Goblin

MBBL changes: I added a Flyer roster player based on the article in Blood Bowl Compendium #2.

Players:

#PositionCostMASTAG AVSkillsTraitsSkills Available
0-16 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility
0-4 Bat Winged Loony 50,000 6 2 2 8 Dodge, Pro Flyer, Right Stuff, Stunty Agility

Big Guys:
#PositionCostMASTAG AVSkillsTraitsSkills Available
0-2 Stone Troll 100,000 4 5 1 9 Mighty Blow BIG GUY, Throw TeamMate, Regenerate, Always Hungry, Really Stupid Strength

Rerolls:
60,000

Big Guy:
The Goblin team may have two Big Guy players. Big Guy players may not use Team rerolls.

Traits:
Flyer: The Bat Winged Loony wear a sort of armour with wings that makes it easier to glider. This armour also adds some extra protection (AV 8) but restricts the movement of the player (AG 2). The Flyer skill gives the Thrower with Throw Team-Mate the Strong Arm skill when throwing him, and a player may throw a player with Flyer at a square with a player in it (whereas Throw TeamMate can normally only be aimed at an empty square). Flyer also adds +1 to the landing roll.

Allies:
Click here to see the standard ally rules for this league.

Apothecary:
Standard rules.

Head Coach:
Standard rules

On Pitch Spellcaster:
The staring spell for a Goblin Spellcaster is Evil Twin.
Successful Result: Until the next Kick-off, the target player has to perform all his actions and movement as if it was in an opposing Tackle Zone, i.e. dodge for every square of movement, modify passing and catching rolls with -1, blocking with a defensive assist and so on. This Tackle Zone adds to any real Tackle Zones, and cards or spells that would allow the target to ignore opposing tackle zone cannot neutralize this tackle zone.
Failure Result: The spellcaster suffers the effect of the Evil Twin spell
Range: Anywhere on the pitch
Succeeds on: 3+

Secret Weapons:
Goblin teams may have up to FOUR secret weapon players. Goblins can choose from: Chainsaw, Explosive Bomb, Stink Bomb, and Pogo Stick. In addition as one of its secret weapon, the Goblin team may have a Doom Diver Catapult. Secret weapon players do not earn star player points for casualties caused by secret weapons.
In addition, Goblin teams get a free weapon roll at the beginning of each game. This weapon only lasts for the game and then is re-claimed by the original owner. Roll D6 before the game 1=Nothing/2=Ball & Chain/3=Pogo Stick/4=Explosive Bomb/5=Chainsaw/6=Your choice of any normally allowed weapon (ie not Ball and Chain). The Ball and Chain represents some team members getting hold off some Fungus Brew from the Night Goblin team and getting dupped into trying the weapon.

Doom Diver Catapult - Secret Weapon Penalty Roll 8+ - 50,000 gps
The Catapult is the only secret weapon for which you buy the secret weapon for the team not a secret weapon player. HOWEVER, The Catapult does count as one of the 16 individual players for roster purposes and effects team rating. The Catapult may never earn Star Player Points and if randomly awarded the MVP, the MVP award should be re-rolled. You can never have more than one Catapult on the team roster.

The Catapult is placed in its own square on the pitch. The Catapult cannot be moved while it sits in an opponent's tackle zone. The speed at which the Catapult is moved is dependent on the Movement Allowance (MA) of the player moving it. The Catapult may be moved by ANY (ie either team) adjacent player the distance of their MA. The Catapult can be blocked by an opponent, hence its stats and characteristics (the Catapult is MA 0, ST 5, AG 2, AV 10 with Block, Pass, Throw TeamMate, No GFI, and No MVPs), but the Catapult does not have a Tackle Zone, but is allowed to use Team Rerolls. A Stunned Catapult should be treated as prone. If a Catapult is knocked down but not injured (ie prone/stunned), one player who starts his turn adjacent to the Catapult (ie doesn't move) and is not in an opposing tackle zone can use all of his movement allowance to set the Catapult back upright. KO and Badly Hurt results remove the Catapult for the rest of the match. Serious Injury and Dead rolls destroy the Catapult. The Catapult cannot be moved and fired in the same turn. Other than these rules use a Catapult just like a normal player with Throw TeamMate.

--------------------------------------------------- This ends the MBBL2 League rules for this team ----------------------------------------------

Racial Wizard: (Not used by MBBL)
See Blood Bowl Compendium #1 (Wizards and Weapons article).

Stadium rules:
Goblins use a Not-So Grandstand. See the House rules section on Stadium for the rules.

Star Players: (not used by MBBL)
Coming Soon!

Suggested miniatures:
Coming soon!

Contact Information for the above companies:
Coming Soon!

Return to the Blood Bowl Main Page

Goblin Team visitor number: