WELCOME, SPORTS FANS.

By Jervis Johnson

 

(Originally published in Blood Bowl Magazine #1, Copyright GW 2000)

 

 

‘Good evening sports fans and welcome to first official Blood Bowl magazine. You join a packed crowd in anticipation of this historic occasion. Wouldn’t you say Bob, that this magazine really is the first of it’s kind.’

 

‘Thanks Jim. I’d have to agree with you on that one. Blood Bowl magazine really is the first of what should be a long running and exciting series. You know there’s been a lot of debate and more than a little confusion about where coaches stand in regard to the NAF rulebook these days, and that is what this issue is all about.’

 

‘You can say that again Bob. I’ve been more confused than a Halfling that’s been landed on by Morg’th N’hthrog!  If you’ll excuse the pun, this issue tackles the basics. After reading this every coach will know which rules are in, which rules are out, and which rules are just plain new.  Hey but enough of my waffle lets go over now to the real expert, the head commissioner of NAF, the big cheese himself, so here’s Jervis to tell us more.’

 

Famed as I am for waffling on, for once I’ll cut to the chase: Blood Bowl Magazine One is not really a normal magazine at all. Rather it’s a supplement for Blood Bowl that updates the rules for the game.  The rules here when combined with the rules from Blood Bowl and Death Zone give you, in effect, the 4th Edition Blood Bowl Rulebook. Why have we done this? I’ll explain below…

 

THE 4TH EDITION RULES

 

The current version of Blood Bowl is the 3rd version of the game.  Since it was released waaaay back in 1994 (I know, I was shocked by how long ago it was too!) we’ve published more than a few sets of optional rules, amendments, and new teams for the game, and there have been more Q&A’s and FAQs published than you can shake stick at.  None of these things have ever really been official additions to the game, and this is now starting to lead to certain amount of confusion amongst coaches around the world, who not only have to track down all of the relevant material, but also agree as to which they will use and which not. I’ve also received lots and lots of feedback about the game, and have come up with a few ideas and thoughts myself about the way I’d like to see it develop.

 

All in all it is clearly time for a bit of a spring clean, and that is why the bulk of Blood Bowl Magazine One is taken up with laying down exactly what is now considered to be ‘officially’ part of the game, and, by implication, what is not.  Basically, as far as I am concerned, the Blood Bowl Handbook, the Death Zone Playbook, and Blood Bowl Magazine One constitute the official ‘vanilla’ version of the game.  As long as you have these three (very fine) publications, you have all of the official rules, teams and Q&A for the game.  Of course, anything else that has been published previously can still be used if you wish, but it requires an opponent’s and/or league commissioners agreement before the match starts.

 

Before getting onto the rules proper, I should warn you that some of the changes are really quite, erm, well radical.  They will, purposely, change the way that Blood Bowl plays.  In particular I’ve curtailed the ability of player’s to use skills (a player can only use one skill during an action now), and increased the cost of keeping highly skilled players in your team.  The purpose of these changes is to make it (hopefully) impossible for coaches to create ‘super teams’ that will massacre lower rated teams.  Don’t worry, experienced teams still have a big edge, it’s just not quite as drastic or sustainable.

 

I’ve also made most of the suggested changes that we ran in the old Blood Bowl Compendium official changes to the game. So the big guy rules, the infamous IGMEOY rule, and a number of other important new rules are all represented here, along with several teams that have appeared elsewhere since.  All of these should bow be considered part of the official ‘cannon’ of rules for the mighty sport that is Blood Bowl!

 

As well as going over the rules of the game, I’ve taken the chance to go through all of the Star Players and new teams that we’ve published rules for.  Again, the ones included in this magazine are the ones that I now consider to be officially part of the game.  You’ll see that a few teams and quite a lot of Star Players failed to make the cut, mainly because they required too many special rules and new skills to make them work.  Once again, this doesn’t mean you can’t use them, just that if you do so you need your league commissioner’s permission to do so.  Which leads neatly too…

 

THE LEAGUE COMMISSIONER & HOUSE RULES

 

One of Blood Bowl’s greatest strengths and its great weaknesses is that its very easy to make up new rules for the game.  This is cool because it makes it easy to keep the game fresh and interesting, but if you let it get out of hand the game can fall apart as coaches struggle to remember all of the rules that apply to the game.  Because of this I’ve been quite harsh in keeping the new rules that I’ve added to Blood Bowl to a minimum.  Lots of really great stuff that has been published or appeared on the web for things like new types of Wizards, stadiums, balls, etc., etc., etc, is not included here, on the basis that if I made all of this stuff official then a new coach would get swamped by the sheer number of rules they needed to try and learn.

 

Now, to belabour a point, this is not to say that you shouldn’t use any of these rules as ‘house rules’ in your league.  However, if you do this, then the league commissioner must approve them.  I also recommend that two or three times a year the league commissioner goes through the house rules being used in his league and ‘prunes them back’ – don’t worry, plenty of new house rules will come along to take the place of the ones that you get rid of!

 

This lead me to one important point about league commissioner’s – their word is LAW.  To paraphrase a comment used often by Toumas Pirinen at our Grand Tournaments, if your League Commissioner tells you a Dwarf can fly, you say “Yes Sir, how high?”.  It’s important for players to understand this, but it’s also important for League Commissioner’s to take on board that with this power comes great responsibility.  Basically the league commissioner is there to make the league work; it’s up to him or her to deal with rules questions, deal with beardy coaches, sort out the trophies, get the coaches fired up for the next season, and all in all make sure that everyone has a fun time.  It’s a tough job, but when it all comes together, it’s really worth it.  If you’ve ever run a great BB League then you’ll know exactly what I mean.

 

FUTURE PLANS

 

Once this issue of Blood Bowl Magazine (BBMag for short) is out of the way I’m going to concentrate my efforts on getting out some new models for the game, and on setting up a structure to get as many people as possible playing Blood Bowl all around the world.

 

The models bit is proving fairly straight forward; we’ve already released an Amazon team for Blood Bowl.  At the time of writing (31st August 2000) we’ve just had the first test shot of a new Blood Bowl Treeman through from the mould room (check out the Mail Order pages for details). Designers are also working on new Orc and Human teams to supplement (rather than replace) the Orc and Human players we already have, and I’m hoping to commission a designer to make models for a BB Lizardman team soon.  We’re also working on a plan to make Blood Bowl dug-outs, grandstands and corner tower models available, so that you can make your own BB Stadium if you wish!

 

All this is very cool, but at present I’m much more interested in making sure that the Blood Bowl game itself becomes available again, and also making sure that the full back-catalogue of Blood Bowl miniatures are available from our UK and US Mail Order departments.  The good news is that we will be able to make sure that both these things will happen, while the bad news is that its taking rather longer to sort out than I had first hoped (ain’t it always the way?!?!).  All I can say is please bear with us while we get things set up – and keep checking up on the Fanatic web site for the latest news about what is happening to the world’s best football game!

 

There’s much more I could write about here, as the notes on my future plans for Blood Bowl really only touch the surface of what I hope to be able to do, but Warwick has only given me three pages so you’ll just have to wait until next issue.

 

CONCLUSION

 

Over the years, in almost every set of designers notes that I’ve written for Blood Bowl, I’ve mentioned how it feels like the game is no longer mine any more but belongs to the coaches that play it.  This has never been more true than over the last few years, where Blood Bowl has kept going quite cheerfully on it own, while I have had to concentrate on other projects.  Thanks to you one and all for this - Blood Bowl would not be around and this magazine could not have been put together without your efforts.  Not, of course, that you can now rest on your laurels.  Oh no!  Now is the time to restart that league and start recruiting new coaches. Let the word go out that it’s the start of a brand new season – and that Blood Bowl is back with a vengeance!

 

Keep rolling 6’s!