COACHING IN BLOOD BOWL

By Jeff Ruddle

Originally published in Citadel Journal #10

Copyright Games Workshop Ltd. 1995

 

Blood Bowl is no longer the sport it used to be, filled with players having fun and beating the living hell out of each other. Now it is big business with millions of Gold Pieces invested in the big teams. Wages are increasing all the time and it will not be long before a 200,000 GP player comes along.

Strangely enough competition is high in all aspects of the game from actually playing, to cheerleading, to being a Blood Bowl talk show host on Cabal and yes, even coaching. Coaches these days charge a lot of money for their services but many teams are starting to see that these experts can talk to the players and make them believe what they are saying. Most coaches are ex-players themselves and know what it is like to take a blow to the head repeatedly. They know precisely what to say to the players to make them understand what they are coaching. All of the teams’ executives say, "Its like they speak a different language that only they understand".

Coaches can gain your players new skills without the use of star player points!!! In fact these rules bypass SPPs altogether. The coach does this by taking a single player and concentrating solely on them for a while to teach them a brand new skill. Unfortunately not every player can understand what the coach is attempting to teach them and they can easily become confused. Something to do with Blood Bowl being a vicious and brutal sport played by brain donors I think.

Hiring Coaches

Coaches may be hired during the purchases segment of the Post-Match sequence. The table below shows that there are three levels of coaches. There are "Experts". Those people who know everything about the game but have never played it. They just sit at home and watch it on Cabal. Then there are "Old Boys" who are veterans of the NAF league. "They remember the old game you know, the proper Blood Bowl, oh those were the days." Finally there are the "Ex-Players". They were the best a few years ago but now they are passed it. Jerimiah Kool of the Darkside Cowboys coaching staff is a good example of an Ex-player coach.

The table below shows how much you must spend to hire coaches and also has their "Did You Get It" modifier. The modifier represents how good each type of coach is at teaching players new skills. These coaches do count as Assistant Coaches and so may add +1 to the Brilliant Strategy roll on the Kick Off Table. Just like Assistant Coaches you must have a suitable miniature that is painted. You may change your coach’s just like players in the Purchases segment. Note you may not retire one of you players and cal him an "Ex-Player" coach. They become Assistant Coaches.

Coach Type Table

Coach Type

Hire cost

"Did You Get It" Modifier

"Experts"

50,000 gps

None

"Old Boys"

100,000 gps

+1

"Ex-Players"

150,000 gps

+2

Each coach you hire is an expert in one aspect of the game be it Passing, Catching, Blocking or Fouling. You may only have one of each of these four experts in your team no matter which type they are. So you could not have an Old Boy and an Ex-Player who coach Fouling because "This field ain’t big enough for the two of us you know". Write down which of these four your coach is on the back of the Team Roster sheet. For Example: write Expert in Passing (+1). You may not need to write the modifier down but it usually helps.

During the star player rolls segment of the Post Match sequence each of your coaches may take one of your players and train them in their particular aspect of the game. You must choose a skill that is available to your type of coach. This is clearly shown in the table below.

Coach Type

Skill Category

Passing

Passing Skills

Catching

Agility Skills

Blocking

Strength Skills

Fouling

General Skills

A Fouling coach also coaches players in other general areas such as blocking and kicking. Some teams may not have certain coaches because they are not allowed skills from that particular category. For example Chaos teams may only have a Fouling coach and a Blocking coach. Undead may not have Passing coaches. To find out whether your team may have a coach of which type or not check on the Deathzone play sheet. If there is a star beside any players in your team for the first four categories then you may have this type of coach. No coach exists which can create physical abilities.

Favorite Skill Table

Coach Type

Experts

Old Boys

Ex-Players

Passing

Pass

Safe Throw

Accurate

Catching

Catch

Sure Feet

Diving Catch

Blocking

Mighty Blow

Guard

Break Tackle

Fouling

 

Block

 

Dirty Player

 

Tackle

The Coaching Session

Choose a player who is eligible to be taught a new skill and put the two miniatures together as if they were really having a coaching session. Players that are injured may not be coached and players with niggling injuries must roll a dice and on a 1 may not be coached. Note that you cannot teach new skills to a Star Player or a player who has had more than 7 star player rolls. Do this for all of your coaches until they all have a player to coach. This is so that you cannot forget to coach a player or coach more players than you are allowed to.

Once you have a player assigned to each coach and a skill chosen for them to learn we will let the coach get on with his bit right now.

The coaching session is over so it is now time to make a "Did You Get It" roll. This is done by rolling 2D6 and adding the coach’s modifier to the result. If the player being coached is being taught a skill that is not usually available to them, according to what the Death Zone play sheet states, then subtract -2 from the roll. Then consult the table below to discover whether the player "Gets it" and learns the skill. Add any skills learnt this way onto the Team Roster sheet. They do not count towards the player’s star player points total.

"Did You Get It" Table

2D6 Roll

"Did You Get It" result

2-10

"I don't get it…" The player fails to grasp the simple premise of the skill and ends up with a headache thinking about it.

11 or more

"Oh Yea, What a good idea!!" The player understands only too well what the coach is talking about and may add the skill to his roster sheet.

Each type of coach has a favorite skill that they like to teach the most. When they are coaching a player in their favorite skill they may add +1 to the "Did You Get It" roll above. The table above shows which coach has which favorite skill. Happy coaching, Blood Bowl fans.

 

 

No Snotlings were harmed in the making of this.