NEW TALENT
By Joel Hainstock
Originally printed in Blood Bowl Compendium #1
Copyright Games Workshop LTD 1997
"Greetings sports fans and welcome again to Blood Bowl Focus, live on the No. 1 cabalvision network, NBC. There has been a wind of change blowing across the Blood Bowl pitch recently, and it doesn’t seem like its about to stop soon, does it Jim?"
"No, that’s right Bob. The re-introduction of teams from Lustria and Norsca has created a lot of excitement amongst Blood Bowl fans out there. Recently, however, there has been an influx of new and strange players to the more well-established teams."
"Yes Jim, but those traditionalists out there will be glad to know that Halflings still go squish."
"Too true Bob!"
SAVAGE ORCS
Savage Orcs are not physically different to other Orcs, except that they like to sport tattoos and war paint, but they are nonetheless quite distinct. They live in their own tribes and have their own ways of fighting which make them easily distinguishable from other Orcs. Savage Orcs are wild fighters, whooping and screaming as they attack, calling upon Gork and Mork to help them as they crash into the enemy ranks.
On the Blood Bowl field Savage Orc behavior is unfortunately very similar. They tend to run all over the pitch in a manic and uncontrollable fashion, much to the consternation of the other Orc players. If controlled, however, Savage Orcs can be extremely useful players, combining the speed of the Orc blitzer with their own frenzied attacks. More importantly, Save Orcs are much more agile than their cousins, and are the closest thing an Orc team is likely to get to a quick player.
Add to the Orc team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Savage Orc |
90,000 |
6 |
3 |
3 |
8 |
Frenzy, Tattoos* |
General, Agility |
GOBLINS
Many years ago some Goblins took to living in the caves beneath the Worlds Edge Mountains. Over the centuries these became distinct in type and are now known as Night Goblins. The Night Goblin is of little more use on the pitch than a regular Goblin, except when playing against a Dwarf team. Night Goblins hate their old rivals the Dwarfs so intensely that they will often go toe-to-toe with them for several minutes.
Forest Goblins are not physically different from other Goblins. It would be hard to tell one from the other, were it not for their distinctive styles of dress and skin painting. Forest Goblins wear their war tattoos onto the Blood Bowl field, and they have proven a remarkably effective protection against stronger opposition players. This said, a Goblin is still a Goblin, and they still take a beating every time they set a foot on the pitch.
Add to the Goblin team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-4 |
Night Goblin |
50,000 |
6 |
2 |
3 |
7 |
Dodge, Hatred of Dwarfs*, Right Stuff, Stunty |
Agility |
|
0-6 |
Forest Goblin |
50,000 |
6 |
2 |
3 |
7 |
Dodge, Right Stuff, Stunty, Tattoos* |
Agility |
MAIDEN WARRIORS
The Handmaidens of the Everqueen are not mere courtiers and attendants, but a warrior guard whose duty it is to serve and protect their mistress. Only those with great natural gifts are chose, the most talented singers and musicians, the most beautiful, the fleetest and most graceful, but above all most loyal.
On the Blood Bowl field such maidens fulfill the role of runners in the High Elf team. They are arguably the most agile players in the game, making a mockery of even the deepest defenses. Maiden Warriors have been known to run past entire teams, gracefully dodging and weaving their way to a touchdown.
Add to the High Elf team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Maiden Warrior |
110,000 |
9 |
2 |
4 |
7 |
Dodge, Leap, Sidestep |
General, Agility |
HOBGOBLIN SNEAKY GITS
Hobgoblins are such an utterly evil an treacherous race that it is hard to imagine a tribe of Hobgoblins whose double-dealing and back-stabbing is renowned even amongst their own fickle kind, yet it exists. This tribe, the Sneaky Gits as it is called, fight in battle with two long curved knives. These weapons are ideally suited to murdering victims in their beds – which is the Sneaky Gits favorite tactic!
On the pitch Sneaky Gits are rare, since no one really trusts them not to stab someone in the back. When they do appear, however, they are much more useful than normal Hobgoblins to their Chaos Dwarf masters. The envelopment tactic used so effectively on the battlefield has been translated onto the Blood Bowl field with great success.
Add to the Chaos Dwarf team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Sneaky Git |
70,000 |
6 |
3 |
3 |
7 |
Shadowing, Sidestep |
General |
SKAVEN PLAGUE MONKS
The Plague Monks of Clan Pestilens are utterly dedicated to the spreading of corruption and decay in the name of the Horned Rat. They are the initiates and disciples of disease, with numerous agents scattered across the cities of the Old World. In battle Plague Monk regiments hurl themselves into the fray with fanatical ferocity, eager to bring death and destruction to their foes.
Plague Monks are equally as fanatical on the Blood Bowl field, scuttling around the pitch biting and clawing at the opposition. The rest of the Skaven, who do not want to catch something nasty, generally avoid them. No one, however, denies the Monk's usefulness, even if only as an off-putting factor to the other team.
Add to the Skaven team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Plague Monk |
90,000 |
6 |
3 |
3 |
7 |
Foul Appearance, Frenzy |
General |
DARK ELF ASSASSINS
During the insane revelries of Death Night the Witch Elves steal away young mail children who they raise in the temples of Khaine. As they grow they learn the dark secrets of Khaine: the deadly martial arts, the power of poisons, how to move without sound and how to slip through the night unseen.
On the pitch the Assassins use their skills to great effect slipping through a strong defense with ease or tracking an opposition player at the other end of the field.
Add to the Dark Elf team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Assassin |
100,000 |
6 |
3 |
4 |
8 |
Dodge, Shadowing |
General, Agility |
DWARF THUNDERERS
Thunderers are the Dwarf equivalent of archers, carrying large gunpowder weapons into battle. Well-trained and typically stubborn, they are used to protect the Dwarf artillery from flanking attacks, whilst also providing useful support to the army’s main block of troops.
On the pitch the Thunderers’ ballistic skills have caused the adoption of the role of the Thrower. Their appearance has added an unknown factor to the Dwarf game, that of passing plays, and many of the quicker teams have been caught out through simple arrogance.
Add to the Dwarf team list:
|
Qty. |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills |
Learn |
|
0-2 |
Thunderer |
80,000 |
5 |
3 |
3 |
8 |
Pass, Thick Skull |
General, Passing |
NEW SKILLS
Skills marked in any of the sections above with an asterisk (*) are new and detailed below.
Tattoos: The player wears distinctive bright war paint onto the Blood Bowl field, which he believes protects him from danger. While they are actually quite useless, the player’s unshakable faith in his tattoos means his AV is fixed, and cannot be modified by anything. This means Mighty Blow, Dirty Player, and Fouls, Chainsaws etc. have no effect for the purposes of the player’s Armor roll. Note skills such as Mighty Blow will still affect the players Injury roll if his armor is penetrated. A player with an AV of 9 or more may not take this skill.
Hatred: The player hates a particular race with such intensity that he will attack them with ferocity totally out of character. If Blocking a player from the hated race the player counts as having the following skills: Dauntless; Frenzy; Piling On. Note you must still roll to see if the Dauntless skill has any effect. Hatred has no effect if a hated player Blocks your player, neither does it if your player is lending an Assist against a player he hates.
NEW COACHING STAFF
PERSONAL TRAINERS
Blood Bowl is a merciless sport that chews players up, and then spits them out when they lose their touch, and there are thousands of ex-players trying to scrape a living. Many of these work for teams as personal trainers, teaching particularly clueless players about aspects of the game they were good at once.
Personal Trainers may be hired during the purchases segment of the Post-Match sequence, or as freebooters. Each personal trainer must be allocated to a specific player, and cost 50,000 gold pieces to hire, which should be added to the player’s value. A player may only have one Personal Trainer. Each trainer is an expert in a certain area chosen from the following list: Passing, Agility, Strength, and General. Write down next to the player who has been given the Personal Trainer what type he is. For example: write Personal Trainer (Passing).
Each time a roll on the Star Player table indicates the player with the trainer is eligible for a new skill roll a D6. On a roll of 2-6 the player may take a skill from the list in which his Personal Trainer is expert, even if he would normally only be allowed it on a double. On a roll of 1, however, the player is just too stupid, and must take a skill from the lists normally available to him.
Note you may not retire one of your players and call him a Personal Trainer. They become Assistant Coaches. Personal Trainers do count as Assistant Coaches and so may add +1 to the Brilliant Strategy roll on the Kick-Off table. A team may have up to 3 Personal Trainers, but there is no restriction on the areas in which these trainers are expert. If a player dies or is retired then his personal trainer leaves the team, and may not be transferred from one player to another.
NEW RULES FOR ASSISTANT COACHES
If you choose to use the following rules then they are in addition to the rules printed in the Blood Bowl rulebook. In the Allocation of SPP’s segment of each post-match sequence roll a D6 for each Assistant Coach on your team. Each 6 rolled allows your team an extra D3 SPP’s, which you may spread amongst your players as you wish.