Ogre

Credits for the Ogre team go out to:
Jervis Johnson for the team from Blood Bowl Magazine #1 and the BoneHead rule
Tom Anders for the Ogre stadium rules and the Shaman War Mage.
Note: all material from the Blood Bowl Compendium I is copyrighted by Games Workshop Ltd. in 1997.

Players:

# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Ogre 120,000 5 5 2 9 Mighty Blow, Thick Skull Throw TeamMate, Bonehead Strength
0-6 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility

Rerolls:
70,000

Big Guys:
On an all Big Guy team in the MBBL2, the Big Guy players on the team can continue to use team rerolls.

Allies:
Click here to see the standard ally rules for this league.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for an Ogre Spellcaster is Smart Shot.
Successful Result: For the rest of the half, a targeted player with BoneHead or Really Stupid may play as if he did not have this trait.
Failure Result: The targeted player must play the rest of the half as if he had Really Stupid.
Range: Any player on the pitch with BoneHead or Really Stupid
Succeeds on: 3+

Secret Weapons:
The Ogre team will not use secret weapons.

----------------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------

Racial Wizard: (Note: the MBBL does not use Racial Wizards
Ogre teams have a Shaman War Mage for 150,000. Shaman War Mages can cast one of two spells during a game.
Enrage: One Ogre player gains Block, Break Tackle, Sprint, and Frenzy and loses BoneHead until the end of the drive. At the end of the drive, the opposing coach makes an injury roll with a +1 modifier for that Ogre.
Smite: Pick one of your players on the pitch (this player may not be an Import from Adam Morgan's Bottom of the Barrel rules.) The opposing coach rolls a D6 for the selected player from your team. On a 1=the player is Badly Hurt, 2=Seriously Injured, 3 or more=the player is Dead! (No Apothecary or Special Play cards may be used to heal this injury caused to your player by this spell.) Then you may roll for injuries with a -2 modifier (no armour roll, modified injury rolls of 0 or 1 have no effect, the -2 modifier applies only to the injury roll not the specific injury roll) for a random D6 plus 2 players on the pitch from the opposing team. (The opposing team may use Team Apothecaries or Personal Apothecaries to heal the injuries from this spell.)

Stadium rules:
The Ogre fans like to see lots of action and heartily disapprove of the players not keeping their minds on the game. Throughout the match, if any Ogre (from either team) fails their BoneHead roll, roll a D6. On a 6, the fans have nailed the player with a Orca Cola can or rock to snap him out of it. Ignore the failed BoneHead roll. The Ogre coach must make an unmodified armour and injury roll against the Ogre hit by the can/rock to see if the fans have accidentally (?) injured the player. If the armour roll for the can/rock does not break the Ogre's armour, he may take actions as normal.

Star Players: (Note: the MBBL does not use Star Players)

NamePositionCostMASTAGAVSkills
Borg'th N'Hthrog Ogre 150,000 5 5 2 9 Mighty Blow, Thick Skull, Regeneration
Grak'Ng'Grak Gorthag Ogre 170,000 5 6 2 9 Mighty Blow, Thick Skull, Block, Throw TeamMate
M'Gorg'Gn'Throg Ogre 170,000 6 5 3 9 Mighty Blow, Thick Skull, Leap, Nerves of Steel, SureHands
Morg'N'Thorg Ogre 190,000 6 6 3 10 Block, Mighty Blow, Thick Skull, Throw TeamMate
Morg'th N'Hthrog Ogre 190,000 5 6 2 9 Mighty Blow, Thick Skull, Pro, Strip Ball, Throw TeamMate, Regeneration, Sprint

2nd edition Star Player notes:
Most of the 2nd edition star players were converted to 3rd edition rules in the Blood Bowl Compendium I. However, None of the Ogres were converted. I have converted those stats to the best of my ability. To help you understand the conversion, the 2nd edition stats for the Ogre team and Star Players is listed below. Here is the key to the stats (MA=Movement Allowance (same as 3rd edition), SP=Sprint Allowance (Number of squares player can Go For It), ST=Strength (same as 3rd edition), AG=Agility (Same as 3rd edition), TS=Throwing Skill (used to determine pass completion and accuracy), CL=Cool (ability to stay calm, used mostly to catch the ball), AV=Armour Value (same as 3rd edition)):
NamePositionMASPSTAGTSCLAVSkills
BasicOgre Blocker5+172-1-111Mighty Blow (level 2), Throw TeamMate, and Toughness (level 2)
BasicOgre Blitzer5+273-1011Mighty Blow (level 2), Throw TeamMate, and Toughness (level 2)
Borg'th N'Hthrog "The Howitzer"Ogre Blocker5+172-1-111Distract, Itchy Feet, Mighty Blow (level 2), Thick Skull, Toughness (level 3), Throw TeamMate
Grak'Ng'Grak GorthagOgre Blocker5+182-1-111Block (level 1), Itchy Feet, Mighty Blow (level 2), Throw TeamMate, Toughness (level 2)
M'Gorg'Gn'ThrogOgre Blitzer5+273-1011Leap (level 2), Mighty Blow (level 3), Nerves of Steel, SureHands (level 2), Throw TeamMate, Toughness (level 2)
Morg'th N'HthrogOgre Blocker5+282-1-111Luck (level 1), Mighty Blow (level 4), Strip Ball, Thick Skull, Throw TeamMate, Toughness (level 3)

Suggested miniatures:
The best ogre to use as base players are Games Workshop Warhammer Fantasy Ogres and Grim Reaper Castings Black Ogres with their weapons removed.

PositionCompanyMinature NamePart NumberPrice# in Blister/Box
OgreGames Workshop-USWarhammer Fantasy Ogre with Axe and Spike02990050413.491
OgreGames Workshop-USWarhammer Fantasy Ogre with Mace02990050313.491
OgreGames Workshop-USWarhammer Fantasy Ogre with Spiked Club02990050613.491
OgreGames Workshop-USWarhammer Fantasy Dogs of War Golgfag021401201, 021401202, 021401203, 02140120415.501
OgreGames Workshop-UKBlood Bowl Ogre Player 1073363/116.001
OgreGames Workshop-UKBlood Bowl Ogre Player 2073363/616.001
OgreGames Workshop-UKSkrag the Slaughterer Ogre Champion74601/216.001
OgreGames Workshop-UKGladiator (Ogre)74601/1116.001
OgreGrim Reaper CastingsBlack Ogre w/ club1116?????1
OgreWizards of the CoastOgre MaleWOC400186.991
M'Gorg'Gn'ThrogGames Workshop-UKM'Gorg'Gn'Throg073363/216.001
Morg 'N' ThrogGames Workshop-USMorg 'N' Throg099900801, 099900802, 09990080314.001
ApothecaryGames Workshop-USWarhammer Fantasy Ogre Standard Bearer029900501, 02990050214.001
War MageRal Partha EnterprisesOgre Mage11-4056.501

Contact Information for the above companies:
Games Workshop - US
Phone: (800) 394-GAME (4263)
Internet: www.games-workshop.com
Games Workshop - UK
Phone: 011-441-1591-40000
Grim Reaper Castings
Phone:
Internet:
Ral Partha Enterprises
Phone (800)-543-0272
Internet: www.fasa.com/ralpartha/index.html
Wizards of the Coast
Internet: www.wizards.com/dnd/DnD_Minis.asp

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