High Elf

MBBL changes: I added the Maiden Warrior from Blood Bowl Compendium #1 and added one Young Dragon ally to the team to give the team at least one Strength 5 player..

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-12 Lineman 70,000 6 3 4 8 None None General, Agility
0-2 Phoenix Warrior 80,000 6 3 4 8 Pass None General, Agility, Passing
0-4 Lion Warrior 90,000 8 3 4 7 Catch None General, Agility
0-2 Dragon Warrior 100,000 7 3 4 8 Block None General, Agility
0-2 Maiden Warrior 110,000 9 2 4 7 Dodge, Leap, Side Step None General, Agility

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-1 Young Dragon 110,000 6 5 2 8 Sure Feet BIG GUY, Wings, Wild Animal, Nonball Handler Strength

Rerolls:
50,000

Big Guys:
The High Elf team can have a maximum of one Big Guy player. Big Guy players cannot use Team rerolls.

New skills/traits:
Nonball Handler: The player may not pick up or catch the ball.

Wings: A player with this skill may make Leap move (same as the Leap skill) with a +2 modifier to the Agility roll (a roll of 1 is still considered a failure). The player must move 2 squares before using the Wings skill. If the player also has the Leap skill, he may use his Wings to "Leap" 3 squares instead of 2 (this will use 3 MA and the player will still need to move 2 squares before using Wings).

Allies:
Click here to see the standard ally rules for this league.

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The staring spell for a High Elf Spellcaster is Artificer.
Successful Result: The magic of the spellcaster equips the targeted player with a random Magic Item for this match only. Roll a D6:

Failure Result: A random player on the opposing team gains a random Magic Item for this match only.
Range: Any of your players on the pitch
Succeeds on: 3+

Secret Weapons:
The High Elf team does not use secret weapons.

-------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------------

Racial Wizard: (Not used by MBBL)
See Blood Bowl Compendium #1 article library (Wizards and Weapons)

Stadium rules:
High Elf Stadiums are a wonderment of silver and ivory with velvet seat cushions and are by far the most expensive to enter. The High Elf Coach may roll a D6 at the beginning of the game. On a score of 6 the opposition's fans refuse to pay (or can't afford to pay!) the extortionate entrance fee. The visiting team will therefore have a Fan Factor of zero for the entire game. This rule does not apply to visiting teams of High and Dark Elves (High Elves are disgustingly rich and as for the Dark Elf supporters they will pay any price to have a go at the High Elf fans!)

Star Players: (not used by MBBL)
Coming Soon!

Suggested miniatures:
Coming soon!

Contact Information for the above companies:
Coming Soon!

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High Elf Team visitor number: