Orc

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-12 Lineman 50,000 5 3 3 9 None None General
0-2 Thrower 70,000 5 3 3 8 Sure Hands, Pass None General, Passing
0-4 Blitzer 80,000 6 3 3 9 Block None General, Strength
0-4 Black Orc Blocker 80,000 4 4 2 9 None None General, Strength
0-4 Goblin 40,000 6 2 3 7 Dodge, Right Stuff Stunty Agility

Big Guys:
#PositionCostMASTAG AVSkillsTraits Skills Available
0-1 Stone Troll 100,000 4 5 1 9 Mighty Blow BIG GUY, Throw TeamMate, Regenerate, Always Hungry, Really Stupid Strength

Rerolls:
60,000

Big Guys:
Orc teams can have one Big Guy player. Big Guy players may not use Team rerolls.

Allies:
Click here to see the standard ally rules for this league.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The staring spell for an Orc Spellcaster is Waaagh Armour.
Successful Result: For the rest of the game, the target player's AV and injury rolls cannot be modified. So skills, magic, or pitch types that would give a positive or negative modifier to armour and injury rolls are negated for this player.
Failure Result: No effect
Range: Anywhere on the pitch
Succeeds on: 2+

Secret Weapons:
One players or allied player on an Orc team may use a Chainsaw. Secret weapon players do not receive star player points for casualties caused from secret weapons.

------------------------------------------------------------This ends the MBBL2 League rules for this team ----------------------------------------

Racial Wizard: (Not used by MBBL)
See Blood Bowl Compendium #1 article library (Wizards and Weapons)

Stadium rules:
The Orc Coach may roll a D6 at the beginning of the game. On a score of 5 or 6 the Orcs' Waaagh will be even louder than usual giving the home side a +3 bonus to any Fan Factor rolls for the entire match!

Star Players: (not used by MBBL)
Coming Soon!

Suggested miniatures:
Coming soon!

Contact Information for the above companies:
Coming Soon!

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