs |
Racial Wizard: (Not used by MBBL)
Use Goblin rules from Blood Bowl Compendium #1 (Wizards and Weapons article).
Stadium rules:
Snotlings use a Not-So Grandstand. See the House rules section on Stadium for the rules.
Star Players: (not used by MBBL)
Coming Soon!
Suggested miniatures:
Coming soon!
Contact Information for the above companies:
Coming Soon!
Return to the Blood Bowl Main Page