Current LRB Official Team Rosters and Experimental Rosters

Big Guys Players


Position Cost MA ST AG AV Skills Traits Skills Available
Kroxigor 130,000 6 5 1 9 Mighty Blow Bonehead, Prehensile Tail, Thick Skull General, Strength
Minotaur 110,000 5 5 2 8 Mighty Blow Horns, Frenzy, Throw TeamMate, Thick Skull, Wild Animal, Always Hungry General, Strength, Physical
Ogre 120,000 5 5 2 9 Mighty Blow Throw TeamMate, Thick Skull, Bonehead General, Strength
Rat Ogre 130,000 6 5 3 8 Mighty Blow Frenzy, Prehensile Tail, Wild Animal General, Strength, Physical
Treeman 110,000 2 6 1 10 Mighty Blow Stand Firm, Throw TeamMate, Thick Skull, Take Root General, Strength
Troll 100,000 4 5 1 9 Mighty Blow Regenerate, Throw TeamMate, Really Stupid, Always Hungry General, Strength

Notes: Big Guy players cannot use team rerolls (but may use Leader or Trophy rerolls). Big Guys earn SPPs just like any other player now.

Amazon


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 50,000 6 3 3 7 Dodge None General
0-2 Catcher 70,000 6 3 3 7 Dodge, Catch None General, Agility
0-2 Thrower 70,000 6 3 3 7 Dodge, Pass None General, Passing
0-4 Blitzer 90,000 6 3 3 7 Dodge, Block None General, Strength

Rerolls Apothecary Big Guys Allies Stars
40,000 Yes None None Thrud, Zara the Slayer (140k, 6/4/3/8 Block, Dodge, Jump Up, Dauntless, Stakes (+1 to AV for normal, +3 to AV for Necromantic, Khemri, or Vampires (Penalty Roll 10+))

Chaos


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Chaos Beastman 60,000 6 3 3 8 None Horns General, Strength, Physical
0-4 Chaos Warrior 100,000 5 4 3 9 None None General, Strength, Physical

Rerolls Apothecary Big Guys Allies Stars
70,000 Yes Minotaur, Ogre, OR Troll None Grashnak Blackhoof, Lord Borak the Despoiler, Morg 'N' Thorg, Nobbla Blackwart, 'Ripper' Bolgrat, Scrappa Sorehead, Thrud

Chaos Dwarf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Hobgoblin 40,000 6 3 3 7 None None General
0-6 Chaos Dwarf Blocker 70,000 4 3 2 9 Block, Tackle Thick Skull General, Strength
0-2 Bull Centaur 130,000 6 4 2 9 Sprint, Sure Feet Thick Skull General, Strength

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes Minotaur OR Troll None Grashnak Blackhoof, Hthark the Unstoppable, Thrud, Zzharg Madeye

Dark Elf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 70,000 6 3 4 8 None None General, Agility
0-2 Thrower 90,000 6 3 4 8 Pass None General, Agility, Passing
0-4 Blitzer 100,000 7 3 4 8 Block None General, Agility
0-2 Witch Elf 110,000 7 3 4 7 Dodge Frenzy, Jump Up General, Agility

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes None None Horkon Heartripper, Thrud

Dwarf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Longbeard 70,000 4 3 2 9 Block, Tackle Thick Skull General, Strength
0-2 Runner 80,000 6 3 3 8 Sure Hands Thick Skull General, Passing
0-2 Blitzer 80,000 5 3 3 9 Block Thick Skull General, Strength
0-2 Troll Slayer 90,000 5 3 2 8 Block Dauntless, Frenzy, Thick Skull General, Strength

Rerolls Apothecary Big Guys Allies Stars
40,000 Yes None None Deathroller, Grim Ironjaw, Thrud, Zara the Slayer (140k, 6/4/3/8 Block, Dodge, Jump Up, Dauntless, Stakes (+1 to AV for normal, +3 to AV for Necromantic, Khemri, or Vampires (Penalty Roll 10+))

Special Team Rules:
Instead of a normal wizard for 50k, the Dwarf team can freeboot a Runesmith. If you freeboot a Runesmith, roll a D6 at the beginning of the game and see what Rune he was able to cast for your team for this game only:
1=Runesmith Spell Fizzles! No effect!
2=Runesmith casts Rune of Speed. Player of choice gains Sprint and +1 MA for this game
3=Runesmith casts Rune of Might. Player of choice gains +1 ST for this game
4=Runesmith casts Rune of Dexerity. Player of choice gains +1 AG for this game
5=Runesmith casts Rune of Stone. Player of choice gains +1 AV and Stand Firm for this game
6=Runesmith casts Rune of Courage. Player of choice gains Dauntless and Frenzy for this game

Elf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 60,000 6 3 4 7 None None General, Agility
0-2 Thrower 70,000 6 3 4 7 Pass None General, Agility, Passing
0-4 Catcher 100,000 8 3 4 7 Catch Nerves of Steel General, Agility
0-2 Blitzer 110,000 7 3 4 8 Block Side Step General, Agility

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes None None Thrud

Goblin


# Position Cost MA ST AG AV Skills Traits Skills Available
0-16 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Two Allowed/Both can be the same type ... can be Troll AND/OR Ogre. None Bomber Dribblesnot, Fungus the Loon, Nobbla Blackwart, 'Ripper' Bolgrot, Scrappa Sorehead, Thrud, Varag Ghoul-Chewer, Morg 'N' Thorg (Morg costs 190k to freeboot for Goblin teams instead of 95k)

Halfling


# Position Cost MA ST AG AV Skills Traits Skills Available
0-16 Halfling 30,000 5 2 3 6 Dodge Right Stuff, Stunty Agility

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Two Allowed/Both can be the same type ... can be Treeman AND/OR Ogre. None Deeproot Strongbranch, Thrud

Special Team Rules:
The Master Chef is now free for Halfling teams. Before each half, the Halfling team may roll a D6, on 1 nothing happens. On a 2+, the cooking of the Master Chef allows the teams to steal a reroll from the opposing team. Before rolling for the first half, the Halfling team may purchase additional D6 rolls. For each 20k spent on extra special aromatic ingredients for Chef, he may roll an extra D6 exactly as above before each half.

High Elf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 70,000 6 3 4 8 None None General, Agility
0-2 Phoenix Warrior 80,000 6 3 4 8 Pass None General, Agility, Passing
0-4 Lion Warrior 90,000 8 3 4 7 Catch None General, Agility
0-2 Dragon Warrior 100,000 7 3 4 8 Block None General, Agility

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes None None Prince Moranion, Thrud

Human


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 50,000 6 3 3 8 None None General
0-2 Thrower 70,000 6 3 3 8 Pass, Sure Hands None General, Passing
0-4 Catcher 70,000 8 2 3 7 Catch, Dodge None General, Agility
0-4 Blitzer 90,000 7 3 3 8 Block None General, Strength

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes Ogre None Count Luthor von Drakenborg, Griff Oberwald, Mighty Zug, Morg 'N' Thorg, Thrud, Zara the Slayer (140k, 6/4/3/8 Block, Dodge, Jump Up, Dauntless, Stakes (+1 to AV for normal, +3 to AV for Necromantic, Khemri, or Vampires (Penalty Roll 10+))

Khemri


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General
0-2 Thro-Ra 70,000 5 3 2 7 Sure Hands, Pass Regenerate General, Passing
0-2 Blitz-Ra 90,000 6 3 2 8 Block Regenerate General, Strength
0-4 Mummy 110,000 3 5 1 9 Mighty Blow Regenerate General, Strength

Rerolls Apothecary Big Guys Allies Stars
70,000 No None None Ramtut III (5/6/2/9 - Block, Mighty Blow, Break Tackle, Regenerate - 160k), Thrud

Lizardmen


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Skink 60,000 8 2 3 7 Dodge Stunty Agility
0-6 Saurus 80,000 6 4 1 9 None None General, Strength

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Kroxigor None Silibili, Thrud

Necromantic


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Zombie 30,000 4 3 2 8 None Regenerate General
0-2 Ghoul 70,000 7 3 3 7 Dodge None General, Agility
0-2 Wight 90,000 6 3 3 8 Block Regenerate General
0-2 Flesh Golem 120,000 4 4 2 9 None Regenerate, Stand Firm, Thick Skull General, Strength
0-2 Werewolf 120,000 8 3 3 8 Catch Claw, Frenzy General, Agility

Rerolls Apothecary Big Guys Allies Stars
70,000 No None None Count Luthor Von Drakenborg, Thrud, Ramtut III (5/6/2/9 - Block, Mighty Blow, Break Tackle, Regenerate - 160k)

Special Rules:
The Necromantic can add a free Zombie player to its roster, if it kills a HUMAN SIZED living opponent (ie the player is not have either the Big Guy or Stunty racial characteristic or a member of the Ogre team) who fails to be apothecaried or regenerated. The team must have a free slot on its roster to do so and cannot exceed 16 players by adding this free Zombie.

Norse


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 50,000 6 3 3 7 Block None General
0-2 Thrower 70,000 6 3 3 7 Block, Pass None General, Passing
0-2 Catcher 70,000 6 3 3 7 Block, Catch None General, Agility
0-4 Blitzer 90,000 6 3 3 7 Block, Jump Up Frenzy General, Strength

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Minotaur OR Ogre None Thrud, Zara the Slayer (140k, 6/4/3/8 Block, Dodge, Jump Up, Dauntless, Stakes (+1 to AV for normal, +3 to AV for Necromantic, Khemri, or Vampires (Penalty Roll 10+))

Nurgle's Rotters


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Nurgle Beastman 60,000 6 3 3 8 None Horns General, Strength, Physical
0-4 Nurgle Rotter 110,000 4 4 2 9 None Foul Appearance, Regenerate General, Strength, Physical

Rerolls Apothecary Big Guys Allies Stars
70,000 No Nurgle Beast: 4/6/1/9 Foul Appearance, Tentacles, Mighty Blow, Regenerate, Big Guy, Really Stupid ... Skill Access: General/Strength/Physical ... Cost 130,000 ... team is allowed 1 ... Special Rule: If the Beast kills a normal sized (ie not a Big Guy or Stunty) living opponent, and your team has less then 4 Rotters and less than 16 players on the team, the team gets a free rookie Nurgle Rotter. None Grashnak Blackhoof, Lord Borak the Despoiler, Morg 'N' Thorg, Nobbla Blackwart, 'Ripper' Bolgrat, Scrappa Sorehead, Thrud

Ogre (Experimental as of BB Mag #6)


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Ogre 120,000 5 5 2 9 Mighty Blow Thick Skull, Throw TeamMate, Bonehead General, Strength
0-6 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility

Rerolls Apothecary Big Guys Allies Stars
70,000 Yes None None Morg 'N' Thorg, Thrud

Orc


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 50,000 5 3 3 9 None None General
0-2 Thrower 70,000 5 3 3 8 Pass, Sure Hands None General, Passing
0-4 Black Orc Blocker 80,000 4 4 2 9 None None General, Strength
0-4 Blitzer 80,000 6 3 3 9 Block None General, Strength
0-4 Goblin 40,000 6 2 3 7 Dodge Right Stuff, Stunty Agility

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Troll None Bomber Dribblesnot, Fungus the Loon, Morg 'N' Thorg, Nobbla Blackwart, 'Ripper' Bolgrot, Scrappa Sorehead, Thrud, Varag Ghoul-Chewer

Skaven


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 50,000 7 3 3 7 None None General, Physical
0-2 Thrower 70,000 7 3 3 7 Pass, Sure Hands None General, Passing, Physical
0-4 Gutter Runner 80,000 9 2 4 7 Dodge None General, Agility, Physical
0-2 Storm Vermin 90,000 7 3 3 8 Block None General, Strength, Physical

Rerolls Apothecary Big Guys Allies Stars
60,000 Yes Rat Ogre None Hakflem Skuttlespike, Headsplitter, Thrud

Undead


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Zombie 30,000 4 3 2 8 None Regenerate General
0-12 Skeleton 30,000 5 3 2 7 None Regenerate General
0-4 Ghoul 70,000 7 3 3 7 Dodge None General, Agility
0-2 Wight 90,000 6 3 3 8 Block Regenerate General
0-2 Mummy 100,000 3 5 1 9 Mighty Blow Regenerate General, Strength

Rerolls Apothecary Big Guys Allies Stars
70,000 No None None Count Luthor Von Drakenborg, Thrud

Special Rules:
The Undead team can add a free Zombie player to its roster, if it kills a HUMAN SIZED opponent (ie the player is not have either the Big Guy or Stunty racial characteristic) who fails to be apothecaried or regenerated. The team must have a free slot on its roster to do so and cannot exceed 16 players by adding this free Zombie.

Vampire (Experimental as of BB 2003 Annual)


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Thrall 40,000 6 3 3 7 None None General
0-6 Vampire 110,000 6 4 4 8 None Hypnotic Gaze, Regenerate, OFAB General, Agility, Strength

Rerolls Apothecary Big Guys Allies Stars
70,000 Yes, but can only be used on Thralls None None Count Luthor Von Drakenborg, Thrud

New Racial Characteristic and Rules:
OFAB:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action, roll a D6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood. The player's team loses the declared action for that turn and the player must instead make a Move Action. If the player ends his action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (an injury to the Thrall is not a turnover). If the player does not end his action next to a Thrall from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.

Vampire Head Coach:
The Vampire team can field their Vampire Lord Head Coach for 90k. He has the same stats as Count Luthor Von Drakenborg. A freebooted Vampire Lord Head will never gain skills, of course. You may argue the call if your Vampire Lord is on the field, but he will be ejected from the game on a roll of 1 as usual. The Vampire Lord will regenerate normally during the match. After the game, he will always return (from the grave if necessary!) to lead his minions in battle once again.

Wood Elf


# Position Cost MA ST AG AV Skills Traits Skills Available
0-12 Lineman 70,000 7 3 4 7 None None General, Agility
0-2 Thrower 90,000 7 3 4 7 Pass None General, Agility, Passing
0-4 Catcher 90,000 9 2 4 7 Catch, Dodge None General, Agility
0-2 Wardancer 120,000 8 3 4 7 Block, Dodge, Leap None General, Agility

Rerolls Apothecary Big Guys Allies Stars
50,000 Yes Treeman None Deeproot Strongbranch, Jordell Freshbreeze, Thrud

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